Mouse lag is back.
I've been away for a while, but decided to try installing build 591 today. I noticed right away that the terrible mouse lag is back again. I had this problem once before, but fixed it by turning the pre-render limit for my Nvidia card to 4, and setting input-mouse-filter to "0" in the game. However, I noticed that input-mouse-filter is gone. Was it changed, or removed? If it was removed, is there a similar command?
Edit: Never mind, I figured out the new command: "input-sharp". Now the mouse lag is gone again. Shouldn't input-sharp be set to 0 by default? I get horrible mouse lag with the default setting of 1.
On a side note, I can't believe the E1m7 column bug is still around!
http://sourceforge.net/tracker/index.ph ... tid=542099
Edit: Never mind, I figured out the new command: "input-sharp". Now the mouse lag is gone again. Shouldn't input-sharp be set to 0 by default? I get horrible mouse lag with the default setting of 1.
On a side note, I can't believe the E1m7 column bug is still around!
http://sourceforge.net/tracker/index.ph ... tid=542099
Comments
That E1M7 column issue will be dealt with shortly. It's not exactly a trivial fix or indeed even a "bug" in the traditional sense. Its caused because the engine uses far higher precision (64-bit double floating point) than the original game(s) (which use 16.16 fixed point). Also, its not that big of deal in the grand scheme of things, it only affects a very small number of maps. Right now we've much more important/urgent work to be done.
In fact I was almost thinking I was having performance problems with Doomsday because of that CVAR... especially after having played a marathon gaming session of WinROTTGL in WINE and then switching over to Doomsday.
Also, shouldn't the command be renamed to input-mouse-sharp, to keep the proper prefix format? I almost didn't notice the command, since it doesn't have "mouse" in the name.
Inherent with the additional latency are timing idiosyncrasies. As I said, if removed these details radically change the way the game feels. Although some may like it, others will wonder what the hell is going on.
So there are other latency options? What are they?