I'm so excited for DE 2 that i'm starting this thread without regaining my composure so forgive me if I seem a bit giddy/frantic/chaotic/swoony. I wasn't able to discover the answers to these questions but that might be because i'm being a bit hasty at the moment.
As I dive into this are there any FBX specific considerations, such as version compatibility, or other limitations that should be made in relation to developing models and animations for DE2?
Textures & Materials:
Are there any new fancy texture effects, and/or shaders (such as glow maps, normal maps, or metallic refraction) available now or coming down the pipeline that I should consider when designing for my new models?
Generally speaking, would the scripts look similar to the way they did for the pre-2.0 versions of DE? Is there very much that will be, or already is, depreciated that I should be aware of? Scripting is not my field of experience so all of my projects past scripts were made possible by harassing the hell out of DaniJ back in the day.