Custom step1 texture and step1 flat are conflicting (Solved)
Today I realized that the Doom texture named "step1" shares the name of the flat of the same name. The problem with this is that doomsday looks for custom textures and flats in the same folder. Is there a simple work around to allow doomsday to recognize the texture named "step1" as being different from the flat "step1"?
Comments
If you want to have your flats and textures together in the textures folder though and you have one with a conflicting name, add 'FLAT-' to the start of the flat's file name. I.e 'FLAT-STEP1.PNG'.
Edit: not sure if its important but what is happening is the engine is using the texture for both the texture and the flat. So the flat looks like a stretched out version of the texture "step1".