Control keys + mouse binding problem + Crashes

edited 2012 Oct 12 in Technical Support
Hello,

First of all, I just want to say thank you so much for an amazing job you guys have done and putting so much patience into this engine plus games. It has been an amazing experience with one of my old childhood games, mainly the DOOM series, and I congratulate all of you who have put effort into this program. However, I am having a bit of a problem with the control settings for the keyboard and mouse, the settings just stack to infinity with no option to either reset defaults, or have the option to clear settings for individual actions.

The problem is that I used to be able to move and have the automap on at the same time, and during my gameplay all of a sudden I was not able to move while the map was up, because the ASWD keys are assigned to both moving and moving the map, which immobilizes me while the map is up. I tried rewriting the config by selecting the same keys to different actions in hopes to rewrite the setup, but multiple actions can have the same keys as long as the actions are in different categories, such as Movement, Map etc. Unfortunately, the default keybindings can't be change/cleared and it seems that sometimes the ASWD keys being bind to both map movement and character movement can sometimes cause an issue. I think being able to clear the default key bindings and customizing them yourself would eliminate these conflicts and to prevent infinite key bind stacking when trying to overwrite key bindings.

I think it would be wonderful if these changes were implemented. I went into the config folder in the Doomsday install directory, but I don't know which file to delete to reset my control key options and keep everything else, cause I don't want to config everything from scratch. I would be very grateful if this issue is resolved in the near future.

Regardless, everything is well made and well implemented despite the problem I am having. I am currently using everything you guys have to offer in the addon section - Textures, music, sound effects etc. And it makes the game a completely new and amazing experience and I thank you guys so much for bringing new life to the ID classics.

Sincerely,
Toby Varga

EDIT: Also, I figured I would add this as well. The Doomsday.exe will crash every now and then. I can play most of the time, but sometimes when I run Doomsday.exe, Windows will pop up with a Doomsday.exe has stopped working with a Close program/Check for solutions option when Doomsday.exe is trying to load the addons. Sometimes it will load the addons and I can play, and sometimes it won't and just crash.

For the record, for my system, not sure if this applies to everyone, but the Doomsday.out is located in C:\Users\<user name>\Documents\Doomsday Frontend\runtime, and not C:\Users\<user name>\Doomsday Frontend\runtime\. Just figured I would mention this, just in case it would be helpful. Anyways here is my Doomsday.out log, or you can go here - http://pastebin.com/GsWLbUXy. Thank you.

EDIT 2: I found the bindings file and deleted it to config my bindings again. So I got everything working again and can move while the map is up once more. Hopefully this bug won't happen any time soon.
Executable: Doomsday Engine 1.9.9 (Stable 32-bit #638) Sep 29 2012 23:22:50.
Command line (269 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files (x86)\Doomsday
  3: -userdir
  4: C:\Users\Toby\Documents\Doomsday Frontend\runtime
  5: -file
  6: C:\Program Files (x86)\Doomsday\snowberry\addons\deng-dhtp-20111231.pk3
  7: -file
  8: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky1.pk3
  9: -file
  10: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky2.pk3
  11: -file
  12: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky3.pk3
  13: -file
  14: C:\Program Files (x86)\Doomsday\snowberry\addons\slide-doom-sky4.pk3
  15: -file
  16: C:\Program Files (x86)\Doomsday\snowberry\addons\hi-res-hud-face-v2.zip
  17: -file
  18: C:\Program Files (x86)\Doomsday\snowberry\addons\pk-doom-sfx-20100109.pk3
  19: -file
  20: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\Required\
      jdrp-genericmodels.1.01.pk3
  21: -file
  22: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\Required\
      jdrp-lightmaps.1.01.pk3
  23: -file
  24: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\Required\
      jdrp-miscfx.1.01.pk3
  25: -file
  26: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\Required\
      jdrp-particles.1.01.pk3
  27: -file
  28: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\Required\
      jdrp-shinemaps.1.01.pk3
  29: -file
  30: C:\Program Files (x86)\Doomsday\snowberry\addons\jdui-all-20120223.pk3
  31: -file
  32: D:\Documents\DOOM\DOOM.wad
  33: -file
  34: C:\Program Files (x86)\Doomsday\snowberry\addons\jdmu-doom-classic-20080930.pk3
  35: -file
  36: D:\Documents\DOOM\licenses.zip
  37: -file
  38: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-cell.1.01.pk3
  39: -file
  40: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3
  41: -file
  42: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-revrocket.1.01.pk3
  43: -file
  44: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-stonepillar.1.01.pk3
  45: -file
  46: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-tree.1.01.pk3
  47: -file
  48: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-rocketbox.1.01.pk3
  49: -file
  50: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-painelemental.1.01.pk3
  51: -file
  52: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-sssoldier.1.01.pk3
  53: -file
  54: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-impfireball.1.01.pk3
  55: -file
  56: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-celllarge.1.01.pk3
  57: -file
  58: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-headsonstick.1.01.pk3
  59: -file
  60: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-spidermastermind.1.01.pk3
  61: -file
  62: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-impaledtwitcher.1.01.pk3
  63: -file
  64: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-firestick.1.01.pk3
  65: -file
  66: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-radiationsuit.1.01.pk3
  67: -file
  68: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-colongibs.1.01.pk3
  69: -file
  70: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-brainstem.1.01.pk3
  71: -file
  72: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-formersergeant.1.01.pk3
  73: -file
  74: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-shells.1.01.pk3
  75: -file
  76: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3
  77: -file
  78: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3
  79: -file
  80: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-computermap.1.01.pk3
  81: -file
  82: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-bfg.1.01.pk3
  83: -file
  84: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-hud-chaingun.1.01.pk3
  85: -file
  86: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
      jdrp-hangtnobrain.1.01.pk3
  87: -file
  88: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-shellbox.1.01.pk3
  89: -file
  90: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-candle.1.01.pk3
  91: -file
  92: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hellknight.1.01.pk3
  93: -file
  94: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-bloodpools.1.01.pk3
  95: -file
  96: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangingleg.1.01.pk3
  97: -file
  98: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-talltorch.1.01.pk3
  99: -file
  100: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-baronofhell.1.01.pk3
  101: -file
  102: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hud-rocketlauncher.1.01.pk3
  103: -file
  104: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3
  105: -file
  106: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-stalagtite.1.01.pk3
  107: -file
  108: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-formerhuman.1.01.pk3
  109: -file
  110: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-bigtree.1.01.pk3
  111: -file
  112: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hangtlookup.1.01.pk3
  113: -file
  114: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-skullkeys.1.01.pk3
  115: -file
  116: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-procket.1.01.pk3
  117: -file
  118: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-firecan.1.01.pk3
  119: -file
  120: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-biglamp.1.01.pk3
  121: -file
  122: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-medikit.1.01.pk3
  123: -file
  124: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3
  125: -file
  126: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtskull.1.01.pk3
  127: -file
  128: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-barrel.1.01.pk3
  129: -file
  130: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-w-supershotgun.1.01.pk3
  131: -file
  132: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-fists.1.01.pk3
  133: -file
  134: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3
  135: -file
  136: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-bigstonepillar.1.01.pk3
  137: -file
  138: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3
  139: -file
  140: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-imp.1.01.pk3
  141: -file
  142: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3
  143: -file
  144: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-cacofireball.1.01.pk3
  145: -file
  146: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3
  147: -file
  148: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-cacodemon.1.01.pk3
  149: -file
  150: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-healthpotion.1.01.pk3
  151: -file
  152: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-arachnotron.1.01.pk3
  153: -file
  154: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-smalllamp.1.01.pk3
  155: -file
  156: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-berzerkpack.1.01.pk3
  157: -file
  158: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-w-bfg.1.01.pk3
  159: -file
  160: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-candelabra.1.01.pk3
  161: -file
  162: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3
  163: -file
  164: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-skullpillar.1.01.pk3
  165: -file
  166: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-keycards.1.01.pk3
  167: -file
  168: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3
  169: -file
  170: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-invulnerability.1.01.pk3
  171: -file
  172: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-mancfireball.1.01.pk3
  173: -file
  174: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-armor.1.01.pk3
  175: -file
  176: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-soulsphere.1.01.pk3
  177: -file
  178: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-bosscube.1.01.pk3
  179: -file
  180: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-lostsoul.1.01.pk3
  181: -file
  182: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-keen.1.01.pk3
  183: -file
  184: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-demon.1.01.pk3
  185: -file
  186: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-headcandles.1.01.pk3
  187: -file
  188: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-w-rocketlauncher.1.01.pk3
  189: -file
  190: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-ammobox.1.01.pk3
  191: -file
  192: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hud-supershotgun.1.01.pk3
  193: -file
  194: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-plasmashot.1.01.pk3
  195: -file
  196: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-rocket.1.01.pk3
  197: -file
  198: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hud-chainsaw.1.01.pk3
  199: -file
  200: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-lightgoggles.1.01.pk3
  201: -file
  202: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-spinalcolumn.1.01.pk3
  203: -file
  204: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hud-shotgun.1.01.pk3
  205: -file
  206: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-headonastick.1.01.pk3
  207: -file
  208: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-megasphere.1.01.pk3
  209: -file
  210: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-w-plasmarifle.1.01.pk3
  211: -file
  212: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-floatingskulls.1.01.pk3
  213: -file
  214: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hangtorso.1.01.pk3
  215: -file
  216: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-evileye.1.01.pk3
  217: -file
  218: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-revenant.1.01.pk3
  219: -file
  220: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3
  221: -file
  222: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-archvile.1.01.pk3
  223: -file
  224: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-spectre.1.01.pk3
  225: -file
  226: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-spiritualarmor.1.01.pk3
  227: -file
  228: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-player.1.01.pk3
  229: -file
  230: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-stalag.1.01.pk3
  231: -file
  232: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-bfgshot.1.01.pk3
  233: -file
  234: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-techpillar.1.01.pk3
  235: -file
  236: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-stimpack.1.01.pk3
  237: -file
  238: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-heartpillar.1.01.pk3
  239: -file
  240: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-baronfireball.1.01.pk3
  241: -file
  242: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hangtlookdn.1.01.pk3
  243: -file
  244: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-mancubus.1.01.pk3
  245: -file
  246: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-formercommando.1.01.pk3
  247: -file
  248: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-hud-plasmarifle.1.01.pk3
  249: -file
  250: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-backpack.1.01.pk3
  251: -file
  252: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\jdrp-ammoclip.1.01.pk3
  253: -file
  254: C:\Program Files (x86)\Doomsday\snowberry\addons\jdrp.box\
       jdrp-invisibility.1.01.pk3
  255: -pwadtex
  256: -sfxchan
  257: 16
  258: -texcomp
  259: -wh
  260: 1680
  261: 1050
  262: -game
  263: doom1-ultimate
  264: -fullscreen
  265: -iwad
  266: D:\Documents\DOOM\DOOM.wad
  267: -bpp
  268: 32
Sys_InitWindowManager: Using Qt window management.
Initializing plugins...
  jDoom
  jHeretic
  jHexen
  dpdehread
  dpwadmapconverter
Starting LegacyCore event loop...
Display mode has changed.
Canvas: Gained focus.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 470/PCIe/SSE2
  Version: 4.2.0
  Available Compressed Texture Formats: 13
  Available Texture Units: 4
  Maximum Texture Anisotropy: 16
  Maximum Texture Size: 16384
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_AMD_multi_draw_indirect     GL_ARB_base_instance          
    GL_ARB_blend_func_extended     GL_ARB_color_buffer_float     
    GL_ARB_compatibility           GL_ARB_compressed_texture_pixe
    GL_ARB_conservative_depth      GL_ARB_copy_buffer            
    GL_ARB_depth_buffer_float      GL_ARB_depth_clamp            
    GL_ARB_depth_texture           GL_ARB_draw_buffers           
    GL_ARB_draw_buffers_blend      GL_ARB_draw_indirect          
    GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced         
    GL_ARB_ES2_compatibility       GL_ARB_explicit_attrib_locatio
    GL_ARB_fragment_coord_conventi GL_ARB_fragment_program       
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
    GL_ARB_framebuffer_object      GL_ARB_framebuffer_sRGB       
    GL_ARB_geometry_shader4        GL_ARB_get_program_binary     
    GL_ARB_gpu_shader5             GL_ARB_gpu_shader_fp64        
    GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
    GL_ARB_imaging                 GL_ARB_instanced_arrays       
    GL_ARB_internalformat_query    GL_ARB_map_buffer_alignment   
    GL_ARB_map_buffer_range        GL_ARB_multisample            
    GL_ARB_multitexture            GL_ARB_occlusion_query        
    GL_ARB_occlusion_query2        GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_provoking_vertex        GL_ARB_robustness             
    GL_ARB_sample_shading          GL_ARB_sampler_objects        
    GL_ARB_seamless_cube_map       GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters  GL_ARB_shader_bit_encoding    
    GL_ARB_shader_image_load_store GL_ARB_shader_objects         
    GL_ARB_shader_precision        GL_ARB_shader_subroutine      
    GL_ARB_shader_texture_lod      GL_ARB_shading_language_100   
    GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
    GL_ARB_shading_language_packin GL_ARB_shadow                 
    GL_ARB_sync                    GL_ARB_tessellation_shader    
    GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
    GL_ARB_texture_buffer_object_r GL_ARB_texture_compression    
    GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
    GL_ARB_texture_cube_map        GL_ARB_texture_cube_map_array 
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_gather         
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod      
    GL_ARB_texture_rectangle       GL_ARB_texture_rg             
    GL_ARB_texture_rgb10_a2ui      GL_ARB_texture_storage        
    GL_ARB_texture_swizzle         GL_ARB_timer_query            
    GL_ARB_transform_feedback2     GL_ARB_transform_feedback3    
    GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix       
    GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra      
    GL_ARB_vertex_array_object     GL_ARB_vertex_attrib_64bit    
    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ARB_vertex_type_2_10_10_10_
    GL_ARB_viewport_array          GL_ARB_window_pos             
    GL_ATI_draw_buffers            GL_ATI_texture_float          
    GL_ATI_texture_mirror_once     GL_S3_s3tc                    
    GL_EXT_texture_env_add         GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_bindable_uniform       
    GL_EXT_blend_color             GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
    GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
    GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
    GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
    GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
    GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB       
    GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters 
    GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_float           
    GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
    GL_EXT_point_parameters        GL_EXT_provoking_vertex       
    GL_EXT_rescale_normal          GL_EXT_secondary_color        
    GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_array          
    GL_EXT_texture_buffer_object   GL_EXT_texture_compression_dxt
    GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
    GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map       
    GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
    GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
    GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer        
    GL_EXT_texture_lod             GL_EXT_texture_lod_bias       
    GL_EXT_texture_mirror_clamp    GL_EXT_texture_object         
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB           
    GL_EXT_texture_sRGB_decode     GL_EXT_texture_storage        
    GL_EXT_texture_swizzle         GL_EXT_texture_type_2_10_10_10
    GL_EXT_timer_query             GL_EXT_transform_feedback2    
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_EXT_vertex_attrib_64bit     GL_EXT_import_sync_object     
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_alpha_test              
    GL_NV_blend_minmax             GL_NV_blend_square            
    GL_NV_complex_primitives       GL_NV_conditional_render      
    GL_NV_copy_depth_to_color      GL_NV_copy_image              
    GL_NV_depth_buffer_float       GL_NV_depth_clamp             
    GL_NV_ES1_1_compatibility      GL_NV_explicit_multisample    
    GL_NV_fbo_color_attachments    GL_NV_fence                   
    GL_NV_float_buffer             GL_NV_fog_distance            
    GL_NV_fragdepth                GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
    GL_NV_gpu_program4             GL_NV_gpu_program4_1          
    GL_NV_gpu_program5             GL_NV_gpu_program_fp64        
    GL_NV_gpu_shader5              GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_coverage    
    GL_NV_multisample_filter_hint  GL_NV_occlusion_query         
    GL_NV_packed_depth_stencil     GL_NV_parameter_buffer_object 
    GL_NV_parameter_buffer_object2 GL_NV_path_rendering          
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_shader_atomic_counters  
    GL_NV_shader_atomic_float      GL_NV_shader_buffer_load      
    GL_NV_texgen_reflection        GL_NV_texture_barrier         
    GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
    GL_NV_texture_expand_normal    GL_NV_texture_lod_clamp       
    GL_NV_texture_multisample      GL_NV_texture_rectangle       
    GL_NV_texture_shader           GL_NV_texture_shader2         
    GL_NV_texture_shader3          GL_NV_transform_feedback      
    GL_NV_transform_feedback2      GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_attrib_integer_64
    GL_NV_vertex_buffer_unified_me GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_NVX_gpu_memory_info        
    GL_OES_compressed_paletted_tex GL_OES_depth24                
    GL_OES_depth32                 GL_OES_depth_texture          
    GL_OES_element_index_uint      GL_OES_fbo_render_mipmap      
    GL_OES_get_program_binary      GL_OES_mapbuffer              
    GL_OES_packed_depth_stencil    GL_OES_point_size_array       
    GL_OES_point_sprite            GL_OES_rgb8_rgba8             
    GL_OES_read_format             GL_OES_standard_derivatives   
    GL_OES_texture_3D              GL_OES_texture_float          
    GL_OES_texture_float_linear    GL_OES_texture_half_float     
    GL_OES_texture_half_float_line GL_OES_texture_npot           
    GL_OES_vertex_array_object     GL_OES_vertex_half_float      
    GL_SGIS_generate_mipmap        GL_SGIS_texture_lod           
    GL_SGIX_depth_texture          GL_SGIX_shadow                
    GL_SUN_slice_accum             GL_WIN_swap_hint              
    WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_create_context        
    WGL_ARB_create_context_profile WGL_ARB_create_context_robustn
    WGL_ARB_extensions_string      WGL_ARB_make_current_read     
    WGL_ARB_multisample            WGL_ARB_pbuffer               
    WGL_ARB_pixel_format           WGL_ARB_pixel_format_float    
    WGL_ARB_render_texture         WGL_ATI_pixel_format_float    
    WGL_EXT_create_context_es_prof WGL_EXT_create_context_es2_pro
    WGL_EXT_extensions_string      WGL_EXT_framebuffer_sRGB      
    WGL_EXT_pixel_format_packed_fl WGL_EXT_swap_control          
    WGL_EXT_swap_control_tear      WGL_NVX_DX_interop            
    WGL_NV_DX_interop              WGL_NV_DX_interop2            
    WGL_NV_float_buffer            WGL_NV_multisample_coverage   
    WGL_NV_render_depth_texture    WGL_NV_render_texture_rectangl
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
Audio configuration (by decreasing priority):
  CD   : FMOD/CD
  Music: FMOD/Ext
  SFX  : FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Loading game resources...
  IWAD identification: 00cdce4c

Comments

  • Doomsday already implements the necessary features to rebind your controls in pretty much any scheme you can think of, either via the in-game controls menu or from the console. For example, to delete a binding from the game menu, scroll down to it and press the delete key.

    If for whatever reason you end up with an unusable control configuration, either open the console and enter "clearbindings;defaultbindings" or simply delete your bindings config file (as you found out).

    As for crashing bug, we'd need to know a bit more about the problem. I can't tell from your description what the problem might be.
  • edited 2012 Oct 12
    Thank you so much. I was not aware of this feature and how to execute it, but now you have brought it to light for me and I appreciate it. Now I know how to clear my bindings in two methods, three if you count deleting the binding config file, but that seems unnecessary since the other two methods are much more efficient. Thanks a lot, you saved my butt and I can continue playing this awesome program that you guys have developed. Very pleased :)

    As for the crash bug, I don't really know what's going on with that. The most detailed I can be is quite simply that sometimes I launch Doomsday.exe and pick Ultimate DOOM for example and it will go to the black loading screen with the circle that shows the progress of the loading. As soon as the loading circle attempts to load addons, it will load the addons half way, making the circle half way complete, but then Windows pop up that says "Doomsday.exe has stopped working" with options "Close this program" and "Search online for a solution." I have sat for about 5 minutes to see if it is just lagging, but with no progress, forcing me to select close program, and sometimes I can't hit escape to close the program and my mouse sometimes becomes hidden so I can't click on close program, which forces me to open task manager and close it to free up the lock up to alt tab to click on close program, or remain in task manager to end the task etc.

    That's pretty much all that happens. However, sometimes if I open up Gamebooster and click "Restore" and click "Start Boost" again, sometimes that will allow me to reopen Doomsday.exe and the addons will completely load and begin playing again. I've noticed also just recently that the loading time between maps is taking a little while longer to load as well.
  • There is one serious bug which we are aware of in the caching of resources such as add-on data files. This issue is intermittent and not easily reproducible (a lack of multithreaded access protection on the data cache(s)). This could well be the cause of the problem you describe.

    This multithreaded access bug is currently my top priority and I have been working to fix this since I first became aware of the issue. The current plan is to release a patch for Doomsday 1.9.9 which includes a fix for this issue in a few weeks time.
  • No problem. I can still play and it only happens from time to time and I can restart my computer rather quickly since I have an SSD, or just use the Gamebooster trick a couple times to make it run if it doesn't work the first time. I'm just happy it's not flat out denying me access to the game. So I can still play and very happy over all and will look forward to future versions of this program.

    I am surprised I haven't ran into it sooner. I mainly just played Zdoom in the past, lol. But this beats Zdoom by light years. My jaw dropped with the modding capabilities this program has and can completely remake and overhaul the DOOM series. So I was very pleased and impressed with the textures and especially the original DOOM music with the Roland Sound Canvas SC-155. With all these fine features, it just seemed to good to be true, but once I found out it was true and starting playing, I rejoiced. Thanks so much for this awesome program. I can now play DOOM in a more enhanced and new light.

    - Toby
  • SunTzu1983 wrote:
    The problem is that I used to be able to move and have the automap on at the same time, and during my gameplay all of a sudden I was not able to move while the map was up, because the ASWD keys are assigned to both moving and moving the map, which immobilizes me while the map is up.
    This sounds like you've accidentally toggled the automap follow mode. The default binding for this is the F key when the automap is open.

    Glad to hear you're enjoying the game. :)
  • skyjake wrote:
    SunTzu1983 wrote:
    The problem is that I used to be able to move and have the automap on at the same time, and during my gameplay all of a sudden I was not able to move while the map was up, because the ASWD keys are assigned to both moving and moving the map, which immobilizes me while the map is up.
    This sounds like you've accidentally toggled the automap follow mode. The default binding for this is the F key when the automap is open.

    Glad to hear you're enjoying the game. :)
    I think you're right about that. I totally forgot about that automap feature in the game (It's been a while since I played, heh). So now I have another solution to this basic problem. Thanks skyjake! :D

    And yes I am very much enjoying what you guys have developed. It's absolutely amazing and gives nostalgia a new meaning. :)
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