Hey, a quick one here.
When animating characters for the old MD2 format, characters stayed on the zero point no matter what they were doing. As an example, the character in a run animation would 'run in place', never leaving the zero point. The effect being of them on a treadmill.
In animating for Doom 3 in MD5 format, the character has to actually move as they would in the animation off the zero point. The character walks away from the zero point in the animation, as if they were on a solid surface rather than a treadmill.
So, the question I'm asking is, in Doomsday's implementation of MD5, do characters stay on the zero point or do they walk off of it? I don't want to animate a load of critters and then find out that its 'wrong'.