NRFTL + Doom64 support?
Hi.
Just wanted to ask if you guys could somehow add in official support for Doom2: No Rest For The Living. It's the lastest "official" product created by Nerve and it's available with Doom3-BFG.
I got it working by manually adding the wad but obviously alot of things don't work, such as proper music tracks, skies, intermission text and continuing into doom2's map11 - refueling base.
And finally, that may sound like a ridiculous ammount of work but I would love doom64 support on doomsday aswell. I'm not too good in the technalities so I'm not sure if it's even possible.
cheers
Just wanted to ask if you guys could somehow add in official support for Doom2: No Rest For The Living. It's the lastest "official" product created by Nerve and it's available with Doom3-BFG.
I got it working by manually adding the wad but obviously alot of things don't work, such as proper music tracks, skies, intermission text and continuing into doom2's map11 - refueling base.
And finally, that may sound like a ridiculous ammount of work but I would love doom64 support on doomsday aswell. I'm not too good in the technalities so I'm not sure if it's even possible.
cheers
Comments
There’s not really much more to say as Deng team have not annouced a time table for any of them yet, just that they, as of writing, will all definitely happen at some point.
apart from episode selection, what's different in BFG's doom2?
http://doomwiki.org/wiki/Doom_3vf_BFG_Edition
Note though, that most ports appear to be simply aimming to support the BFG Doom2 Iwad; they don't appear to support the gameplay differences in the BFG engine.
Stop answering to posts/reviving threads that are roughly 10 years or more old. That's quite annoying and unnecessary.
If you have something important to say, raise a new thread and make a references to old posts where necessary.