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Phoenix Rod FX2
This is the Tome of power version of the Phoenix Rod shot aka the flame thrower. note i can't do anything about the white light any help on that part would be greatfull.State { ID = "PHOENIXFX2_1"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_2";}State { ID = "PHOENIXFX2_2"; Sprite = "FX09"; Frame =… -
Re: Compiling Doomsday 1.11.0 on RHEL 6
You could try replacing time.cpp line 206 with:#ifdef DENG2_QT_4_7_OR_NEWER return earlier.dateTime.msecsTo(dateTime) / 1000.0;#else return earlier.dateTime.time().msecsTo(dateTime.time()) / 1000.0;#endif (Note that the above code behaves incorrectly if the time span is too large, as QTime can only represent a 24h… -
Re: Compiling and running doomsday
Now that this is obviously handled, I want to describe my experiences setting up the things trying to build doomsday.exe and the libs without snowberry out of the vcproject-files. I first tried build 423 and realized that the filelists of the vcprojects are obviously a bit outdated (vs8-folder). Then there's something with… -
Re: Phoenix Rod FX2
I do not know if this is what it should look like but this is all i could do.State { ID = "PHOENIXFX2_1"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_2"; } State { ID = "PHOENIXFX2_2"; Sprite = "FX09"; Frame = 32769; Tics = 2; Next state = "PHOENIXFX2_3"; } State { ID = "PHOENIXFX2_3"; Sprite =… -
Re: Phoenix Rod FX2
thanks for all the help and now for an updated Phoenix Rod FX2 State { ID = "PHOENIXFX2_1"; Sprite = "FX09"; Frame = 32768; Tics = 2; Next state = "PHOENIXFX2_2"; } State { ID = "PHOENIXFX2_2"; Sprite = "FX09"; Frame = 32769; Tics = 2; Next state = "PHOENIXFX2_3"; } State { ID = "PHOENIXFX2_3"; Sprite = "FX09"; Frame =… -
Re: Lifting the New Files Ban