Uninstall not successful completely
Hi all. I am a long time user of doomsday engine and I've never had problems using version 1.9.0, neither with Hexen, nor with Doom.
I wanted to try to install the realase 1.9.8 to try it with Hexen.
The problem is this: after unpacking the resource pack ver. 1.0 / 20070504, I launched the program and when it appeared the message "Loading addons" the wheel has stopped and the program crashed.
So, I completely uninstalled it to see if a clean install would solve the problem, but when I reinstalled in a new path (ex. d:\ instead e:\) it in the section "addons", it shows the old resource pack as if it were unpacked and ready to be loaded, but in fact, the "\snowberry\addons" folder is empty.
I would like make to detect it the presence of a new resource pack the "jXRP XCCP.box1", but he continues to show the old package in the sections"addons" as if the folder doesn't empty and not charge me the new one.
Do you know how can I do to fix this?
I have Windows 7 64-bit SP1, Core Duo E8400, GeForce 560 Ti as video card.
Sorry for the bad english, I hope you understand me the same
Thanks for all!
I wanted to try to install the realase 1.9.8 to try it with Hexen.
The problem is this: after unpacking the resource pack ver. 1.0 / 20070504, I launched the program and when it appeared the message "Loading addons" the wheel has stopped and the program crashed.
So, I completely uninstalled it to see if a clean install would solve the problem, but when I reinstalled in a new path (ex. d:\ instead e:\) it in the section "addons", it shows the old resource pack as if it were unpacked and ready to be loaded, but in fact, the "\snowberry\addons" folder is empty.
I would like make to detect it the presence of a new resource pack the "jXRP XCCP.box1", but he continues to show the old package in the sections"addons" as if the folder doesn't empty and not charge me the new one.
Do you know how can I do to fix this?
I have Windows 7 64-bit SP1, Core Duo E8400, GeForce 560 Ti as video card.
Sorry for the bad english, I hope you understand me the same
Thanks for all!
Comments
However, if you want to store your user data in the Doomsday install directory you are able to do so by adding the -nohome argument to the Snowberry shortcut.
Anyway, I apologize for my rant. It's not directed at Doomsday (or you) directly; I just don't understand the logic behind a second game folder contained within Users\Documents. If you can think of a useful reason for it, then maybe I'll change my mind.
The other benefit to the scheme is that multi-user support becomes relatively trivial in a well implemented application. For example, a system shared by multiple users can all have their own Doomsday configurations which exist entirely separately from one another. This means that user B can readily configure Doomsday according to their own preferences without worrying about how this might affect other users.
Naturally there are of course ways to implement the same sort of functionality without storing that information into another directory. However, surely it is better to adopt a common model used by many applications rather than roll out our own solution to the problem.
That said, on a system with a single "power-user" this separation might seem somewhat redundant and in many ways obtrusive. However, by default we assume the common model because it is what most users have come to expect.
This is what I mean about dumbing down the process for the masses. Microsoft does this with every new version of Windows, and it drives me insane. I understand it from a business standpoint, but some programmers make it a necessity that is not even configurable. I think Doomsday should have an option during the installation screen for this, for example. Otherwise, I have an unnecessary folder created in Users\Documents.
Don't you think this just about describes every Doomsday Engine user? I seriously doubt there are two people in the same household that play Doomsday. I also don't know of anyone that has come to expect a game to store information in User\Documents. Since the dawn of gaming on PC, games have always installed to a single folder of the users choice, and every bit of data for that game is stored there. This is what users have come to expect. I am always tricked when I learn there are config files stored in Users\Documents, because I don't expect it. Another complaint I have is that every single program places their data in a different folder contained in Users\Documents. For example, Doomsday stores everything in Users\XXXX\Documents\Doomsday Frontend (and is actually the only program there so far). Most other programs are stored in Users\XXXX\Local\Appdata. some are even stored directly in Users\XXXX. That's not convenient at ALL. My user folder has become a maze of random folders created from various programs. I don't want to have to memorize any of that. How am I supposed to back up any of that information?
In my experience pretty much every game I install these days puts its user data in Users\<user-name>\Local\Appdata. Granted, Doomsday is currently using Documents (however this came about during the development of Snowberry, back before Vista was launched, so it is to be expected).
The idea being that you simply backup the whole of your User data folder and thats that. Furthermore, Windows will automatically copy everything in there if you decide to upgrade or migrate. This seems far more logical to me and saves the user from actively having to think about backing up myriad different parts of their system.
Unfortunately, Microsoft didn't do what they should have done and made the system mandatory and enforced it for all applications. The lack of this is what has resulted in the current situation where some apps do and others don't (or do differently).
However, whether or not you or I agree with this principally, it is undeniable that the vast majority of computer users appreciate the benefits of this model - i.e., that they don't have to think about it and know immediately where their stuff is (approximately, at least).