Stronghold Mod for Doom2

edited 2013 Jun 6 in Addons for DOOM
I've recently found the Doomsday engine and I have to admit for a frontend it is freaking amazing for playing Doom/Hexen/Heretic with some boosts for graphics (Especially the 3D model addons, they were fantastic)

But while I was playing doom via ZDoom and Skulltag, I had a mod that I fell in love with called Stronghold. Its a fantastic rebuild on the Doom 2 engine, that made it more story based (with alot of humor) and multimissions, handling it much like Hexen did, having a 'Hub' and several places to go, and then surviving wave after wave of monsters, with rather cool new weapons.

Anyone that hasn't played this should.

Doom Wikia article: http://doom.wikia.com/wiki/Strongholdvf_ ... e_of_Chaos
The Official Website: http://stronghold.drdteam.org/

Now, my question is:

Is there a way to get this mod to work with the Doomsday engine? I've tried a few times, unpaked the Pk3 file that is Stronghold, even tried repacking it to a .box folder (like the jDoom resource pack) but have had no luck so far. If anyone can give me a hand, it would be awesome and I think everyone should give this massive, and very fun mod a try.

Comments

  • I'm afraid Stronghold uses ZDoom exclusive modding features.
  • 1311266215427.jpg


    ... Dang

    thanks for the answer though!
  • I'm assuming doomsday will one day be advanced enough to be compatible with all mods that were made for other ports, I hope.
  • Being advanced modding wise and supporting modding features of other ports are not mutally exclusive.

    Doomsday's primary map modding feature, XG, has currently only been partially restored since the rewrite; for pratically the entire rewrite, XG was almost entirely broken.

    XG was pretty powerful for it's time, though next to nobody used it. Though certainly other ports modding features have leapfrogged Dday while it has been being rewritten.

    http://www.dengine.net/dew/index.php?title=XG
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