Multipatched texture problems? [Resolved]
Just tried out Build 710, and I've noticed some textures have a black background on them where he shouldn't. Go to E1M1 of doom and look in the courtyard where the Blue Armor is. Look at the lower textures surrounding the nukage and you'll notice something's wrong. You can also encounter this in E1M3, where the toxic signs in the room with the "O" pit (where you can hit the switch to get rid of that pit) have black backgrounds.
Thanks.
Thanks.
Comments
I am currently in the process of addressing some long standing issues with the interpretation of composite textures as you'll see in the change log.
Edit: Fixed for the Doomsday 1.9.10 release.