Cannot play...
I got a strange problem...I installed Doomsday Engine 1.9.0 beta6.4 and launched the Frontend.
Then I selected the ".wad" files and clicked on "play". But I couldn't start a new game as it crashes while loading.
Here the out file:
Can you help me, please? O_O"
P.S. I'm Italian, sorry for eventual mistakes.
Then I selected the ".wad" files and clicked on "play". But I couldn't start a new game as it crashes while loading.
Here the out file:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ASUS X1550 Series
Version: 2.1.8543 Release
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 8
Maximum Texture Size: 4096
Maximum Anisotropy: 16
Num Texture Formats: 0
Line Width Granularity: 0.2
Line Width Range: 1.0...63.0
Extensions:
GL_AMD_performance_monitor GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_vertex_array GL_KTX_buffer_region
GL_NV_blend_square GL_NV_texgen_reflection
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_WIN_swap_hint
WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_extensions_string WGL_ARB_pixel_format
WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float
WGL_ARB_multisample WGL_EXT_swap_control
WGL_ARB_pbuffer WGL_ARB_render_texture
WGL_ARB_make_current_read WGL_EXT_extensions_string
WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
WGL_I3D_genlock WGL_NV_swap_group
WGL_ARB_create_context WGL_AMDX_gpu_association
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Disabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Driver: Dummy
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Programmi\Doomsday\data\doomsday.pk3
W_AddFile: C:\Programmi\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\DooM stuff\WADs\doom.wad
IWAD identification: 00cda829
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
W_AddFile: ERROR: C:\Programmi\Doomsday not found!
W_AddFile: ERROR: C:\Programmi\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 640 not found!
W_AddFile: ERROR: 480 not found!
W_AddFile: ERROR: jDoom.dll not found!
W_AddFile: ERROR: 32 not found!
W_AddFile: ERROR: C:\Programmi\Doomsday not found!
W_AddFile: ERROR: C:\Programmi\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 640 not found!
W_AddFile: ERROR: 480 not found!
W_AddFile: ERROR: jDoom.dll not found!
W_AddFile: ERROR: 32 not found!
Reading definition file: C:\Programmi\Doomsday\defs\doomsday.ded
Reading definition file: C:\Programmi\Doomsday\defs\jdoom\jdoom.ded
Reading definition file: C:\Programmi\Doomsday
Reading definition file: C:\Programmi\Doomsday\snowberry\runtime
Reading definition file: 16
Reading definition file: 640
Reading definition file: 480
Reading definition file: jDoom.dll
Reading definition file: C:\DooM stuff\WADs\doom.wad
Reading definition file: 32
Definitions:
138 sprite names
974 states
140 things
8 lights
112 sound effects
33 songs
365 text strings
27 particle generators
28 animation groups
49 surface decorations
23 surface materials
37 map infos
4 skies
6 finales
Windows system keys disabled.
B_Init: Init bindings.
R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
P_LoadMap: "E1M1"
convertMap: Attempting conversion of "E1M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 239 Nodes, 240 Subsectors, 1204 Segs, 603 Vertexes
Balance -4 (l12 - r16).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Segmentation Violation
E1M1: Hangar
Author: id Software
Can you help me, please? O_O"
P.S. I'm Italian, sorry for eventual mistakes.