Oculus Rift
Has anyone seen it? http://www.kickstarter.com/projects/152 ... o-the-game
I would love to play these old games in VR, especially Hexen. If support could be added somehow, but I'm not sure who can get an SDK for it.
I would love to play these old games in VR, especially Hexen. If support could be added somehow, but I'm not sure who can get an SDK for it.
Comments
I would like to try out the occulus rift some time.. specifically try it before I buy it. I wouldn't mind setting up a dedicated VR machine with it though.
Personally I find Oculus Rift very interesting and would love to play Hexen using it, but it's a bit early in the game. I would wait until the 2nd generation where they have improved on the unavoidable 1st gen glitches and maybe also drop the price a little (presently 300 USD + VAT/import duty).
There are some people that have added VR support to their projects in just a few days, it would be great if you guys could take a look at the SDK and evaluate how complex it would be. If you manage to get basic support for dEngine, it would be GREAT for your popularity, right now the only playable game in VR is Team Fortress 2.
What do I mean by basic support? Render two game windows side by side for stereo 3D, apply an image warp shader and use the accelerometer for aiming, including tilt if possible (the SDK will help you perform all those tasks). In an ideal world, aiming should be decoupled from viewing and handled with a mouse, controller or Razer Hydra (TF2 does that), but that's something that wouldn't be necessary.
Just take a look at these videos:
http://www.youtube.com/watch?feature=pl ... uIF4d4mPZg
http://www.youtube.com/watch?v=TMoEQLSi ... r_embedded
I backed the project the first day and my Rift should be shipping this week (European orders were delayed). I love Doom, Heretic and Hexen with passion and I've spent countless hours replaying them with dEngine (and I started many years ago, when they were JDoom, JHexen... before the engine integration). I would happily test Rift support if you implemented it.
my goal is simply to provide valuable feedback to indie developers, this will result in a better end user experience when the consumer version hits the market. That's why I'm encouraging people to start investigating with the SDK.
I'm also interested in combining it with Hydra and Kinect support for position tracking. I should have my Rift in a week or two.