Has anyone been able to successfully run the Memento Mori wads for Doom 2 using the Doomsday Engine? There are two wads, mm.wad (maps) and mmmus.wad (music) in a zip file called mm_allip.zip, which can be downloaded from http://www.doomworld.com/idgames/?id=4855
. It looks like mmmus.wad loads up in DE just fine, but mm.wad does not. When I unload and load mm.wad from the console, a lot of messages like the following are displayed:
Invalid Patch nnn in texture definition "xxxx", ignoring.
The game doesn't load the maps contained in mm.wad but instead starts off at the first level of doom 2 with the music of mmmus.wad.
I tried loading both wads using a clean install of Doom 2 ver 1.9 running in dosbox and both loaded without any issues. Has anyone run across this before and are there any workarounds?