I am playing around with the Doom3 BFG-Edition, which contains also a Doom2 PWAD
"nerve.wad", which is an additional 9-Map addon for Doom2 called "No Rest For the Living".
I am trying to convert the wad to properly work with Doomsday and I am not sure, which
map number I have to give to make sure that a secret exit works. I remember, that
doom2 uses map 15 with secret exits to map 31, but is there a way to change this?
And a second question:
I changed the map names sucessfully with a .deh file, but is there a better way
to do this with deng?