lost all game profiles after playing hacx

edited 2015 Dec 22 in Technical Support
Hey, so I was just having a good time playing some video games then I got the hacx wad and after I played it I lost all the doom game profiles except for hacx from the list. Is there a way to restore them? I don't suppose it would have deleted my saves, would it? That wouldn't be very exciting. I have engine 1.10 something because I can't use newer opengl.

hacx.jpg

It looks like it has to do with the 0-14 lines cause it looks like it only wanted to load hacx and nothing else.

Or maybe the part under
free memory available for DOOM to execute.  Reconfigure your CONFIG.SYS
^ : Failed to determine source for:
Text 73 73
where it keeps failing... I dunno... :) Where is config.sys? I don't see it in the dday folder.
Executable: Doomsday Engine 1.10.4 (Stable 32-bit #939) Jul 28 2013 09:02:44.
Command line (15 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: hacx
  8: -iwad
  9: C:\Users\stephen\Desktop\Wads\HACX.WAD
  10: -wh
  11: 640
  12: 480
  13: -userdir
  14: C:\Users\stephen\Documents\Doomsday Frontend\runtime/
Window::initialize: Using Qt window management.
Initializing plugins...
Library_New: Error opening "/bin/audio_openal.dll": [LoadError] (Library::Library) Cannot
                                                    load library C:\Program Files\
                                                    Doomsday\Bin\plugins\audio_openal.dll:
                                                    The specified module could not be
                                                    found.
  loadPlugin: Did not load "/bin/audio_openal.dll" ([LoadError] (Library::Library) Cannot
              load library C:\Program Files\Doomsday\Bin\plugins\audio_openal.dll: The
              specified module could not be found.).
  (id:1) dehread
  (id:2) doom
  (id:3) heretic
  (id:4) hexen
  (id:5) wadmapconverter
Starting GuiApp event loop...
Display mode has changed.
Canvas: Gained focus.
OpenGL information:
  Vendor: Intel
  Renderer: Intel 965/963 Graphics Media Accelerator
  Version: 2.0.0 - Build 7.15.10.1666
  Available Compressed Texture Formats: 6
  Available Texture Units: 8
  Maximum Texture Anisotropy: 2
  Maximum Texture Size: 2048
  Line Width Granularity: 0.5
  Line Width Range: 0.0...7.5
  Extensions:
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_blend_color             GL_EXT_abgr                   
    GL_EXT_texture3D               GL_EXT_clip_volume_hint       
    GL_EXT_compiled_vertex_array   GL_SGIS_texture_edge_clamp    
    GL_SGIS_generate_mipmap        GL_EXT_draw_range_elements    
    GL_SGIS_texture_lod            GL_EXT_rescale_normal         
    GL_EXT_packed_pixels           GL_EXT_separate_specular_color
    GL_ARB_multitexture            GL_EXT_texture_env_combine    
    GL_EXT_bgra                    GL_EXT_blend_func_separate    
    GL_EXT_secondary_color         GL_EXT_fog_coord              
    GL_EXT_texture_env_add         GL_ARB_texture_cube_map       
    GL_ARB_transpose_matrix        GL_ARB_texture_env_add        
    GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays      
    GL_NV_blend_square             GL_ARB_texture_compression    
    GL_3DFX_texture_compression_FX GL_EXT_texture_filter_anisotro
    GL_ARB_texture_border_clamp    GL_ARB_point_parameters       
    GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
    GL_ARB_texture_env_crossbar    GL_EXT_texture_compression_s3t
    GL_ARB_shadow                  GL_ARB_window_pos             
    GL_EXT_shadow_funcs            GL_EXT_stencil_wrap           
    GL_ARB_vertex_program          GL_EXT_texture_rectangle      
    GL_ARB_fragment_program        GL_EXT_stencil_two_side       
    GL_ATI_separate_stencil        GL_ARB_vertex_buffer_object   
    GL_EXT_texture_lod_bias        GL_ARB_occlusion_query        
    GL_ARB_fragment_shader         GL_ARB_shader_objects         
    GL_ARB_shading_language_100    GL_ARB_texture_non_power_of_tw
    GL_ARB_vertex_shader           GL_NV_texgen_reflection       
    GL_ARB_point_sprite            GL_EXT_blend_equation_separate
    GL_ARB_depth_texture           GL_ARB_texture_rectangle      
    GL_ARB_draw_buffers            GL_ARB_pixel_buffer_object    
    GL_WIN_swap_hint               GL_EXT_framebuffer_object     
  Extensions (WGL):
    WGL_ARB_buffer_region          WGL_ARB_extensions_string     
    WGL_ARB_make_current_read      WGL_ARB_pixel_format          
    WGL_ARB_pbuffer                WGL_EXT_extensions_string     
    WGL_EXT_swap_control          
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013.
Audio configuration (by decreasing priority):
  CD   : FMOD/CD
  Music: FMOD/Ext
  SFX  : FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Locating "HACX - Twitch 'n Kill"...
Locating "Chex(R) Quest"...
Locating "Final DOOM: TNT: Evilution"...
Locating "Final DOOM: The Plutonia Experiment"...
Locating "DOOM 2: Hell on Earth"...
Locating "Ultimate DOOM"...
Locating "DOOM Registered"...
Locating "DOOM Shareware"...
Locating "Heretic: Shadow of the Serpent Riders"...
Locating "Heretic Registered"...
Locating "Heretic Shareware"...
Locating "Hexen: Deathkings of the Dark Citadel"...
Locating "Hexen"...
Locating "Hexen v1.0"...
Locating "Hexen 4-map Demo"...
Locating "Hexen 4-map Beta Demo"...
Loading game resources...
  IWAD identification: 014a2e79
loadCompositeTextureDefs: Loaded all 523 texture definitions from "%HOMEPATH%\Desktop\
                          Wads\HACX.WAD:(basedir)\TEXTURE1.lmp".
R_InitCompositeTextures: Done in 1.5 seconds.
R_InitFlatTetxures: Done in 0.021 seconds.
R_InitSpriteTextures: Completed in 1.3 seconds.
Parsing primary config "configs\hacx\game.cfg"...
Parsing definition files...
readAllDefinitions: Completed in 0.097 seconds.
Applying DeHackEd patch lump #52 "C:\Users\stephen\Desktop\Wads\HACX.WAD:DEHACKED.deh"...
DehReader: Patch version: 6 Doom version: 21
NoText: false
^ : [Cheat] patches are not supported.
^ > parseText: Failed to determine source for:
Text 72 72
free memory available for DOOM to execute.  Reconfigure your CONFIG.SYS
^ : Failed to determine source for:
Text 73 73
creating a custom boot menu item in your CONFIG.SYS for optimum DOOMing.
^ : Failed to determine source for:
Text 53 53
information on how to free up more memory for DOOM.
^ : Failed to determine source for:
Text 14 14
DOOM aborted.
^ : Failed to determine source for:
Text 9 10
doom1.wad
^ : Failed to determine source for:
Text 10 11
doom2f.wad
^ : Failed to determine source for:
Text 9 8
doom2.wad
^ : Failed to determine source for:
Text 8 11
doom.wad
^ : Failed to determine source for:
Text 20 20
c:/localid/doom1.wad
^ : Failed to determine source for:
Text 19 19
c:/localid/doom.wad
^ : Failed to determine source for:
Text 20 20
c:/localid/doom2.wad
^ : Failed to determine source for:
Text 45 45
CD-ROM Version: default.cfg from c:\doomdata
^ : Failed to determine source for:
Text 11 11
c:\doomdata
^ : Failed to determine source for:
Text 23 23
c:/doomdata/default.cfg
^ : Failed to determine source for:
Text 21 20
commercial version.
^ : Failed to determine source for:
Text 35 34
R_Init: Init DOOM refresh daemon -
^ : Failed to determine source for:
Text 25 25
c:\doomdata\doomsav%c.dsg
^ : Failed to determine source for:
Text 13 13
doomsav%c.dsg
^ : Failed to determine source for:
Text 47 47
Different DOOM versions cannot play a net game!
^ : Failed to determine source for:
Text 23 23
Doomcom buffer invalid!
^ : Failed to determine source for:
Text 25 25
c:\doomdata\doomsav%d.dsg
^ : Failed to determine source for:
Text 13 13
doomsav%d.dsg
^ : Failed to determine source for:
Text 10 10
DOOM00.pcx
Definitions:
   30 animation groups
    6 composite fonts
   11 finales
    7 lights
   23 map infos
   11 materials
    3 skies
   36 songs
  110 sound effects
  138 sprite names
  974 states
   11 surface decorations
  391 text strings
    4 texture environments
  141 things
buildSprites: Done in 0.053 seconds.
R_InitSprites: Done in 0.054 seconds.
Models_Init: Done in 0 seconds.
Failed locating image resource for "Particle00".
-----------------------------------------------------------------------------------------
HACX - Twitch 'n Kill
-----------------------------------------------------------------------------------------
Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 3.09 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
You grab a Kevlar vest!
Grabbed some rounds

Map 1: GenEmp Corp.
Author: Banjo Software

Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
You got a Tazer!!
Grabbed some rounds
You need a KeyCard to access this item!
Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 2.77 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
You grab a Kevlar vest!
Grabbed some rounds

Map 1: GenEmp Corp.
Author: Banjo Software

You got a Tazer!!
Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
You grab a Hypo!
Grabbed a case of rounds!
You found a KeyCard!
SI Array mapping!
Grabbed a case of rounds!
You grab a Kevlar vest!
Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 2.75 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
You grab a Kevlar vest!
Grabbed some rounds

Map 1: GenEmp Corp.
Author: Banjo Software

Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
You grab a Hypo!
Grabbed a case of rounds!
You found a KeyCard!
SI Array mapping!
You grab a Kevlar vest!
Grabbed a case of rounds!
You got a Tazer!!
Grabbed some rounds
Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 2.83 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
You grab a Kevlar vest!
Grabbed some rounds

Map 1: GenEmp Corp.
Author: Banjo Software

Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 2.86 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
Grabbed a case of rounds!
You grab a Kevlar vest!

Map 1: GenEmp Corp.
Author: Banjo Software

Grabbed some rounds
Grabbed some rounds
Grabbed a case of rounds!
You found a KeyCard!
SI Array mapping!
Grabbed some rounds
Force Field!
Grabbed some rounds
You got a Tazer!!
Grabbed some Cartridges!
Grabbed some rounds
Grabbed a case of Cartridges!
Grabbed a case of Cartridges!
Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
You grab a Hypo!
007Microtel
You grab a Kevlar vest!
Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
You grab a MicroKit!
You've found a secret area!
You grab a Hypo!
Grabbed some rounds
Grabbed some rounds
You grab a Hypo!
Grabbed some rounds
Grabbed some rounds
Grabbed a case of Cartridges!
Grabbed some rounds
Grabbed some rounds
You've found a secret area!
You grab a Hypo!
You grab a Dampener!
You found a Password!
You've found a secret area!
Grabbed a Valise stuffed w/goods!
You grab a Kevlar vest!
Grabbed a case of rounds!
Grabbed a case of Cartridges!
Grabbed a case of Cartridges!
Loading Map "MAP01"...
WadMapConverter: Recognized a Doom format map.
Building BSP using tunable split factor of 7...
BSP built: (22:36) 1530 Nodes, 1531 Leafs, 7777 HEdges, 817 Vertexes.
BSP built in 2.79 seconds.
P_PtcInitForMap: Done in 0 seconds.
Player starting spots:
- pl0: color 0, spot 0
Grabbed a case of rounds!
You grab a Kevlar vest!

Map 1: GenEmp Corp.
Author: Banjo Software

Grabbed some rounds
Grabbed some rounds
Grabbed some rounds
Grabbed a case of rounds!
You found a KeyCard!
SI Array mapping!
Grabbed some rounds
Force Field!
You grab a Hypo!
Grabbed some rounds
Grabbed some rounds
You got a Tazer!!
Grabbed some rounds
Grabbed a case of Cartridges!
Grabbed a case of Cartridges!
Grabbed some rounds
You've found a secret area!
Grabbed a Valise stuffed w/goods!
You grab a Kevlar vest!
Grabbed a case of rounds!
Grabbed a case of Cartridges!
Grabbed a case of Cartridges!
Grabbed some rounds
007Microtel
You grab a Hypo!
You grab a Kevlar vest!
You grab a Hypo!
Grabbed a case of Cartridges!
You grab a MicroKit!
You've found a secret area!
You grab a Hypo!
You grab a Hypo!
You've found a secret area!
You grab a Dampener!
You found a Password!
Game saved.
Force Field!
You grab a Dampener!
You got a Tazer!!
You grab a Dampener!
Grabbed a case of Cartridges!
Grabbed a case of Cartridges!
You grab a Hypo!
You grab a Hypo!
Breath deep, Inhaler!
You grab a Kevlar vest!
Breath deep, Inhaler!
You grab a MicroKit!
You grab a MicroKit!
You grab a MicroKit!
You got a Tazer!!
You grab Super Kevlar vest!
You got a Tazer!!
You grab a Dampener!
You grab a MicroKit!
You grab a MicroKit!
You grab a Dampener!
You grab a MicroKit!
You grab a Dampener!
You grab a MicroKit!
You grab a Dampener!
You grab a MicroKit!
You grab a Dampener!
You grab a MicroKit!
You grab a Dampener!
Stopping GuiApp event loop
GuiApp event loop exited with code 0
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.
Stopping GuiApp event loop

Comments

  • Your savegames should be safe. Doomsday doesn't delete them unless specifically requested.

    In the frontend, try right-clicking on the list of profiles and select "Show...". A dialog should open allowing you to show any hidden game profiles.
  • Oh, when I added hacx in I didn't know I could just unhide a profile so I made a new one for it (I now have HacX and hacx) and it must have decided to hide everything else and only show the new profiles. :D Anyway, thanks!
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