How do I add monster damage particles?

edited 2012 Jun 3 in General
Question: What syntax do I copy over or type into a monster model's ded in order to make it so that blood drops from it and lands on the floor when I shoot it? I once copied some syntax from the previous caco model to the Tea Monster model to allow for that because when I shot it, I could see spurts when shooting it like normal, but no blood dropping to the ground or blood splatter when dying. Same with the Tea Monster Pinky demon.

Comments

  • Wiki > References tab > Definitions > Generator
    	 Damage mobj = ""
    		  # Makes this a Damage triggered generator. They are spawned when a
    		  # mobj of the specified type receives damage. The initial movement
    		  # direction is calculated from the positions of the mobjs involved
    		  # in the operation, so that positive speed values will make the
    		  # particles move away from the inflictor (in the direction of the
    		  # damage).
    		  #
    		  # NOTE: Damage triggered particle generators currently do not work
    		  #		 on the clientside (netgames and demos).
    

    It's a type of mobj generator, so consider how this works when using it:
    Mobj = ""
    		  # Makes this a Type triggered generator. The value must be a
    		  # defined thing ID (e.g. "PLAYER"). All Type triggered generators
    		  # are spawned in the beginning of a level, and they create
    		  # particles using all mobjs of the given type as sources. Use the
    		  # gnf_static flag to prevent the generator from being removed by
    		  # later generators (could happen when the maximum number of
    		  # generators is reached).
    
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