I totally love the doomsday engine, great work.
Well I am working on (almost done) a version of the 3d monsters from jdrp and jhrp that show the original 2d sprite based death animations upon death. Because I feel this was a big part of DOOM and Heretic.
Well I have notice DE really blurs 2d sprite based graphics such as enemies and Weapons etc.
I am requesting a rendering method that does not blur these but instead just resizes the sprites without any kind of filtering or blurring, and looks crisp.
This has already been done in GZDoom.
thank you team