Can't play Action DooM (1, 2, or 2's 'Bonus')
I'm not sure if it's already known or not that Action DooM won't run in Dengine, but a search didn't turn up anything. I'm getting more or less the same error when I try to play Doom 2 with either Action DooM, Action DooM 2, or AD2's 'Bonus' content (which requires that I load AD2 simultaneously).
If I could find where the error logs are being saved to (someone keeps changing the location, or I've forgotten it), I'd post it.
I know AD was designed with zDoom in mind, but zDoom isn't acknowledging the AD WADS. Rather, it sees AD2's WAD, but not AD or AD2's Bonus, so naturally I turned to Doomsday.
While I'm here, I'll also mention that Strain doesn't run properly either. I loads fine, but crashes the first time I pick up an item. Example:
R_InitSpriteDefs: Invalid value, sprTemp[frame].rotate = 255.
Thread did not stop in time, forcibly killing it.
If I could find where the error logs are being saved to (someone keeps changing the location, or I've forgotten it), I'd post it.
I know AD was designed with zDoom in mind, but zDoom isn't acknowledging the AD WADS. Rather, it sees AD2's WAD, but not AD or AD2's Bonus, so naturally I turned to Doomsday.
While I'm here, I'll also mention that Strain doesn't run properly either. I loads fine, but crashes the first time I pick up an item. Example:
Loading Map "MAP01"...
Map 1: Entryway
Author: Unknown
Picked up a clip.
Application terminated due to exception:
bad allocation
Comments
Also, Doomsday can't run almost all mods made for ZDoom and probably never will.
PROTIP: to play PWADs with ZDoom you can drag-and-drop the PWAD(s) on the ZDoom executable.
(Make sure to select the correct IWAD in the IWAD picker window. According to the link I gave earlier, it's Doom 2 for AD1.)
Dragging the Action DooM PWAD over the zDoom exec just launches Doom 2. It doesn't recognize the Action DooM PWAD. Action DooM 2 is a standalone, so there's no issue with that. Whomever is in charge of releasing new zDoom builds is not keeping older versions handy, so I can't really get ahold of v2.0, which is what is mentioned in the Action DooM readme.