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The big issue is that the map has lightning in Doomsday engine because it occupies the same slot as MAP01, even though there's no lightning in Chocolate Hexen. So, I figure that I need to either find a way to fix that, or I need to make an equivalent DED map definition. So far, I've been unable to figure how how to get the same sky in the DED format. If someone could explain how to do this, I would appreciate it.
map 1 "BASTION" warptrans 1 next 1 cluster 1 sky1 SKY1 10 cdtrack 21