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16:10 HUD Weapon Models are too low on original HUD

edited 2016 Nov 7 in Technical Support
On version 1.15.8 the guns are a little bit too low when using the normal DOOM HUD on 16:10 native displays. My native resolution is 1680x1050 and I have to go to 4:3 or 16:9 (which really sucks using 16:9 on 16:10 display) resolutions to make them look like the size I remember and yes I've tried different 16:10 resolutions to see if it's a specific 1 that's causing this and I've played with the FOV and Aspect Ratios options from Smart, 1:1 Original and Stretched all give the same result and don't actually change the size/scale on 16:10 when changing any of the options not just Gun Models. Is this a problem with version 1.15.8? And if so will this ever be hotfixed or is there a slightly stable build of 2.x I can use to have this issue sorted and not get bugs or performance issues?


  • The on-screen position of weapon models can be adjusted with a console variable. Please see this post: viewtopic.php?f=9&t=2305&p=15299&hilit=Rend+hud+fov#p15299

    This applies to 3D models only. The 2D sprites are non-adjustable.

    The status bar can alternatively be resized smaller or completely hidden. You can do this in the Options menu.
  • Doesn't really solve the issue for 2D sprites but thanks for the reply
  • well for the 2d sprites there just being stretched on the horizontal plane for the hud weapons.
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