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WAD file location: WAD not found

edited 2015 Sep 21 in Technical Support
Hi, I use DE 1.15.3 on Windows 7 and Windows 10. I try to load Doom WADs from a folder other than data/jdoom, the program just doesn't seem to find them. I set the new WAD location in Snowberry (doom settings), tried to set the IWAD folder in the UI, did a new install, removed the "Doomsday Frontend" folder. It didn't work.

What happens in Win10: Doom(2) loads, but I'm unable to select an episode. This part of the game menu is empty. The UI gives a warning: "No episodes are defined". In Win7, the game selection screen shows saying "no playable games were found". Selecting the IWAD folder with the "select IWAD folder" button doesn't work either. Did I miss something?
Application path: D:\Games\SourcePorts\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1704 ]
Executable: Doomsday Engine 1.15.3 (Stable 32-bit #1704) Sep  1 2015 10:49:10
Command line options:
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: D:\Games\SourcePorts\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: doom1
  8: -iwad
  9: D:\Games\SourcePorts\Doomsdaywads\DOOM.WAD
  10: -userdir
  11: C:\Users\Ronnie\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
              shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
              shaders.dei"] from archive in read-only "(basedir)\data\
              net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
    lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
    lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
    net.dengine.client.pack"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
  Version:  4.5.13399 Compatibility Profile Context 15.200.1062.1004
  Renderer: AMD Radeon HD 7800 Series
  Vendor:   ATI Technologies Inc.
Capabilities:
  Compressed texture formats: 18
  Use texture compression:    no
  Available texture units:    8
  Maximum texture anisotropy: 16
  Maximum texture size:       16384
  Line width granularity:     0.125
  Line width range:           1...63
^ : OpenGL Extensions:
^ :     AMD extensions:
        blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
        draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64,
        interleaved_elements, multi_draw_indirect, name_gen_delete, performance_monitor,
        pinned_memory, query_buffer_object, sample_positions,
        seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
        shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
        stencil_operation_extended, texture_cube_map_array, texture_texture4,
        transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
        vertex_shader_viewport_index
^ :     AMDX extensions:
        debug_output
^ :     ARB extensions:
        ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
        base_instance, bindless_texture, blend_func_extended, buffer_storage,
        clear_buffer_object, clear_texture, clip_control, color_buffer_float,
        compatibility, compressed_texture_pixel_storage, compute_shader,
        conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
        cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
        derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
        draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
        explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
        fragment_layer_viewport, fragment_program, fragment_program_shadow,
        fragment_shader, framebuffer_no_attachments, framebuffer_object,
        framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
        gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
        indirect_parameters, instanced_arrays, internalformat_query,
        internalformat_query2, invalidate_subdata, map_buffer_alignment,
        map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
        occlusion_query, occlusion_query2, pipeline_statistics_query,
        pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
        provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
        sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
        separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
        shader_draw_parameters, shader_group_vote, shader_image_load_store,
        shader_image_size, shader_objects, shader_precision, shader_stencil_export,
        shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
        shader_texture_lod, shading_language_100, shading_language_420pack,
        shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture,
        stencil_texturing, sync, tessellation_shader, texture_barrier,
        texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
        texture_buffer_range, texture_compression, texture_compression_bptc,
        texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
        texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
        texture_float, texture_gather, texture_mirror_clamp_to_edge,
        texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
        texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
        texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage,
        texture_storage_multisample, texture_swizzle, texture_view, timer_query,
        transform_feedback2, transform_feedback3, transform_feedback_instanced,
        transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
        vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
        vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
        vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
        window_pos
^ :     ATI extensions:
        draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
        texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ :     EXT extensions:
        abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
        blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
        copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
        draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
        framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
        gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
        packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
        point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal,
        secondary_color, separate_specular_color, shader_image_load_store,
        shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection,
        texture3D, texture_array, texture_buffer_object, texture_compression_bptc,
        texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
        texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
        texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
        texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
        texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
        texture_storage, texture_swizzle, timer_query, transform_feedback, vertex_array,
        vertex_array_bgra, vertex_attrib_64bit
^ :     IBM extensions:
        texture_mirrored_repeat
^ :     INTEL extensions:
        fragment_shader_ordering
^ :     KHR extensions:
        context_flush_control, debug, robust_buffer_access_behavior, robustness
^ :     KTX extensions:
        buffer_region
^ :     NV extensions:
        blend_square, conditional_render, copy_depth_to_color, copy_image,
        depth_buffer_float, explicit_multisample, float_buffer, half_float,
        primitive_restart, texgen_reflection, texture_barrier
^ :     OES extensions:
        EGL_image
^ :     SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
^ :     SUN extensions:
        multi_draw_arrays
^ :     WGL extensions:
        EXT_swap_control
^ :     WIN extensions:
        swap_hint
^ :   Extensions (WGL):
^ :     WGL extensions:
        AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region,
        ARB_context_flush_control, ARB_create_context, ARB_create_context_profile,
        ARB_extensions_string, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
        ARB_pixel_format, ARB_pixel_format_float, ARB_render_texture,
        ATI_pixel_format_float, ATI_render_texture_rectangle, EXT_extensions_string,
        EXT_framebuffer_sRGB, EXT_pixel_format_packed_float, EXT_swap_control,
        EXT_swap_control_tear, I3D_genlock, NV_DX_interop, NV_DX_interop2,
        NV_float_buffer, NV_swap_group
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
  CD:    FMOD/CD
  Music: FMOD/Ext
  SFX:   FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "D:/Games/SourcePorts/Doomsdaywads/"
Locating "HACX - Twitch 'n Kill"...
 ! hacx.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Chex(R) Quest"...
 ! chex.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
 ! tnt.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
 ! plutonia.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
 ! doom2.wad or doom2f.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Ultimate DOOM"...
 ! doom.wad or doomu.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "DOOM Registered"...
 ! doom.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "DOOM Shareware"...
 ! doom1.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Heretic Registered"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Heretic Shareware"...
 ! heretic1.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
 ! hexen.wad: missing 
 ! hexdd.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen"...
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 ! hexen.wad: missing 
 => Not playable (incomplete resources)
Locating "Hexen v1.0"...
 ! hexen.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
 ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
 ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Def_Read: Parsing definition files...
^ : Definitions:
^ :   7 materials
ResourceSystem: Model init completed in 0.00 seconds
Game could not be selected automatically
MasterWorker: Received 2 servers from master
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown

Comments

  • Was this ever resolved? I don't like the new UI in ver 2.0 and am getting the same error. I also notice the Abbs pack doesn't work anymore.
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