I still don't understand why so much time is being spent on replacing things in Doomsday that worked perfectly to begin with... So much attention is needed elsewhere - like support for more user-made maps (Boom support and support for Mapinfo, etc.). I installed the latest version of Doomsday today after not having used it in a year or so. I was hoping Doomsday would be more stable and have support for more maps out there, but instead found a new layout that I had to learn all over again. One huge difference I have noticed between the control panel and this new layout is that if I'm changing the gamma correction, it doesn't show me what the actual in-game gamma looks like anymore as I change it (the control panel went invisible to show you what it looked like). Also, maybe I'm blind - but I can't find any options on detail textures in the new menu.
The new menu looks nice and all, don't get me wrong. It just seems that Doomsday continually takes several steps backward before going forward. I'm looking for the day when Doomsday gets back to version 1.9.8 status in the way of stability, and increases support for user-made maps.
Anyway, I'm not trying to put a damper on Doomsday progression. I'm just perplexed as to why Doomsday has taken this direction the last 7-8 years or so (or has it been longer than that?) I've been using Risen3d the last few years, because it never seems to fail me. It loads 95% of all the user-made maps out there, and is basic - which I've come to realize I prefer. It has taken years of me following Doomsday to realize that. Doomsday is no longer simple... Every time I download a new build of Doomsday, I find as many new bugs as I do fixes. I will still follow the progress and continue to hope that Doomsday becomes stable and reliable, but I think that may take a long time, if it ever happens.