Cannot play...

I got a strange problem...I installed Doomsday Engine 1.9.0 beta6.4 and launched the Frontend.
Then I selected the ".wad" files and clicked on "play". But I couldn't start a new game as it crashes while loading.

Here the out file:
Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.5 Jul 31 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
  Vendor: ATI Technologies Inc.
  Renderer: ASUS X1550 Series
  Version: 2.1.8543 Release
  GLU Version: 1.2.2.0 Microsoft Corporation
  Available Texture units: 8
  Maximum Texture Size: 4096
  Maximum Anisotropy: 16
  Num Texture Formats: 0
  Line Width Granularity: 0.2
  Line Width Range: 1.0...63.0
  Extensions:
    GL_AMD_performance_monitor     GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_fragment_program       
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
    GL_ARB_framebuffer_object      GL_ARB_half_float_pixel       
    GL_ARB_half_float_vertex       GL_ARB_map_buffer_range       
    GL_ARB_multisample             GL_ARB_multitexture           
    GL_ARB_occlusion_query         GL_ARB_pixel_buffer_object    
    GL_ARB_point_parameters        GL_ARB_point_sprite           
    GL_ARB_shader_objects          GL_ARB_shader_texture_lod     
    GL_ARB_shading_language_100    GL_ARB_shadow                 
    GL_ARB_shadow_ambient          GL_ARB_texture_border_clamp   
    GL_ARB_texture_compression     GL_ARB_texture_cube_map       
    GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
    GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_transpose_matrix        GL_ARB_vertex_array_object    
    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ARB_window_pos             
    GL_ATI_draw_buffers            GL_ATI_envmap_bumpmap         
    GL_ATI_fragment_shader         GL_ATI_meminfo                
    GL_ATI_separate_stencil        GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3    GL_ATI_texture_float          
    GL_EXT_abgr                    GL_EXT_bgra                   
    GL_EXT_blend_color             GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate     GL_EXT_blend_minmax           
    GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
    GL_EXT_copy_texture            GL_EXT_draw_range_elements    
    GL_EXT_fog_coord               GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object     
    GL_EXT_gpu_program_parameters  GL_EXT_multi_draw_arrays      
    GL_EXT_packed_depth_stencil    GL_EXT_packed_pixels          
    GL_EXT_point_parameters        GL_EXT_rescale_normal         
    GL_EXT_secondary_color         GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs            GL_EXT_stencil_wrap           
    GL_EXT_subtexture              GL_EXT_texgen_reflection      
    GL_EXT_texture3D               GL_EXT_texture_compression_s3t
    GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
    GL_EXT_texture_env_add         GL_EXT_texture_env_combine    
    GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
    GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
    GL_EXT_texture_object          GL_EXT_texture_rectangle      
    GL_EXT_texture_sRGB            GL_EXT_texture_swizzle        
    GL_EXT_vertex_array            GL_KTX_buffer_region          
    GL_NV_blend_square             GL_NV_texgen_reflection       
    GL_SGIS_generate_mipmap        GL_SGIS_texture_edge_clamp    
    GL_SGIS_texture_lod            GL_WIN_swap_hint              
    WGL_EXT_swap_control          
  Extensions (WGL):
    WGL_ARB_extensions_string      WGL_ARB_pixel_format          
    WGL_ATI_pixel_format_float     WGL_ARB_pixel_format_float    
    WGL_ARB_multisample            WGL_EXT_swap_control          
    WGL_ARB_pbuffer                WGL_ARB_render_texture        
    WGL_ARB_make_current_read      WGL_EXT_extensions_string     
    WGL_ARB_buffer_region          WGL_EXT_framebuffer_sRGB      
    WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
    WGL_I3D_genlock                WGL_NV_swap_group             
    WGL_ARB_create_context         WGL_AMDX_gpu_association      
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Disabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
  Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
  Driver: Dummy
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Programmi\Doomsday\data\doomsday.pk3
W_AddFile: C:\Programmi\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\DooM stuff\WADs\doom.wad
  IWAD identification: 00cda829
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Programmi\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
W_AddFile: ERROR: C:\Programmi\Doomsday not found!
W_AddFile: ERROR: C:\Programmi\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 640 not found!
W_AddFile: ERROR: 480 not found!
W_AddFile: ERROR: jDoom.dll not found!
W_AddFile: ERROR: 32 not found!
W_AddFile: ERROR: C:\Programmi\Doomsday not found!
W_AddFile: ERROR: C:\Programmi\Doomsday\snowberry\runtime not found!
W_AddFile: ERROR: 16 not found!
W_AddFile: ERROR: 640 not found!
W_AddFile: ERROR: 480 not found!
W_AddFile: ERROR: jDoom.dll not found!
W_AddFile: ERROR: 32 not found!
Reading definition file: C:\Programmi\Doomsday\defs\doomsday.ded
Reading definition file: C:\Programmi\Doomsday\defs\jdoom\jdoom.ded
Reading definition file: C:\Programmi\Doomsday
Reading definition file: C:\Programmi\Doomsday\snowberry\runtime
Reading definition file: 16
Reading definition file: 640
Reading definition file: 480
Reading definition file: jDoom.dll
Reading definition file: C:\DooM stuff\WADs\doom.wad
Reading definition file: 32
Definitions:
  138 sprite names
  974 states
  140 things
    8 lights
  112 sound effects
   33 songs
  365 text strings
   27 particle generators
   28 animation groups
   49 surface decorations
   23 surface materials
   37 map infos
    4 skies
    6 finales
Windows system keys disabled.
B_Init: Init bindings.
R_Init: Init the refresh daemon.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
The Ultimate DOOM Startup
----------------------------------------------------------------------
Game state parameters:
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
P_LoadMap: "E1M1"
convertMap: Attempting conversion of "E1M1".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 239 Nodes, 240 Subsectors, 1204 Segs, 603 Vertexes
  Balance -4 (l12 - r16).
 Build subsector tables...
 Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Segmentation Violation


E1M1: Hangar
Author: id Software


Can you help me, please? O_O"

P.S. I'm Italian, sorry for eventual mistakes.
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