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Doomsday 2.0.3 ends with a crash.

Hello. I'm getting an error that says "Failed to initialize OpenGL".
I don't have the doomsday.out file so I copied and pasted the log from the details:

Application path: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
Build: 2.0.3-Stable [#2464]
Created a new 32.0 MB memory volume.
[Config::read] modules/Config matches version [ 2, 0, 3, 2464 ]
Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
Identified 284 data bundles in 0.0 seconds
Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2464) Oct 1 2017 03:17:16
Command line options:
0: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
(in GLInfo::init) Failed to initialize OpenGL
Application terminated due to exception:
(in GLInfo::init) Failed to initialize OpenGL

[PackageLoader] Unloading 7 packages
Restoring original display mode due to shutdown


  • Oh, and GPU model is Intel HD 3000, with OpenGL 3.1. Laptop model is Dell Latitude E6420
  • At this time the only advice I can give you is that you should check your OpenGL drivers for the Intel HD to see if they're up-to-date.

    You might also want to try an older release of Doomsday, e.g., version 1.10.4, which only uses OpenGL 2.
  • My graphics card is already updated, however, thank you for the old version though.
  • I tried the old version and it crashes with this:

    Initializing Texture subsystem...
    Initializing Material subsystem...
    Initializing Binding subsystem...
    Initializing InFine subsystem...

    Application terminated due to exception:
    bad allocation

    What shall I do to change these settings?
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