DE2 error after exiting Heretic and trying to reload

I'm running DE v2 build 1972 on Windows 7, with the standard registered Heretic game + the jHRP2 pack. This works fine, but if I quit the game, return to the DE home screen, and try to get into it again, DE crashes with the following info:


Application path: C:\Program Files\Doomsday 2.0.0\bin\Doomsday.exe
Created a new 32.0 MB memory volume.
[Config::read] modules/Config matches version [ 2, 0, 0, 1972 ]
Using user-selected WAD folder: (basedir)\IWad
Identifying 787 data bundles
Failed to identify Doomsday Engine definitions "A-ClawEnergy.ded"
Failed to identify Doomsday Engine definitions "A-ClawOrb.ded"
Failed to identify Doomsday Engine definitions "A-EtherealArrows.ded"
Failed to identify Doomsday Engine definitions "A-EtherealQuiver.ded"
Failed to identify Doomsday Engine definitions "A-HellGreater.ded"
Failed to identify Doomsday Engine definitions "A-HellLesser.ded"
Failed to identify Doomsday Engine definitions "A-MacePile.ded"
Failed to identify Doomsday Engine definitions "A-MaceSphere.ded"
Failed to identify Doomsday Engine definitions "A-RodFlame.ded"
Failed to identify Doomsday Engine definitions "A-RodInferno.ded"
Failed to identify Doomsday Engine definitions "A-WandCrystal.ded"
Failed to identify Doomsday Engine definitions "A-WandGeode.ded"
Failed to identify Doomsday Engine definitions "Barrel.ded"
Failed to identify Doomsday Engine definitions "Beast-Projectile.ded"
Failed to identify Doomsday Engine definitions "Beast.ded"
Failed to identify Doomsday Engine definitions "Big.ded"
Failed to identify Doomsday Engine definitions "Brazier.ded"
Failed to identify Doomsday Engine definitions "Chandelier.ded"
Failed to identify Doomsday Engine definitions "Chicken.ded"
Failed to identify Doomsday Engine definitions "Corpse.ded"
Failed to identify Doomsday Engine definitions "Corvus.ded"
Failed to identify Doomsday Engine definitions "DSparil.ded"
Failed to identify Doomsday Engine definitions "Disciple.ded"
Failed to identify Doomsday Engine definitions "Door.ded"
Failed to identify Doomsday Engine definitions "FX-arti_pickup.ded"
Failed to identify Doomsday Engine definitions "Gargoyle.ded"
Failed to identify Doomsday Engine definitions "Gauntlets.ded"
Failed to identify Doomsday Engine definitions "Golem-Skull.ded"
Failed to identify Doomsday Engine definitions "Golem.ded"
Failed to identify Doomsday Engine definitions "HUD-Crossbow.ded"
Failed to identify Doomsday Engine definitions "HUD-Dragonclaw.ded"
Failed to identify Doomsday Engine definitions "HUD-Mace.ded"
Failed to identify Doomsday Engine definitions "HUD-Rod.ded"
Failed to identify Doomsday Engine definitions "HellStaff.ded"
Failed to identify Doomsday Engine definitions "Imp-Projectile.ded"
Failed to identify Doomsday Engine definitions "JHereticBlood.ded"
Failed to identify Doomsday Engine definitions "JHereticWeaponEffects.ded"
Failed to identify Doomsday Engine definitions "K-Blue.ded"
Failed to identify Doomsday Engine definitions "K-Green.ded"
Failed to identify Doomsday Engine definitions "K-Yellow.ded"
Failed to identify Doomsday Engine definitions "Liche-Projectiles.ded"
Failed to identify Doomsday Engine definitions "Liche.ded"
Failed to identify Doomsday Engine definitions "Mace-Projectiles.ded"
Failed to identify Doomsday Engine definitions "Mauler.ded"
Failed to identify Doomsday Engine definitions "Maulotaur-Projectiles.ded"
Failed to identify Doomsday Engine definitions "Ophidian.ded"
Failed to identify Doomsday Engine definitions "Organic.ded"
Failed to identify Doomsday Engine definitions "P-Bag.ded"
Failed to identify Doomsday Engine definitions "P-Bomb.ded"
Failed to identify Doomsday Engine definitions "P-Device.ded"
Failed to identify Doomsday Engine definitions "P-Flask.ded"
Failed to identify Doomsday Engine definitions "P-Map.ded"
Failed to identify Doomsday Engine definitions "P-Ring.ded"
Failed to identify Doomsday Engine definitions "P-Shadow.ded"
Failed to identify Doomsday Engine definitions "P-ShieldEnchanted.ded"
Failed to identify Doomsday Engine definitions "P-ShieldSilver.ded"
Failed to identify Doomsday Engine definitions "P-Torch.ded"
Failed to identify Doomsday Engine definitions "P-Urn.ded"
Failed to identify Doomsday Engine definitions "P-Vial.ded"
Failed to identify Doomsday Engine definitions "P-Wings.ded"
Failed to identify Doomsday Engine definitions "Particles.ded"
Failed to identify Doomsday Engine definitions "Pod.ded"
Failed to identify Doomsday Engine definitions "Ripper.ded"
Failed to identify Doomsday Engine definitions "Rocky.ded"
Failed to identify Doomsday Engine definitions "Sabreclaw.ded"
Failed to identify Doomsday Engine definitions "Serpent.ded"
Failed to identify Doomsday Engine definitions "Skull.ded"
Failed to identify Doomsday Engine definitions "Small.ded"
Failed to identify Doomsday Engine definitions "Snake-Projectile.ded"
Failed to identify Doomsday Engine definitions "Staff.ded"
Failed to identify Doomsday Engine definitions "Stalagmite.ded"
Failed to identify Doomsday Engine definitions "Tome.ded"
Failed to identify Doomsday Engine definitions "Volcano-Rocks.ded"
Failed to identify Doomsday Engine definitions "Volcano.ded"
Failed to identify Doomsday Engine definitions "W-Bow.ded"
Failed to identify Doomsday Engine definitions "W-Gauntlets.ded"
Failed to identify Doomsday Engine definitions "W-Mace.ded"
Failed to identify Doomsday Engine definitions "W-Rod.ded"
Failed to identify Doomsday Engine definitions "W-Staff.ded"
Failed to identify Doomsday Engine definitions "Wall.ded"
Failed to identify Doomsday Engine definitions "Wand-Ammo.ded"
Failed to identify Doomsday Engine definitions "Wand-FX.ded"
Failed to identify Doomsday Engine definitions "Wand.ded"
Failed to identify Doomsday Engine definitions "Wight.ded"
Failed to identify Doomsday Engine definitions "X-RespawnFX.ded"
Failed to identify Doomsday Engine definitions "X-TeleportFX.ded"
Failed to identify Doomsday Engine definitions "egg.ded"
Failed to identify Doomsday Engine definitions "heretic-teleporters.ded"
Failed to identify Doomsday Engine definitions "heretic_shine.ded"
Failed to identify Doomsday Engine definitions "item_Claw.ded"
Failed to identify Doomsday Engine definitions "updtd_WipeoutXLHiresHereticLights.ded"
Failed to identify Doomsday Engine definitions "wizard-projectile.ded"
Failed to identify PK3 archive "jxccp_dec_armor.pk3"
Failed to identify PK3 archive "jxccp_dec_banner.pk3"
Failed to identify PK3 archive "jxccp_dec_barrel.pk3"
Failed to identify PK3 archive "jxccp_dec_bell.pk3"
Failed to identify PK3 archive "jxccp_dec_bluecandle.pk3"
Failed to identify PK3 archive "jxccp_dec_brasstorch.pk3"
Failed to identify PK3 archive "jxccp_dec_candles.pk3"
Failed to identify PK3 archive "jxccp_dec_cauldron.pk3"
Failed to identify PK3 archive "jxccp_dec_chains.pk3"
Failed to identify PK3 archive "jxccp_dec_chandelier.pk3"
Failed to identify PK3 archive "jxccp_dec_corpses.pk3"
Failed to identify PK3 archive "jxccp_dec_dirt.pk3"
Failed to identify PK3 archive "jxccp_dec_firebull.pk3"
Failed to identify PK3 archive "jxccp_dec_firething.pk3"
Failed to identify PK3 archive "jxccp_dec_gargoyles.pk3"
Failed to identify PK3 archive "jxccp_dec_gempedestal.pk3"
Failed to identify PK3 archive "jxccp_dec_impaler.pk3"
Failed to identify PK3 archive "jxccp_dec_ironmaiden.pk3"
Failed to identify PK3 archive "jxccp_dec_leafs.pk3"
Failed to identify PK3 archive "jxccp_dec_lights.pk3"
Failed to identify PK3 archive "jxccp_dec_log.pk3"
Failed to identify PK3 archive "jxccp_dec_pottery.pk3"
Failed to identify PK3 archive "jxccp_dec_rocks.pk3"
Failed to identify PK3 archive "jxccp_dec_rubble.pk3"
Failed to identify PK3 archive "jxccp_dec_shrooms.pk3"
Failed to identify PK3 archive "jxccp_dec_shrubs.pk3"
Failed to identify PK3 archive "jxccp_dec_stalactites.pk3"
Failed to identify PK3 archive "jxccp_dec_stalagmites.pk3"
Failed to identify PK3 archive "jxccp_dec_swampstumps.pk3"
Failed to identify PK3 archive "jxccp_dec_swampvine.pk3"
Failed to identify PK3 archive "jxccp_dec_tableshit.pk3"
Failed to identify PK3 archive "jxccp_dec_tombstones.pk3"
Failed to identify PK3 archive "jxccp_dec_treedead.pk3"
Failed to identify PK3 archive "jxccp_dec_treedestruct.pk3"
Failed to identify PK3 archive "jxccp_dec_treegnarled.pk3"
Failed to identify PK3 archive "jxccp_dec_treelarge.pk3"
Failed to identify PK3 archive "jxccp_dec_treestumps.pk3"
Failed to identify PK3 archive "jxccp_dec_treeswamp.pk3"
Failed to identify PK3 archive "jxccp_dec_twinedtorch.pk3"
Failed to identify PK3 archive "jxccp_dec_vasepillar.pk3"
Failed to identify PK3 archive "jxccp_dec_walltorch.pk3"
Failed to identify PK3 archive "jxccp_dec_xmastree.pk3"
Failed to identify PK3 archive "jxccp_fx_artipick.pk3"
Failed to identify PK3 archive "jxccp_fx_axe.pk3"
Failed to identify PK3 archive "jxccp_fx_blood.pk3"
Failed to identify PK3 archive "jxccp_fx_bridge.pk3"
Failed to identify PK3 archive "jxccp_fx_corpseblood.pk3"
Failed to identify PK3 archive "jxccp_fx_fireballex.pk3"
Failed to identify PK3 archive "jxccp_fx_firebomb.pk3"
Failed to identify PK3 archive "jxccp_fx_flamelarge.pk3"
Failed to identify PK3 archive "jxccp_fx_flameldormant.pk3"
Failed to identify PK3 archive "jxccp_fx_flamesdormant.pk3"
Failed to identify PK3 archive "jxccp_fx_flamesmall.pk3"
Failed to identify PK3 archive "jxccp_fx_fog.pk3"
Failed to identify PK3 archive "jxccp_fx_icedeath.pk3"
Failed to identify PK3 archive "jxccp_fx_lavasplash.pk3"
Failed to identify PK3 archive "jxccp_fx_poisoncloud.pk3"
Failed to identify PK3 archive "jxccp_fx_rainmap01.pk3"
Failed to identify PK3 archive "jxccp_fx_rainmap23.pk3"
Failed to identify PK3 archive "jxccp_fx_rainmap25.pk3"
Failed to identify PK3 archive "jxccp_fx_sludgesplash.pk3"
Failed to identify PK3 archive "jxccp_fx_teleporter.pk3"
Failed to identify PK3 archive "jxccp_fx_throwbomb.pk3"
Failed to identify PK3 archive "jxccp_fx_treedestruct.pk3"
Failed to identify PK3 archive "jxccp_fx_watersplash.pk3"
Failed to identify PK3 archive "jxccp_fx_wendwisps.pk3"
Failed to identify PK3 archive "jxccp_fx_windmap20.pk3"
Failed to identify PK3 archive "jxccp_gui.pk3"
Failed to identify PK3 archive "jxccp_hud_arcofdeath.pk3"
Failed to identify PK3 archive "jxccp_hud_axe.pk3"
Failed to identify PK3 archive "jxccp_hud_bloodscourge.pk3"
Failed to identify PK3 archive "jxccp_hud_firestorm.pk3"
Failed to identify PK3 archive "jxccp_hud_frostshards.pk3"
Failed to identify PK3 archive "jxccp_hud_gauntlets.pk3"
Failed to identify PK3 archive "jxccp_hud_hammer.pk3"
Failed to identify PK3 archive "jxccp_hud_mace.pk3"
Failed to identify PK3 archive "jxccp_hud_serpentstaff.pk3"
Failed to identify PK3 archive "jxccp_hud_wand.pk3"
Failed to identify PK3 archive "jxccp_hud_wraithverge.pk3"
Failed to identify PK3 archive "jxccp_item_amulet.pk3"
Failed to identify PK3 archive "jxccp_item_arcofdeath.pk3"
Failed to identify PK3 archive "jxccp_item_armor.pk3"
Failed to identify PK3 archive "jxccp_item_axe.pk3"
Failed to identify PK3 archive "jxccp_item_bloodscourge.pk3"
Failed to identify PK3 archive "jxccp_item_books.pk3"
Failed to identify PK3 archive "jxccp_item_boots.pk3"
Failed to identify PK3 archive "jxccp_item_bracers.pk3"
Failed to identify PK3 archive "jxccp_item_darkservant.pk3"
Failed to identify PK3 archive "jxccp_item_defender.pk3"
Failed to identify PK3 archive "jxccp_item_device_psy.pk3"
Failed to identify PK3 archive "jxccp_item_firestorm.pk3"
Failed to identify PK3 archive "jxccp_item_flask_vei.pk3"
Failed to identify PK3 archive "jxccp_item_flechette.pk3"
Failed to identify PK3 archive "jxccp_item_frostshards.pk3"
Failed to identify PK3 archive "jxccp_item_gears.pk3"
Failed to identify PK3 archive "jxccp_item_gems.pk3"
Failed to identify PK3 archive "jxccp_item_hammer.pk3"
Failed to identify PK3 archive "jxccp_item_healrad.pk3"
Failed to identify PK3 archive "jxccp_item_helm.pk3"
Failed to identify PK3 archive "jxccp_item_keys.pk3"
Failed to identify PK3 archive "jxccp_item_krater.pk3"
Failed to identify PK3 archive "jxccp_item_mana.pk3"
Failed to identify PK3 archive "jxccp_item_porkelator.pk3"
Failed to identify PK3 archive "jxccp_item_quietus.pk3"
Failed to identify PK3 archive "jxccp_item_repulsion.pk3"
Failed to identify PK3 archive "jxccp_item_serpentstaff.pk3"
Failed to identify PK3 archive "jxccp_item_shield.pk3"
Failed to identify PK3 archive "jxccp_item_teleport.pk3"
Failed to identify PK3 archive "jxccp_item_torch_psy.pk3"
Failed to identify PK3 archive "jxccp_item_urn_psy.pk3"
Failed to identify PK3 archive "jxccp_item_vial_vei.pk3"
Failed to identify PK3 archive "jxccp_item_wings_psy.pk3"
Failed to identify PK3 archive "jxccp_item_wraithverge.pk3"
Failed to identify PK3 archive "jxccp_mis_arcofdeath.pk3"
Failed to identify PK3 archive "jxccp_mis_bishop.pk3"
Failed to identify PK3 archive "jxccp_mis_bloodscourge.pk3"
Failed to identify PK3 archive "jxccp_mis_darkservant.pk3"
Failed to identify PK3 archive "jxccp_mis_firestorm.pk3"
Failed to identify PK3 archive "jxccp_mis_frostshards.pk3"
Failed to identify PK3 archive "jxccp_mis_hammer.pk3"
Failed to identify PK3 archive "jxccp_mis_serpent.pk3"
Failed to identify PK3 archive "jxccp_mis_serpentstaff.pk3"
Failed to identify PK3 archive "jxccp_mis_slaughtaur.pk3"
Failed to identify PK3 archive "jxccp_mis_stalker.pk3"
Failed to identify PK3 archive "jxccp_mis_wand.pk3"
Failed to identify PK3 archive "jxccp_mon_afrit.pk3"
Failed to identify PK3 archive "jxccp_mon_bishop.pk3"
Failed to identify PK3 archive "jxccp_mon_centaur.pk3"
Failed to identify PK3 archive "jxccp_mon_ettin.pk3"
Failed to identify PK3 archive "jxccp_mon_korax.pk3"
Failed to identify PK3 archive "jxccp_mon_pig.pk3"
Failed to identify PK3 archive "jxccp_mon_serpent.pk3"
Failed to identify PK3 archive "jxccp_mon_servant.pk3"
Failed to identify PK3 archive "jxccp_sfx.pk3"
Failed to identify PK3 archive "jxccp_tex_flats.pk3"
Failed to identify PK3 archive "jxccp_tex_shinemasks.pk3"
Failed to identify PK3 archive "jxccp_tex_sky.pk3"
Failed to identify PK3 archive "jxccp_tex_walls.pk3"
Failed to identify PK3 archive "jxccp-mis-frostshards-deu.pk3"
Failed to identify PK3 archive "jxccp_fx_nobobbing_psy.pk3"
Failed to identify PK3 archive "jxccp_hud_bloodscourge_cai.pk3"
Failed to identify PK3 archive "jxccp_hud_frostshards_cai.pk3"
Failed to identify PK3 archive "jxccp_hud_wand_jaq.pk3"
Failed to identify PK3 archive "jxccp_item_arcofdeath_jaq.pk3"
Failed to identify PK3 archive "jxccp_item_device_rav.pk3"
Failed to identify PK3 archive "jxccp_item_flask_psy.pk3"
Failed to identify PK3 archive "jxccp_item_flask_rav.pk3"
Failed to identify PK3 archive "jxccp_item_frostshards_jaq.pk3"
Failed to identify PK3 archive "jxccp_item_torch_rav.pk3"
Failed to identify PK3 archive "jxccp_item_urn_rav.pk3"
Failed to identify PK3 archive "jxccp_item_vial_psy.pk3"
Failed to identify PK3 archive "jxccp_item_vial_rav.pk3"
Failed to identify PK3 archive "jxccp_item_wings_sly.pk3"
Failed to identify PK3 archive "jxccp_mis_afrit_deu.pk3"
Failed to identify PK3 archive "jxccp_mis_bloodscourge_cai.pk3"
Failed to identify PK3 archive "jxccp_mod_ettin_old.pk3"
Failed to identify PK3 archive "jxccp_mon_afrit_chipalert.pk3"
Failed to identify PK3 archive "jxccp_fx_common.pk3"
Failed to identify PK3 archive "jxccp_lightmaps.pk3"
Failed to identify PK3 archive "jxccp_particles.pk3"
Failed to identify PK3 archive "jxccp_shinemaps.pk3"
Executable: Doomsday Engine 2.0.0 [#1972] (Unstable 32-bit) May 26 2016 05:34:21
Command line options:
  0: C:\Program Files\Doomsday 2.0.0\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
                               shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
                               Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Identifying 0 data bundles
OpenGL 3.3 supported
[Sys_GLInitialize] OpenGL information:
                     Version:  3.3.11672 Compatibility Profile Context
                     Renderer: ATI Radeon HD 4300/4500 Series
                     Vendor:   ATI Technologies Inc.
                   Capabilities:
                     Compressed texture formats: 16
                     Use texture compression:    no
                     Available texture units:    8
                     Maximum texture anisotropy: 16
                     Maximum texture size:       8192
                     Line width granularity:     0.125
                     Line width range:           1...63
                   OpenGL Extensions:
                       AMD extensions:
        conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend, name_gen_delete,
performance_monitor, pinned_memory, sample_positions, seamless_cubemap_per_texture,
shader_stencil_export, texture_cube_map_array, texture_texture4, vertex_shader_tessellator
                       AMDX extensions:
        debug_output, vertex_shader_tessellator
                       ARB extensions:
        ES2_compatibility, base_instance, blend_func_extended, color_buffer_float,
compressed_texture_pixel_storage, conservative_depth, copy_buffer, depth_buffer_float, depth_clamp,
depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_instanced,
explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary,
half_float_pixel, half_float_vertex, imaging, instanced_arrays, internalformat_query,
map_buffer_alignment, map_buffer_range, multisample, multitexture, occlusion_query,
occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_bit_encoding,
shader_objects, shader_precision, shader_stencil_export, shader_texture_lod, shading_language_100,
shading_language_420pack, shading_language_packing, shadow, shadow_ambient, sync,
texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_compression,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add,
texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_lod,
texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_snorm, texture_storage, timer_query,
transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program,
vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos
                       ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
                       EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, direct_state_access,
draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture,
texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_compression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer,
texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage,
texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra
                       IBM extensions:
        texture_mirrored_repeat
                       KTX extensions:
        buffer_region
                       NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image, explicit_multisample,
float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
                       SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
                       SUN extensions:
        multi_draw_arrays
                       WGL extensions:
        EXT_swap_control
                       WIN extensions:
        swap_hint
                     Extensions (WGL):
                       WGL extensions:
        AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region, ARB_create_context,
ARB_create_context_profile, ARB_extensions_string, ARB_make_current_read, ARB_multisample,
ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float,
ATI_render_texture_rectangle, EXT_extensions_string, EXT_framebuffer_sRGB,
EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, I3D_genlock,
NV_float_buffer, NV_swap_group
[audio::System > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
[audio::System] Audio configuration:
                  CD:    FMOD/CD
                  Music: FMOD/Ext
                  SFX:   FMOD
[Def_Read] Parsing definition files...
           Definitions:
             7 materials
[ResourceSystem] Model init completed in 0.00 seconds
Game could not be selected automatically
[MasterWorker] Received 9 servers from master
Loading game 'heretic'...
Path "auto" now mapped to "data\jheretic\auto"
Path "auto" now mapped to "defs\jheretic\auto"
Loading PK3 archive "libheretic.pk3" from "(basedir)\data\libheretic.pk3"
Loading IWAD file "HERETIC.WAD" from "(basedir)\IWad\HERETIC.WAD"
[ResourceSystem > loadCompositeTextureDefs]
    Loaded all 58 texture definitions from "(basedir)\IWad\HERETIC.WAD:(basedir)\TEXTURE1.lmp"
     Loaded all 42 texture definitions from "(basedir)\IWad\HERETIC.WAD:(basedir)\TEXTURE2.lmp"
[ResourceSystem] Ignoring invalid sprite name 'ARTIPTN2'
                 Ignoring invalid sprite name 'ARTISOAR'
                 Ignoring invalid sprite name 'ARTIINVU'
                 Ignoring invalid sprite name 'ARTIPWBK'
                 Ignoring invalid sprite name 'ARTIINVS'
                 Ignoring invalid sprite name 'ARTISPHL'
                 Ignoring invalid sprite name 'ARTITRCH'
                 Ignoring invalid sprite name 'ARTIATLP'
[Def_Read] Parsing definition files...
           Definitions:
             3    episodes
             2    animation groups
             5    composite fonts
             7    finales
             22   lights
             28   map infos
             7    materials
             1690 models
             116  particle generators
             3    skies
             50   songs
             143  sound effects
             128  sprite names
             1235 states
             20   surface decorations
             144  surface reflections
             213  text strings
             7    texture environments
             161  things
[ResourceSystem > setupModel] Assigned fallback skin "(basedir)\data\jheretic\models\HUD\Hellstaff\
                              hellstaff.png" to index #0 for model "(basedir)\data\jheretic\models\
                              HUD\Hellstaff\hellstaff.md2"
                              No skins found for model "(basedir)\data\jheretic\models\HUD\Hellstaff\
flash.md2" (it may use a custom skin specified in a DED)
[ResourceSystem] Model init completed in 3.21 seconds
Known maps:
    0: E1M1           "(basedir)\IWad\HERETIC.WAD"
    1: E1M2           "(basedir)\IWad\HERETIC.WAD"
    2: E1M3           "(basedir)\IWad\HERETIC.WAD"
    3: E1M4           "(basedir)\IWad\HERETIC.WAD"
    4: E1M5           "(basedir)\IWad\HERETIC.WAD"
    5: E1M6           "(basedir)\IWad\HERETIC.WAD"
    6: E1M7           "(basedir)\IWad\HERETIC.WAD"
    7: E1M8           "(basedir)\IWad\HERETIC.WAD"
    8: E1M9           "(basedir)\IWad\HERETIC.WAD"
    9: E2M1           "(basedir)\IWad\HERETIC.WAD"
   10: E2M2           "(basedir)\IWad\HERETIC.WAD"
   11: E2M3           "(basedir)\IWad\HERETIC.WAD"
   12: E2M4           "(basedir)\IWad\HERETIC.WAD"
   13: E2M5           "(basedir)\IWad\HERETIC.WAD"
   14: E2M6           "(basedir)\IWad\HERETIC.WAD"
   15: E2M7           "(basedir)\IWad\HERETIC.WAD"
   16: E2M8           "(basedir)\IWad\HERETIC.WAD"
   17: E2M9           "(basedir)\IWad\HERETIC.WAD"
   18: E3M1           "(basedir)\IWad\HERETIC.WAD"
   19: E3M2           "(basedir)\IWad\HERETIC.WAD"
   20: E3M3           "(basedir)\IWad\HERETIC.WAD"
   21: E3M4           "(basedir)\IWad\HERETIC.WAD"
   22: E3M5           "(basedir)\IWad\HERETIC.WAD"
   23: E3M6           "(basedir)\IWad\HERETIC.WAD"
   24: E3M7           "(basedir)\IWad\HERETIC.WAD"
   25: E3M8           "(basedir)\IWad\HERETIC.WAD"
   26: E3M9           "(basedir)\IWad\HERETIC.WAD"
   27: E4M1           "(basedir)\IWad\HERETIC.WAD"
   28: E4M2           "(basedir)\IWad\HERETIC.WAD"
   29: E4M3           "(basedir)\IWad\HERETIC.WAD"
   30: E4M4           "(basedir)\IWad\HERETIC.WAD"
   31: E4M5           "(basedir)\IWad\HERETIC.WAD"
   32: E4M6           "(basedir)\IWad\HERETIC.WAD"
   33: E4M7           "(basedir)\IWad\HERETIC.WAD"
   34: E4M8           "(basedir)\IWad\HERETIC.WAD"
   35: E4M9           "(basedir)\IWad\HERETIC.WAD"
   36: E5M1           "(basedir)\IWad\HERETIC.WAD"
   37: E5M2           "(basedir)\IWad\HERETIC.WAD"
   38: E5M3           "(basedir)\IWad\HERETIC.WAD"
   39: E5M4           "(basedir)\IWad\HERETIC.WAD"
   40: E5M5           "(basedir)\IWad\HERETIC.WAD"
   41: E5M6           "(basedir)\IWad\HERETIC.WAD"
   42: E5M7           "(basedir)\IWad\HERETIC.WAD"
   43: E5M8           "(basedir)\IWad\HERETIC.WAD"
   44: E5M9           "(basedir)\IWad\HERETIC.WAD"
   45: E6M1           "(basedir)\IWad\HERETIC.WAD"
   46: E6M2           "(basedir)\IWad\HERETIC.WAD"
   47: E6M3           "(basedir)\IWad\HERETIC.WAD"

Found 48 maps in total.


Heretic Registered


Loaded textures for particle IDs: 0-31
[InFineSystem > FinaleInterpreter > audio::System]
    Starting music "titl" looped
Game begins...

Episode: City Of The Damned (Singleplayer)

[audio::System] Starting music "e1m1" looped
Loading map "E1M1"...
Current map elements:
  777 Lines
  154 Sectors
  828 Vertexes
Forced pause for 7 tics

Map: The Docks (Uri: Maps:E1M1, warp: 1)
 - Author: Raven Software

[GameSession] Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\cache\
              internal.save"
Wand Crystal
Wand Crystal
Crystal Vial
Quartz Flask
> cheat quicken
God mode ON
> cheat rambo
Bag of Holding
All weapons
> ?
?: unknown identifier
> help
Doomsday Engine 2.0.0 [#1972] Console
Keys:
  Shift-Esc     Open the taskbar and console
  Tab           Autocomplete the word at the cursor
  Up/Down Arrow Move backwards/forwards through the input command history, or up/down one line
inside a multi-line command
  PgUp/Dn       Scroll up/down in the history, or expand the history to full height
  Shift-PgUp/Dn Jump to the top/bottom of the history
  Home          Move the cursor to the start of the command line
  End           Move the cursor to the end of the command line
  Ctrl-K        Clear everything on the line right of the cursor position
  F5            Clear the console message history
Getting started:
  Enter help (what) for information about (what)
  Enter listcmds to list available commands
  Enter listgames to list installed games and their status
  Enter listvars to list available variables
> listcmds
Console commands:
activatebcontext Activate a binding context.
add Add something to a cvar.
after Execute the specified command after a delay.
alias Create aliases for a (set of) console commands.
apropos Summarize all help containing a search term.
beginchat Begin chat mode.
bindcontrol Bind an input device to a player control.
bindevent Bind a console command to an event.
blc Set color of light at cursor.
blclear Delete all lights.
bldel Delete current/specified light.
bldup Duplicate current/specified light, grab it.
bledit Enter bias light edit mode.
blgrab Grab current/specified light, or ubgrab.
blhue Show/hide the hue circle for color selection.
bli Set intensity of light at cursor.
bllevels
bllock Lock current/specified light.
blnew Allocate new light and grab it.
blquit Exit bias light edit mode.
blsave Write the current lights to a DED file.
blungrab
blunlock Unlock current/specified light.
centerwindow Center the window on the desktop when in windowed mode.
chat Broadcast a chat message.
chatcancel Exit chat mode without sending the message.
chatcomplete Send the chat message and exit chat mode.
chatdelete Delete a character from the chat buffer.
chatnum Send a chat message to the specified player.
chatsendmacro Send a chat macro.
chatto Send a chat message to the specified player.
cheat Issue a cheat code using the original Heretic cheats.
chicken Turn yourself into a chicken. Go ahead.
clear Clear the console buffer.
clearbindings
conclose Close the console prompt.
conlocp Connect a local player.
connect Connect to a server using TCP/IP.
conopen Open the console prompt.
contoggle Open/close the console prompt.
coord Print the coordinates of the consoleplayer.
deactivatebcontext Deactivate a binding context.
dec Subtract 1 from a cvar.
defaultbindings
defaultgamebindings
delbind Deletes all bindings to the given console command.
deletegamesave Deletes a game-save state.
demolump Write a reference lump file for a demo.
dir Print contents of directories.
displaymode Print information about the current display mode and window state.
dump Dump a data lump currently loaded in memory.
echo Echo the parameters on separate lines.
endcycle End map rotation.
endgame End the game.
exec Loads and executes a file containing console commands.
flareconfig Configure lens flares.
fog Modify fog settings.
give Cheat command to give you various kinds of things.
god Toggle God mode (invulnerability).
help Show information about the console.
helpscreen Show the Help screens.
if Execute a command if the condition is true.
impulse
inc Add 1 to a cvar.
inspectacscript
inspectgame Print detailed information about a registered game to the console.
inspectline
inspectmap Print extended information about the current map to the console.
inspectmaterial Print extended information about a Material to the console.
inspectmobj
inspectsavegame Print detailed information about a saved game session to the console.
inspectsector
inspecttexture Print extended information about a Texture to the console.
kill Kill all the monsters on the map.
lastupdated Show when the latest check for updates was made.
leavemap Leave the current map and load the next according to the map progression of the current
episode.
listacscripts
listaliases List all aliases and their expanded forms.
listbcontexts List all binding contexts and their current state.
listbindings List all event bindings.
listcmds List all console commands.
listcontrols List the names of all player controls.
listdisplaymodes List all display modes supported by the graphics hardware.
listfiles List all loaded resource files.
listfonts List all known fonts.
listgames List all games.
listinputdevices List all currently active input devices and their controls.
listlumps List all loaded virtual resource files from container archives.
listmaps List all loaded maps.
listmaterials List all known surface materials.
listmobjtypes List all known mobj types.
listtextures List all known textures.
listvars List all console variables and their values.
load Load a complete game or one or more data files (e.g., a WAD or a lump).
loadgame Load a game-save or open the load menu.
loadhelp
lockmode Set camera viewlock mode.
lowres Select the poorest rendering quality.
ls Print contents of directories.
makecam Toggle camera mode.
makelocp Make local player.
menu Open/Close the menu.
menuback Return to the previous menu page.
menudelete
menudown Move the menu cursor down.
menuleft Move the menu cursor left.
menupagedown
menupageup
menuright Move the menu cursor right.
menuselect Select/Accept the current menu item.
menuup Move the menu cursor up.
message Show a local game message.
messagecancel Trigger a "CANCEL" response in the message prompt.
messageno Trigger a "NO" response in the message prompt.
messageyes Trigger a "YES" response in the message prompt.
mipmap Set the mipmapping mode.
modeledit
moveceil Move a sector's ceiling plane.
movefloor Move a sector's floor plane.
movesec Move a sector's both planes.
net Network setup and control.
noclip Toggle movement clipping on/off, to walk through walls (cheat).
pause Pause the game (same as pressing the pause key).
pausedemo Pause/resume demo recording.
pausemusic Pause the currently playing music track.
ping Ping the server (or a player if you're the server).
playdemo Play a demo.
playmusic Play a music track, music lump, external file or a CD track.
playsound Play a sound effect.
postfx Set or clear the frame post-processing shader.
print
quickload Load the quicksaved game.
quicksave Quicksave the game.
quit If a game is loaded execute a quit request, otherwise, exit immediately.
quit! Exit immediately and return to the OS.
recorddemo Start recording a demo.
releasemouse
reload Reloads the current game (if loaded).
rendedit Open the Renderer Appearance editor in a sidebar.
repeat Repeat a command at given intervals.
reset Resets the engine (reloading all data files and definitions).
resetctlaccum
resetriftpose
reveal Map cheat.
savegame Create a new game-save or open the save menu.
say Broadcast a chat message.
saynum Send a chat message to the specified player.
sayto Send a chat message to the specified player.
screenshot Take a screenshot.
scriptinfo
setbpp Change color depth (bits per pixel), either 16 or 32.
setcolor Set player color.
setcolordepth
setcon Set console and viewplayer.
setfullres Change to fullscreen mode using the specified resolution.
setlock Set camera viewlock.
setmap
setname Set your name.
setres Change display mode resolution or window size.
settics Set number of game tics per second (default: 35).
setvidramp Update display's hardware gamma ramp.
setwinres Set window size and change to windowed mode.
spawnmobj Spawn a new mobj.
spy Change the viewplayer when not in deathmatch.
startcycle Begin map rotation.
startfinale
startinf Start an InFine script.
stopdemo Stop currently playing demo.
stopfinale Stop the currently playing interlude/finale.
stopinf Stop the currently playing interlude/finale.
stopmusic Stop any currently playing music.
sub Subtract something from a cvar.
suicide Kill yourself. What did you think?
taskbar Open/close the task bar and console command prompt.
texreset Force a texture reload.
toggle Toggle the value of a cvar between zero and nonzero.
togglecentered
togglefullscreen Toggle between fullscreen and windowed modes.
togglegamma Cycle gamma correction levels.
togglemaximized Toggle between maximized and normal window modes.
tutorial Show a tutorial that introduces Doomsday's UI.
uicolor Change Doomsday user interface colors.
unload Unload the current game or one or more data files.
update Check for new available releases.
updateandnotify Check for new available releases and open the update notification dialog.
updatesettings Show the settings dialog for configuring automatic updates.
version Show detailed version information.
vid-fps
vid-fsaa
vid-vsync
viewgrid
viewmode
warp Warp to a map.
where Prints your map number and exact location.
write Write bindings and aliases to a file.
Found 195 console commands
> taskbar
> rend-hud-fov-shift 10
> rend-hud-fov-shift 0
Unloading game...
[~ArchiveFeed] Updating archive in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\cache\
               internal.save"
Game ended
Loading IWAD file "HERETIC.WAD" from "(basedir)\IWad\HERETIC.WAD"
[ResourceSystem > loadCompositeTextureDefs]
    Loaded all 58 texture definitions from "(basedir)\IWad\HERETIC.WAD:(basedir)\TEXTURE1.lmp"
     Loaded all 42 texture definitions from "(basedir)\IWad\HERETIC.WAD:(basedir)\TEXTURE2.lmp"
[ResourceSystem] Ignoring invalid sprite name 'ARTIPTN2'
                 Ignoring invalid sprite name 'ARTISOAR'
                 Ignoring invalid sprite name 'ARTIINVU'
                 Ignoring invalid sprite name 'ARTIPWBK'
                 Ignoring invalid sprite name 'ARTIINVS'
                 Ignoring invalid sprite name 'ARTISPHL'
                 Ignoring invalid sprite name 'ARTITRCH'
                 Ignoring invalid sprite name 'ARTIATLP'
[Def_Read] Parsing definition files...
           Definitions:
             7 materials
[ResourceSystem] Model init completed in 0.00 seconds
[MasterWorker] Received 8 servers from master
Loading game 'heretic'...
(PackageLoader::load) Package 'com.ravensoftware.heretic.extended' is already loaded from "/sys/
bundles/com.ravensoftware.heretic.extended.pack"
Application terminated due to exception:
(PackageLoader::load) Package 'com.ravensoftware.heretic.extended' is already loaded from "/sys/
bundles/com.ravensoftware.heretic.extended.pack"

Unloading game...
[PackageLoader] Unloading 8 packages
Restoring original display mode due to shutdown

Comments

  • Oops forgot my Doomsday.out file :-)
  • Looks like a bug in the new package manager. I'll see if I can reproduce this...
  • Definitely NOT a major issue, and me personally, I almost NEVER load/unload games like that! :D

    Just reporting what I find (which is usually non-important stuff! LOL)

    Peace Mate!
    /D
  • any thing you report is good to be reported as it helps make a more stable engine
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