Brought to life, a new project called
Vintage Doom Music
The goal is to create original compositions, which seamlessly fit into the music of Doom (1993).
Trying to expand on the Doom universe, as if it was a manifested thought, a real place that exists.
Following set rules:
Original Post at Doomworld.com Forums
- Original music which seamlessly fit's the style of original Doom (1993).
- Using only instruments that are part of classical orchestra.
- There are no digital effects, no electric instruments, no amplifiers.
- Exception to the rule: A obligatory drumkit, rarely an acoustic guitar.
Currently there are some 20 tracks, of which 3 are uploaded.
Before proceeding I need a place to reach fellow Doom-Veterans that can share the same emotions.
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Often misunderstood, the music of Doom (1993) is not strictly Metal.
A range from Rock/ Metal, Blues to Pop-influenced, to Electric and purely Ambient orchestral music.
Like most of the videogame music from the 90's, it was made in midi, so was the music depending on basic compositional techniques: Melody, Harmony, Rhythm.
With that tinny sound, still, it managed to conceive a range of emotions: Adrenaline, Up-Beat, Crushing, Melancholy, Suspense, Hope and Fear!
Midi-Music is an art that is getting lost in the age of industrialization of First-Person-Shooters.
- Every First Person Shooter feels the same?
- Every First Person Shooter has a mix of Heavy Metal, Epic orchestral music. Which is awesome, but becoming rather flat and tiresome.
Instead of just orchestrating Doom music, which was the initial inspiration. I began to create completely original music. Which is much more rewarding.
It then strictly follows the style of Doom (1993). As if the music is a seamless expansion of it's universe, a place that's completed and real.
I'm looking for means to distribute, spread the project.
Dedicating a home. Where just Soundcloud, a forum-post, dedicated blog or even a website.
Yet unsure of how to proceed.
After this process, I will create a music-pack to use for Doom.
It will be a new experience, like a new view on old things, as if Doom (1993) was made again in an alternate timeline, while staying true to the original feeling.
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CURRENT LEVEL/MUSIC TRACK ASSIGNMENT LIST
E1M1 TOKEN ACE
E1M2 DISPOSAL DEPOT (*WASTE PLANT)
E1M3 MENACING MARCH
E1M4 CANTEEN MASTERY
E1M5 HYPERION (*?)
E1M6 FUTURE APPARATUS
E1M7 INTEGER BURIAL (*? is also E2M5, more sinister/ambient)
E1M9 SPIRIT MACHINE (*?, upbeat rock track)
E2M1 SPIRIT MACHINE (*PAST SHOULDERS = faster pace)
E2M2 OBSCURE OCCUPATION
E2M3 INTERMISSION (*? don't like)
E2M4 NECK BREATHER
E2M5 E1M7 (*? is also E1M7/Computer Station, must be more sinister/dark)
E2M6 GRAVE DESIRE
E2M7 DEMENTED AFFLICTION
E2M8 ISOLATED (*HUNGER KEEP must be used elsewhere)
E2M9 PAST SHOULDERS (*another upbeat rock tribute)
further note: Switching E2M6 with E2M7 with each other is a interesting match, gameplay/visual/flow wise.
The guys at id Software were not gods (John Romero made the choices). Maybe they chose badly, even if they fit less with their original counterparts.