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Doomsday 1.14.5 Released

edited 2014 Aug 3 in News
A new patch for 1.14 was released today. This one fixes an autosave related bug in Hexen and a minor issue in Doom.

Download: build1265 | Release notes for 1.14.5

Comments

  • I seem to be not able to join the udoom au/nz server that is running 1.14.5 using doomsday for ubuntu 64bit 1.14.5
    I am able to join the doom2 game.


    gdb debugging
    DOOM 2: Hell on Earth
    
    
    [New Thread 0x7fff97ffe700 (LWP 6546)]
    [New Thread 0x7fffa3396700 (LWP 6547)]
    [New Thread 0x7fffa2b95700 (LWP 6548)]
    S_StartMusic: Starting music 'dm2ttl'
    MasterWorker: Received 4 servers from master
    ^ : Received 4 servers from master
    Selecting game 'doom1-ultimate'...
    [New Thread 0x7fffa2394700 (LWP 6549)]
    [Thread 0x7fffa2394700 (LWP 6549) exited]
    [New Thread 0x7fffa2394700 (LWP 6550)]
    Path "auto" now mapped to "data/jdoom/auto"
    Path "auto" now mapped to "defs/jdoom/auto"
    Loading game resources...
    [Thread 0x7fffa2394700 (LWP 6550) exited]
    IWAD identification: 0xdb003a
    [New Thread 0x7fffa2394700 (LWP 6551)]
    [Thread 0x7fffa2394700 (LWP 6551) exited]
    [New Thread 0x7fffa2394700 (LWP 6552)]
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 125 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/
        TEXTURE1.lmp"
    ^ : Loaded all 162 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/
        TEXTURE2.lmp"
    Parsing primary config "configs/doom/game.cfg"...
    Def_Read: Parsing definition files...
    ^ : Definitions:
    ^ :   28  animation groups
          6   composite fonts
          9   finales
          9   lights
          38  map infos
          11  materials
          19  particle generators
          4   skies
          33  songs
          110 sound effects
          138 sprite names
          974 states
          49  surface decorations
          368 text strings
          8   texture environments
          140 things
    ResourceSystem: Model init completed in 0.00 seconds
    [Thread 0x7fffa2394700 (LWP 6552) exited]
    Available maps:
      E1M1-E1M9 /home/dave/Games/Doom/DOOM.WAD
      E2M1-E2M9 /home/dave/Games/Doom/DOOM.WAD
      E3M1-E3M9 /home/dave/Games/Doom/DOOM.WAD
      E4M1-E4M9 /home/dave/Games/Doom/DOOM.WAD
    
    Program received signal SIGSEGV, Segmentation fault.
    0x0000000000612ff2 in ?? ()
    (gdb) step
    Cannot find bounds of current function
    

    doomsday.out
    Application path: /usr/bin/doomsday
    Created a new 32.0 MB memory volume.
    Config::read: modules/Config matches version [ 2, 0, 0, 1265 ]
    Executable: Doomsday Engine 1.14.5 (Stable 64-bit #1265) Jun 19 2014 12:55:16
    Command line options:
      0: doomsday
      1: -nofsaa
      2: -game
      3: doom2
      4: -file
      5: /media/lvm/Art/DHTP/built/deng-dhtp-20140618.pk3
    RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
                  shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
                  from archive in read-only "(basedir)/data/doomsday.pk3"
    Joystick_Init: No joysticks found
    OpenGL 3.0 supported
    Sys_GLInitialize: OpenGL information:
      Version:  3.0 Mesa 10.3.0-devel (git-7928b94 saucy-oibaf-ppa)
      Renderer: Gallium 0.4 on AMD BARTS
      Vendor:   X.Org
    Capabilities:
      Compressed texture formats: 3
      Available texture units:    8
      Maximum texture anisotropy: 16
      Maximum texture size:       16384
      Line width granularity:     0.1
      Line width range:           1...16384
    ^ : OpenGL Extensions:
    ^ :     AMD extensions:
            conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture,
            shader_stencil_export, shader_trinary_minmax
    ^ :     ANGLE extensions:
            texture_compression_dxt3, texture_compression_dxt5
    ^ :     APPLE extensions:
            packed_pixels, vertex_array_object
    ^ :     ARB extensions:
            multisample, point_parameters, framebuffer_sRGB, multitexture, texture_cube_map,
            texture_env_add, transpose_matrix, texture_border_clamp, texture_compression,
            depth_texture, occlusion_query, shadow, texture_env_combine,
            texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, window_pos,
            draw_buffers, fragment_program, fragment_shader, shader_objects, vertex_program,
            vertex_shader, depth_clamp, fragment_program_shadow, half_float_pixel,
            occlusion_query2, point_sprite, shading_language_100, sync,
            texture_non_power_of_two, vertex_buffer_object, color_buffer_float,
            pixel_buffer_object, texture_compression_rgtc, texture_float, texture_rectangle,
            framebuffer_object, vertex_array_object, copy_buffer, depth_buffer_float,
            draw_instanced, half_float_vertex, instanced_arrays, map_buffer_range,
            texture_rg, texture_swizzle, vertex_array_bgra, ES2_compatibility,
            blend_func_extended, debug_output, draw_buffers_blend, draw_elements_base_vertex,
            explicit_attrib_location, fragment_coord_conventions, provoking_vertex,
            sampler_objects, seamless_cube_map, shader_stencil_export, shader_texture_lod,
            texture_cube_map_array, texture_multisample, texture_rgb10_a2ui,
            uniform_buffer_object, vertex_type_2_10_10_10_rev, get_program_binary,
            robustness, separate_shader_objects, shader_bit_encoding, timer_query,
            transform_feedback2, transform_feedback3, base_instance,
            compressed_texture_pixel_storage, conservative_depth, internalformat_query,
            map_buffer_alignment, shading_language_420pack, shading_language_packing,
            texture_storage, transform_feedback_instanced, clear_buffer_object,
            explicit_uniform_location, invalidate_subdata, stencil_texturing,
            texture_storage_multisample, vertex_attrib_binding, buffer_storage, multi_bind,
            texture_mirror_clamp_to_edge, vertex_type_10f_11f_11f_rev
    ^ :     ATI extensions:
            draw_buffers, texture_env_combine3, texture_float, blend_equation_separate,
            texture_compression_3dc, separate_stencil, texture_mirror_once
    ^ :     EXT extensions:
            abgr, bgra, blend_color, blend_minmax, blend_subtract, copy_texture,
            polygon_offset, subtexture, texture_object, vertex_array, compiled_vertex_array,
            texture, texture3D, draw_range_elements, packed_pixels, point_parameters,
            rescale_normal, separate_specular_color, texture_edge_clamp, framebuffer_sRGB,
            blend_func_separate, fog_coord, multi_draw_arrays, secondary_color,
            texture_env_add, texture_filter_anisotropic, texture_lod_bias,
            framebuffer_object, texture_compression_s3tc, texture_env_combine,
            texture_env_dot3, stencil_two_side, texture_cube_map, shadow_funcs, stencil_wrap,
            blend_equation_separate, packed_float, pixel_buffer_object,
            texture_compression_dxt1, texture_compression_rgtc, texture_mirror_clamp,
            texture_rectangle, texture_sRGB, texture_shared_exponent, framebuffer_blit,
            framebuffer_multisample, packed_depth_stencil, draw_buffers2, draw_instanced,
            gpu_program_parameters, texture_array, texture_compression_latc, texture_integer,
            texture_sRGB_decode, timer_query, texture_swizzle, vertex_array_bgra,
            provoking_vertex, texture_snorm, framebuffer_multisample_blit_scaled,
            transform_feedback, shader_integer_mix
    ^ :     IBM extensions:
            rasterpos_clip, multimode_draw_arrays, texture_mirrored_repeat
    ^ :     INGR extensions:
            blend_func_separate
    ^ :     KHR extensions:
            debug
    ^ :     MESA extensions:
            window_pos, pack_invert, texture_signed_rgba
    ^ :     NV extensions:
            blend_square, light_max_exponent, texgen_reflection, texture_env_combine4,
            packed_depth_stencil, texture_rectangle, depth_clamp, fog_distance,
            primitive_restart, conditional_render, texture_barrier, vdpau_interop
    ^ :     OES extensions:
            read_format, EGL_image
    ^ :     S3 extensions:
            s3tc
    ^ :     SGIS extensions:
            generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
    ^ :     SUN extensions:
            multi_draw_arrays
    ^ :   Extensions (GLX):
    ^ :     GLX extensions:
            ARB_create_context, ARB_create_context_profile, ARB_get_proc_address,
            ARB_multisample, EXT_import_context, EXT_visual_info, EXT_visual_rating,
            EXT_create_context_es2_profile, MESA_copy_sub_buffer,
            MESA_multithread_makecurrent, MESA_swap_control, OML_swap_method,
            OML_sync_control, SGI_make_current_read, SGI_swap_control, SGI_video_sync,
            SGIS_multisample, SGIX_fbconfig, SGIX_pbuffer, SGIX_visual_select_group,
            EXT_texture_from_pixmap, INTEL_swap_event
    FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
    Audio configuration:
      CD:    FMOD/CD
      Music: FluidSynth/Ext (MIDI only)
      Music: FMOD/Ext
      SFX:   FMOD
    Using DOOMWADDIR: ~/Games/Doom
    Locating "HACX - Twitch 'n Kill"...
     ! hacx.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Chex(R) Quest"...
     ! chex.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Final DOOM: TNT: Evilution"...
     - tnt.wad: "~/Games/Doom/TNT.WAD"
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Playable
    Locating "Final DOOM: The Plutonia Experiment"...
     - plutonia.wad: "~/Games/Doom/PLUTONIA.WAD"
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Playable
    Locating "DOOM 2: Hell on Earth"...
     - doom2.wad or doom2f.wad: "~/Games/Doom/DOOM2.WAD"
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Playable
    Locating "Ultimate DOOM"...
     - doom.wad or doomu.wad: "~/Games/Doom/DOOM.WAD"
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Playable
    Locating "DOOM Registered"...
     - doom.wad: "~/Games/Doom/DOOM.WAD"
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Playable
    Locating "DOOM Shareware"...
     ! doom1.wad: missing 
     - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Doom 64"...
     ! doom64.wad: missing 
     - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic: Shadow of the Serpent Riders"...
     ! heretic.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic Registered"...
     ! heretic.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Heretic Shareware"...
     ! heretic1.wad: missing 
     - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen: Deathkings of the Dark Citadel"...
     ! hexen.wad: missing 
     ! hexdd.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen"...
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ! hexen.wad: missing 
     ⇒ Not playable (incomplete resources)
    Locating "Hexen v1.0"...
     ! hexen.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen 4-map Demo"...
     ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Locating "Hexen 4-map Beta Demo"...
     ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
     ⇒ Not playable (incomplete resources)
    Selecting game 'doom2'...
    Path "auto" now mapped to "data/jdoom/auto"
    Path "auto" now mapped to "defs/jdoom/auto"
    Loading game resources...
    IWAD identification: 0x10424c4
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 428 texture definitions from "~/Games/Doom/DOOM2.WAD:(basedir)/
        TEXTURE1.lmp"
    Parsing primary config "configs/doom/game.cfg"...
    Def_Read: Parsing definition files...
    ^ : Definitions:
    ^ :   30  animation groups
          6   composite fonts
          11  finales
          9   lights
          33  map infos
          11  materials
          27  particle generators
          3   skies
          36  songs
          110 sound effects
          138 sprite names
          974 states
          106 surface decorations
          368 text strings
          11  texture environments
          140 things
    ResourceSystem: Model init completed in 0.00 seconds
    Available maps:
      MAP01-MAP32 /home/dave/Games/Doom/DOOM2.WAD
    
    
    DOOM 2: Hell on Earth
    
    
    S_StartMusic: Starting music 'dm2ttl'
    MasterWorker: Received 4 servers from master
    ^ : Received 4 servers from master
    Selecting game 'doom1-ultimate'...
    Path "auto" now mapped to "data/jdoom/auto"
    Path "auto" now mapped to "defs/jdoom/auto"
    Loading game resources...
    IWAD identification: 0xdb003a
    ResourceSystem > loadCompositeTextureDefs:
        Loaded all 125 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/
        TEXTURE1.lmp"
    ^ : Loaded all 162 texture definitions from "~/Games/Doom/DOOM.WAD:(basedir)/
        TEXTURE2.lmp"
    Parsing primary config "configs/doom/game.cfg"...
    Def_Read: Parsing definition files...
    ^ : Definitions:
    ^ :   28  animation groups
          6   composite fonts
          9   finales
          9   lights
          38  map infos
          11  materials
          19  particle generators
          4   skies
          33  songs
          110 sound effects
          138 sprite names
          974 states
          49  surface decorations
          368 text strings
          8   texture environments
          140 things
    ResourceSystem: Model init completed in 0.00 seconds
    Available maps:
      E1M1-E1M9 /home/dave/Games/Doom/DOOM.WAD
      E2M1-E2M9 /home/dave/Games/Doom/DOOM.WAD
      E3M1-E3M9 /home/dave/Games/Doom/DOOM.WAD
      E4M1-E4M9 /home/dave/Games/Doom/DOOM.WAD
    
  • Is it possible to make doom 3 style dynamic shadows like in vavoom engine to doomsday on next relases?
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