Memento Mori
Has anyone been able to successfully run the Memento Mori wads for Doom 2 using the Doomsday Engine? There are two wads, mm.wad (maps) and mmmus.wad (music) in a zip file called mm_allip.zip, which can be downloaded from http://www.doomworld.com/idgames/?id=4855. It looks like mmmus.wad loads up in DE just fine, but mm.wad does not. When I unload and load mm.wad from the console, a lot of messages like the following are displayed:
Invalid Patch nnn in texture definition "xxxx", ignoring.
The game doesn't load the maps contained in mm.wad but instead starts off at the first level of doom 2 with the music of mmmus.wad.
I tried loading both wads using a clean install of Doom 2 ver 1.9 running in dosbox and both loaded without any issues. Has anyone run across this before and are there any workarounds?
Thanks
Invalid Patch nnn in texture definition "xxxx", ignoring.
The game doesn't load the maps contained in mm.wad but instead starts off at the first level of doom 2 with the music of mmmus.wad.
I tried loading both wads using a clean install of Doom 2 ver 1.9 running in dosbox and both loaded without any issues. Has anyone run across this before and are there any workarounds?
Thanks
Comments
I simply put the mm_allup.zip in the Doomsday\snowberry\addons folder and selected it from the Doom 2 addons tab. I'm running DE 1.9.8-1 (Stable 32-bit #543) with Jdoom 1.16.1 on Windows 7 64bit. I should also mention that I've tried Memento Mori 2 and it works OK.
I've attached my doomsday.out file. I'm not familiar with all of the console commands. Let me know if there are any commands that I can run that would be helpful.
Thanks!
I note you are loading Memento Mori 1 from two places at the same time; the auto folder as extracted wads and also as a zip through Snowberry.
That said, with the latest unstable build for Windows, I can confirm that Dday isn't loading the maps from Memento Mori 1, both when the wad is inside a pk3/zip and extracted.
Doomsday is displaying the menu graphics and level names etc. But it's not loading the maps themelves. The seperate music wad appears to load fine.
Thanks for verifying. Yeah, I couldn't get it to work by extracting the wads from the zip file either. Then I thought there may be something wrong with the wads so I tried it using a clean install of Doom 2 v1.9 running in dosbox and it worked OK, so I concluded that the wads were OK and it was something with DE. The unloading/loading of the wad via the console was just me playing around trying to isolate/reproduce the issue so that I can upload the log for the devs to see.
Thanks!
I added PP_START and PP_END markers around the textures and Dday stared loading the maps.
I'm not familiar with the structure of a wad file. How did you add the markers around the textures? Also, is this something that DE should be able to handle, i.e. is it a bug that should be fixed in a future release, or will I have to manually edit the wad file like you did?
Thanks!
If the player is standing on the edge of a lift when it begins to raise and proceeds to hit his head on a ceiling, the lift will correctly reverse direction.
However, if the lift has already started moving before the player moves to a position that causes him to hit his head, the lift will not reverse direction and instead just stop.