newbie to DE wants to ask if this bug is already known
@jHeretic in Coop Mode
using win7 x64 with doomsday_1.9.8_build495 and the enemies walk in air or stuck in wall.
looks for me that this bug is on every map in jHeretic
@dengine.net server (can reproduce).
Comments
EDIT: Fixed for 497. The client was failing to determine the correct floor height for things because the code was still assuming the old number type for coordinates (we changed our coordinate precision recently). Thanks for reporting the issue!
* same problem @jHexen in Coop Mode
- enemies walk in air (some enemies cant be shoot to kill)
- enemies stuck in wall / stuck in air
- some enemies even walk through the wall like "noclip"