<i>This post was originally made by <b>skyjake</b> on the dengDevs blog. It was posted under the category: jHexen.</i>
I now have jHexen up and running on the Mac with the latest code, but I'm experiencing a number of odd glitches.
<li>Most (or even all) upper and lower wall textures are missing. They are simply not rendered at all. Clipping seems to work normally, though.</li>
<li>Enemies are invisible. Other mobjs seem to appear normal (sprites; I don't know about 3D models).</li>
<li>Sector light levels are wrapping over to black. E.g., in the first Hexen map with the flashes of lightning, some sectors become black during the flash. Probably caused by a byte variable overflowing somewhere (DMU?).</li>
<li>In some places, like the hall of the first Hexen map, clipping prevents visibility from one subsector to others, so that the player only seems the subsector he's currently in.</li>
I'm unsure how many of these are caused by endianness issues and how many are bugs of some other kind, like DMU misuse. Danij, can you see if these also happen when running in Windows?