Is hud+weapon bobbing variable? +attract mode/demo question
Is there a way to make it a little less severe? Right now it feels like I'm going over little hills as I walk. I've played Doom and Doom 2 so far so these are the games I notice it in. I seem to remember there was a way to turn it off. I could be wrong. But I don't want to turn it off completely, just tone it down a little.
Also is there a way to turn the attract mode/demo back on? Like with the retail versions, at the title screens it would eventually go to an automatic demo of game play if nothing was done. Not a pressing issue, just curious. Always wondered why it didn't do that anymore.
Also is there a way to turn the attract mode/demo back on? Like with the retail versions, at the title screens it would eventually go to an automatic demo of game play if nothing was done. Not a pressing issue, just curious. Always wondered why it didn't do that anymore.
Comments
Demo recording & playback has been broken for a while now, that's why there's no intro demo.
I hate to bring up an old thread, but oh I had a fun idea. I assume this will be fixed in Beta 7 or shortly before/after, eh it doesn't matter. When it's fixed, you guys could start a competition for "the best demo(s)" that could be included in the future all-in-one Resource Pack. You know, for something really fancy that shows off Doomsday to the power of max-awesome.
I like your idea. Specially since I'm planning to do a LP of Hexen (like if there weren't enough already...) and my port of choice is Doomsday.
Raising/lowering them is something IIRC, quite a few users have asked about over the years. It's one of the most commonly given out console commands for lack of better description.
Hmm i look forward to camera bob extensions in the post Deng2 developments, AFAIK its not planned but i always hoped Doomsday would have similar capability in damage recoil much like doom 3 or even quake 3; i.e. Getting smacked around when blasted in the face with a shotgun. Of course its a far off thing as its not standard doom behavior, but something interesting to think about. A good way to show-off shader model 2.0 capabilities (the blur/unfocused vision effect).
I could see it causing problems for DM play.
Thanks!
Oh and Happy Halloween.