minor things
Some minor things about 1.9.7 built 439 (with win32)
In Doom2 there's a brief full screen HOM before the episode text screens.
For example:
After MAP06: [entering DEAD SIMPLE] > [HOM] > ["You have entered deeply..."]
After MAP11: [entering THE FACTORY] > [HOM] > ["You have won!..."]
After MAP15: [INDUSTRIAL ZONE finished] > [HOM] > ["Congratulations..."]
- - -
In Doom E1M7 the trap fails to trigger where a pillar should lower from the ceiling onboard four sergeants. (sector #906)
- - -
If you start Doom2 MAP02, turn on the automap, type the "IDDT", go to the options/automap menu and switch the door colors > OFF (the default is ON) all the key doors turn invisible on the automap.
- - -
In Doom walking with the chainsaw the bobbing movement of the saw sprite isn't smooth (as with other weapons) but rather jerky.
In Doom2 there's a brief full screen HOM before the episode text screens.
For example:
After MAP06: [entering DEAD SIMPLE] > [HOM] > ["You have entered deeply..."]
After MAP11: [entering THE FACTORY] > [HOM] > ["You have won!..."]
After MAP15: [INDUSTRIAL ZONE finished] > [HOM] > ["Congratulations..."]
- - -
In Doom E1M7 the trap fails to trigger where a pillar should lower from the ceiling onboard four sergeants. (sector #906)
- - -
If you start Doom2 MAP02, turn on the automap, type the "IDDT", go to the options/automap menu and switch the door colors > OFF (the default is ON) all the key doors turn invisible on the automap.
- - -
In Doom walking with the chainsaw the bobbing movement of the saw sprite isn't smooth (as with other weapons) but rather jerky.
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