I've recently switched from using Risen3D to Doomsday. Previously, I was playing a map called foursite
. This map is billed as one of (if not the
) largest maps (vertex wise) created to-date for Doom source ports.
Quoted from the readme:
- Title: Foursite
- IWAD: Doom 2
- Source Port required: Anything that supports DeepBSP Extended Nodes. The map has no non-vanilla features beyond its physical size.
- Tested on: ZDoom, GZDoom, Crispy, Risen3D, PRBoom+, Eternity, Zandronum and Zandronum 3.0.
- Primary purpose: Single player
- Content: No new assets, but a DEHACKED file with some small gameplay changes
Under Risen3D, even with the model and texture packs provided on the Risen3D site, the map runs terrific... 230+ fps. Under Doomsday, even with vanilla render mode and no mods at all, the map chugs at ~15fps. Any thoughts on why this is or what I might do to correct it? I strongly suspect this is not a graphics problem.