Application path: C:\doomsday_2.3.0_x64\bin\Doomsday.exe Version: 2.3 (stable build 3650) Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 3, 0, 3650 ] Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using user-selected package folder (including subfolders): C:\Users\veird\Dropbox\IWADS Using user-selected package folder (including subfolders): C:\Users\veird\Dropbox\Test Waited for 0.130 seconds for file system to be ready Executable: Doomsday Engine 2.3.0 (Stable 64-bit #3650) Dec 30 2020 06:58:36 Command line options: 0: C:\doomsday_2.3.0_x64\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Identified 825 data bundles in 0.1 seconds OpenGL 3.3 supported (Core) [Sys_GLInitialize] OpenGL information: Version: 3.3.0 NVIDIA 471.41 Renderer: NVIDIA GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 32 Maximum texture anisotropy: 16 Maximum texture size: 32768 Line width granularity: 0.125 Line width range: 1...1 OpenGL Extensions: AMD extensions: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: draw_buffers, texture_float, texture_mirror_once EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles EXTX extensions: framebuffer_mixed_formats IBM extensions: rasterpos_clip, texture_mirrored_repeat KHR extensions: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup KTX extensions: buffer_region NV extensions: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list, compute_program5, compute_shader_derivatives, conditional_render, conservative_raster, conservative_raster_dilate, conservative_raster_pre_snap, conservative_raster_pre_snap_triangles, conservative_raster_underestimation, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_barycentric, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, memory_attachment, memory_object_sparse, mesh_shader, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, representative_fragment_test, sample_locations, sample_mask_override_coverage, scissor_exclusive, shader_atomic_counters, shader_atomic_float, shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned, shader_texture_footprint, shader_thread_group, shader_thread_shuffle, shading_rate_image, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, timeline_semaphore, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle NVX extensions: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2, linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence OVR extensions: multiview, multiview2 S3 extensions: s3tc SGIS extensions: generate_mipmap, texture_lod SGIX extensions: depth_texture, shadow SUN extensions: slice_accum WGL extensions: EXT_swap_control WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd FMOD driver 0: "LG HDR 4K (NVIDIA High Definition Audio) (Stereo)" Rate: 48000Hz Mode:Stereo Channels:2 FMOD driver 1: "Speakers (Realtek(R) Audio) (Stereo)" Rate:48000Hz Mode: Stereo Channels:2 FMOD driver 2: "Speakers (Steam Streaming Microphone) (Stereo)" Rate: 48000Hz Mode:Stereo Channels:2 FMOD driver 3: "Speakers (Steam Streaming Speakers) (Stereo)" Rate: 48000Hz Mode:Stereo Channels:2 [WinMM] LG HDR 4K (NVIDIA High Definiti Line name: CD Audio (CDAudio) Volume name: Volume (Volume) [AudioSystem] Initializing 16 sound effect channels [WinMM] CD playback error: Unknown problem while loading the specified device driver. Failed to initialize "[MUSIP_ID not defined]" for music playback Current soundfont set to: "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\ runtime\cache\default.sf2" Audio configuration: CD: [MUSIP_ID not defined] Music: FluidSynth/Ext (MIDI only) Music 2: FMOD/Ext SFX: FMOD OpenGL 3.3 supported (Core) [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 8 servers from master Loading game "Hexen"... [PackageLoader] Loading shader definitions from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ common.pack\shaders.dei" Loading shader definitions from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\axe.pack\shaders.dei" Loading shader definitions from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\serpent.pack\shaders.dei" Loading shader definitions from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\holy.pack\shaders.dei" Loading shader definitions from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\wand.pack\shaders.dei" Model asset "model.thing.pottery2" is now available Model asset "model.thing.pottery3" is now available Model asset "model.thing.pottery1" is now available Model asset "model.thing.potterybit1" is now available Model asset "model.thing.misc43" is now available Model asset "model.thing.hammer_missile" is now available Model asset "model.thing.fsword_missile" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ decor.pack\pottery.pack\D_Pottery.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ decor.pack\pottery.pack\D_Pottery.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ decor.pack\pottery.pack\D_Pottery.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ decor.pack\pottery.pack\D_PotteryBits.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ hammer.pack\P_Hammer.fbx" Model asset "model.thing.fsword_flame" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ decor.pack\gargoyle.pack\D_GargoyleStoneTall.fbx" Model asset "model.thing.cstaff_missile" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ quietus.pack\P_Quietus.fbx" Model asset "model.thing.cflamefloor" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ quietus.pack\P_Quietus.fbx" Model asset "model.thing.holy_fx" is now available Model asset "model.thing.holy_missile" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ serpentstaff.pack\P_SerpentStaff.fbx" Model asset "model.thing.holy_tail" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ holy.pack\P_Holy.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ firestorm.pack\P_Firestorm.fbx" Model asset "model.thing.mwand_missile" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ holy.pack\P_GhostTail.fbx" Model asset "model.thing.mwandsmoke" is now available Model asset "model.thing.shardfx1" is now available Model asset "model.thing.lightning_floor" is now available Model asset "model.thing.lightning_zap" is now available Model asset "model.thing.lightning_ceiling" is now available Model asset "model.thing.mstaff_fx2" is now available Model asset "model.weapon.punch" is now available Model asset "model.weapon.axe" is now available Model asset "model.weapon.hammer" is now available Model asset "model.weapon.sword" is now available Model asset "model.weapon.mace" is now available Model asset "model.weapon.serpent" is now available Model asset "model.weapon.flame" is now available Model asset "model.weapon.holy" is now available Model asset "model.weapon.wand" is now available Model asset "model.weapon.frost" is now available Model asset "model.weapon.lightning" is now available Model asset "model.weapon.staff" is now available Model asset "model.thing.armor_3" is now available Model asset "model.thing.healingbottle" is now available Model asset "model.thing.healthflask" is now available Texture asset "texture.reflect.default" is now available Texture asset "texture.reflect.map02" is now available Texture asset "texture.reflect.map01" is now available [Bank::Job > ModelDrawable] Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ wand.pack\P_Wand.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ wand.pack\P_Wand.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ frostshards.pack\P_Frostshards.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ lightning.pack\P_Lightning.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ lightning.pack\P_Lightning.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ lightning.pack\P_Lightning.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ bloodscourge.pack\P_Bloodscourge.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\gauntlets.pack\H_Gauntlets.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\axe.pack\H_Axe.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\hammer.pack\H_Hammer.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\quietus.pack\H_Quietus.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\mace.pack\H_Mace.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\flame.pack\H_Firestorm.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\serpent.pack\H_Serpent.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\holy.pack\H_Wraithverge.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\wand.pack\H_Wand.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\frostshards.pack\H_Frostshards.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\lightning.pack\H_ArcOfDeath.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ hudweapons.pack\bloodscourge.pack\H_Bloodscourge.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ pickups.pack\helmet.pack\P_PlatinumHelmet.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ pickups.pack\vial.pack\P_Vial.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\ pickups.pack\flask.pack\i-flask_static.fbx" Loading model from "C:\Users\veird\Dropbox\Test\elvs.hexen.pack\fx.pack\ holy.pack\P_Holy.fbx" Path "auto" now mapped to "data\jhexen\auto" Path "auto" now mapped to "defs\jhexen\auto" Loading IWAD file "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libhexen.pk3" (as vanilla) [Textures > loadCompositeTextureDefs] Loaded all 359 texture definitions from "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD:(basedir)\ TEXTURE1.lmp" Loaded all 1 texture definitions from "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD:(basedir)\ TEXTURE2.lmp" [Textures] Ignoring invalid sprite name 'ARTIPTN2' Ignoring invalid sprite name 'ARTISOAR' Ignoring invalid sprite name 'ARTIINVU' Ignoring invalid sprite name 'ARTIPORK' Ignoring invalid sprite name 'ARTISPHL' Ignoring invalid sprite name 'ARTITRCH' Ignoring invalid sprite name 'ARTIATLP' Ignoring invalid sprite name 'ARTISUMN' Ignoring invalid sprite name 'ARTIPSBG' Ignoring invalid sprite name 'ARTISPED' Ignoring invalid sprite name 'ARTIBMAN' Ignoring invalid sprite name 'ARTIBRAC' Ignoring invalid sprite name 'ARTITELO' Ignoring invalid sprite name 'ARTIBLST' Ignoring invalid sprite name 'ARTISKLL' Ignoring invalid sprite name 'ARTIBGEM' Ignoring invalid sprite name 'ARTIGEMR' Ignoring invalid sprite name 'ARTIGMG2' Ignoring invalid sprite name 'ARTIGMB2' Ignoring invalid sprite name 'ARTIBOK1' Ignoring invalid sprite name 'ARTIBOK2' Ignoring invalid sprite name 'ARTISKL2' Ignoring invalid sprite name 'ARTIFWEP' Ignoring invalid sprite name 'ARTICWEP' Ignoring invalid sprite name 'ARTIMWEP' Ignoring invalid sprite name 'ARTIGEAR' Ignoring invalid sprite name 'ARTIHRAD' Parsing primary config "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\hexen\ game.cfg"... Parsing console commands in "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\game.cfg"... Parsing console commands in "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\player\bindings.cfg"... [Def_Read] Parsing definition files... Initializing "model.thing.fsword_missile" New 8192x8192 model texture atlas allocated Initializing "model.thing.lightning_floor" Initializing "model.thing.healthflask" Initializing "model.thing.pottery2" Initializing "model.thing.misc43" Initializing "model.thing.pottery3" Initializing "model.thing.pottery1" [Def_Read] Definitions: 1 episodes 16 animation groups 5 composite fonts 7 finales 62 lights 49 map infos 4 materials 214 models 105 particle generators 38 songs 245 sound effects 300 sprite names 2848 states 14 surface decorations 162 text strings 4 texture environments 400 things Initializing "model.thing.mwand_missile" Initializing "model.weapon.axe" [ResourceSystem] Model init completed in 0.00 seconds Known maps: 0: MAP01 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 1: MAP02 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 2: MAP03 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 3: MAP04 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 4: MAP05 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 5: MAP06 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 6: MAP08 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 7: MAP09 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 8: MAP10 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 9: MAP11 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 10: MAP12 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 11: MAP13 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 12: MAP21 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 13: MAP22 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 14: MAP23 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 15: MAP24 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 16: MAP25 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 17: MAP26 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 18: MAP27 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 19: MAP28 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 20: MAP30 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 21: MAP31 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 22: MAP32 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 23: MAP33 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 24: MAP34 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 25: MAP35 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 26: MAP36 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 27: MAP37 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 28: MAP38 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 29: MAP39 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 30: MAP40 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" Found 31 maps in total. Initializing "model.thing.mstaff_fx2" Initializing "model.thing.holy_tail" Initializing "model.weapon.flame" Initializing "model.thing.cstaff_missile" Initializing "model.thing.shardfx1" Initializing "model.thing.hammer_missile" Initializing "model.weapon.staff" New 8192x8192 model texture atlas allocated Initializing "model.weapon.mace" Initializing "model.thing.holy_missile" Initializing "model.thing.holy_fx" Initializing "model.weapon.holy" Initializing "model.weapon.sword" Initializing "model.thing.armor_3" Initializing "model.thing.lightning_ceiling" Initializing "model.weapon.hammer" New 8192x8192 model texture atlas allocated Initializing "model.weapon.lightning" Initializing "model.thing.potterybit1" Initializing "model.weapon.frost" New 8192x8192 model texture atlas allocated Initializing "model.thing.cflamefloor" Initializing "model.weapon.wand" Initializing "model.weapon.serpent" Initializing "model.thing.fsword_flame" Initializing "model.thing.healingbottle" Initializing "model.weapon.punch" Initializing "model.thing.lightning_zap" Initializing "model.thing.mwandsmoke" Hexen Loaded textures for particle IDs: 0-9, 26-27, 45-95, 100-125, 128-141, 145-193, 271-299 [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem] Starting music "hexen" looped Game begins... Episode: Untitled (Singleplayer) [S_StartMusic > AudioSystem] Starting music "winnowr" looped Loading map "MAP01"... Current map elements: 1770 Lines 400 Sectors 1972 Vertexes 12 Polyobjs Loading reflection cube map image "ELVs_WinnowingOutdoor.png" Loading reflection cube map image "ELVs_WinnowingIndoor.png" Forced pause for 7 tics Map: WINNOWING HALL (Uri: Maps:MAP01, warp: 1) - Author: Raven Software [BindContext] All weapons All weapons All weapons Writing console state to "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\game.cfg"... Writing input bindings to "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\player\bindings.cfg"... Unloading game... Game ended [Folder] Model asset "model.thing.shardfx1" is now unavailable Texture asset "texture.reflect.default" is now unavailable Texture asset "texture.reflect.map01" is now unavailable Texture asset "texture.reflect.map02" is now unavailable Model asset "model.thing.hammer_missile" is now unavailable Model asset "model.weapon.mace" is now unavailable Model asset "model.weapon.serpent" is now unavailable Model asset "model.thing.pottery1" is now unavailable Model asset "model.thing.pottery2" is now unavailable Model asset "model.thing.pottery3" is now unavailable Model asset "model.thing.potterybit1" is now unavailable Model asset "model.weapon.frost" is now unavailable Model asset "model.weapon.axe" is now unavailable Model asset "model.weapon.punch" is now unavailable Model asset "model.weapon.wand" is now unavailable Model asset "model.weapon.flame" is now unavailable Model asset "model.weapon.holy" is now unavailable Model asset "model.thing.mwand_missile" is now unavailable Model asset "model.thing.mwandsmoke" is now unavailable Model asset "model.thing.mstaff_fx2" is now unavailable Model asset "model.thing.cflamefloor" is now unavailable Model asset "model.thing.armor_3" is now unavailable Model asset "model.thing.healingbottle" is now unavailable Model asset "model.thing.lightning_ceiling" is now unavailable Model asset "model.thing.lightning_floor" is now unavailable Model asset "model.thing.lightning_zap" is now unavailable Model asset "model.weapon.sword" is now unavailable Model asset "model.thing.cstaff_missile" is now unavailable Model asset "model.weapon.staff" is now unavailable Model asset "model.thing.healthflask" is now unavailable Model asset "model.thing.misc43" is now unavailable Model asset "model.thing.holy_fx" is now unavailable Model asset "model.thing.holy_missile" is now unavailable Model asset "model.thing.holy_tail" is now unavailable Model asset "model.weapon.lightning" is now unavailable Model asset "model.thing.fsword_flame" is now unavailable Model asset "model.thing.fsword_missile" is now unavailable Model asset "model.weapon.hammer" is now unavailable [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds [MasterWorker] Received 8 servers from master Loading game "Hexen"... Path "auto" now mapped to "data\jhexen\auto" Path "auto" now mapped to "defs\jhexen\auto" Loading IWAD file "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libhexen.pk3" (as vanilla) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\required\XARP-particles.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\required\XARP-shared.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\required\XARP-shinemaps.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Afrit.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Bishop.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Centaur.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Ettin.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Korax.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Pig.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Serpent.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\A-Servant.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Armor.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Banner.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Barrel.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Bell.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-BlueCandle.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Brasstorch.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Candles.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Cauldron.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Chains.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Chandelier.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Corpses.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Dirt.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Firebull.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Firething.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Gargoyles.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Gempedestal.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Impaler.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Ironmaiden.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Leafs.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Lights.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Log.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Pottery.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Rocks.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Rubble.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Shrooms.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Shrubs.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Stalactites.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Stalagmites.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-SwampStumps.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-SwampVine.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Tableshit.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Tombstones.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeDead.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeDestruct.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeGnarled.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeLarge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeStumps.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TreeSwamp.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-TwinedTorch.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-VasePillar.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-Walltorch.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\D-XmasTree.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-ArtifactPickup.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Axe.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Blood.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Bridge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-CorpseBlood.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FireBallExplosion.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FireBombExplosion.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FlameLarge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FlameLargeDormant.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FlameSmall.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-FlameSmallDormant.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Fog.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-IceDeath.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-LavaSplash.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-PoisonCloud.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Punch.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-RainMap01.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-RainMap23.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-RainMap25.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-SludgeSplash.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-Teleporter.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-ThrowingBombExplosion.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-WaterSplash.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\FX-WendWisps.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-GUI.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-ArcOfDeath.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Axe.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Bloodscourge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Firestorm.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Frostshards.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Gauntlets.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Hammer.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Mace.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-SapphireWand.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Serpentstaff.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\H-Wraithverge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Amulet.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-ArcOfDeath.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Armor.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Axe.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Bloodscourge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Books.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Boots.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Bracers.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-DarkServant.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Defender.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Device.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Firestorm.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-FlameMask.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Flask.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Flechette.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Frostshards.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Gears.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Gems.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Hammer.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Healrad.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Helm.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Keys.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Krater.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Mana.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Porkelator.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Quietus.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Repulsion.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Serpentstaff.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Shield.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Teleport.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Torch.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Urn.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Vial.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Wings.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\I-Wraithverge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Afrit.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-ArcOfDeath.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Bishop.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Bloodscourge.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Firestorm.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Frostshards.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Hammer.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Serpent.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Serpentstaff.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Servant.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Slaughtaur.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Stalker.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\M-Wand.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-SFX.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-Tex-flats.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-Tex-lightmaps.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-Tex-shinemasks.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-Tex-sky.pk3" (as custom) Loading PK3 archive "C:\Users\veird\Dropbox\Test\xarp_013.box\XARP-Tex-walls.pk3" (as custom) Loading collection folder "xarp_013.box" (as custom) [Textures > loadCompositeTextureDefs] Loaded all 359 texture definitions from "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD:(basedir)\ TEXTURE1.lmp" Loaded all 1 texture definitions from "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD:(basedir)\ TEXTURE2.lmp" [Textures] Ignoring invalid sprite name 'ARTIPTN2' Ignoring invalid sprite name 'ARTISOAR' Ignoring invalid sprite name 'ARTIINVU' Ignoring invalid sprite name 'ARTIPORK' Ignoring invalid sprite name 'ARTISPHL' Ignoring invalid sprite name 'ARTITRCH' Ignoring invalid sprite name 'ARTIATLP' Ignoring invalid sprite name 'ARTISUMN' Ignoring invalid sprite name 'ARTIPSBG' Ignoring invalid sprite name 'ARTISPED' Ignoring invalid sprite name 'ARTIBMAN' Ignoring invalid sprite name 'ARTIBRAC' Ignoring invalid sprite name 'ARTITELO' Ignoring invalid sprite name 'ARTIBLST' Ignoring invalid sprite name 'ARTISKLL' Ignoring invalid sprite name 'ARTIBGEM' Ignoring invalid sprite name 'ARTIGEMR' Ignoring invalid sprite name 'ARTIGMG2' Ignoring invalid sprite name 'ARTIGMB2' Ignoring invalid sprite name 'ARTIBOK1' Ignoring invalid sprite name 'ARTIBOK2' Ignoring invalid sprite name 'ARTISKL2' Ignoring invalid sprite name 'ARTIFWEP' Ignoring invalid sprite name 'ARTICWEP' Ignoring invalid sprite name 'ARTIMWEP' Ignoring invalid sprite name 'ARTIGEAR' Ignoring invalid sprite name 'ARTIHRAD' Parsing primary config "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\hexen\ game.cfg"... Parsing console commands in "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\game.cfg"... Parsing console commands in "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\player\bindings.cfg"... [Def_Read] Parsing definition files... Definitions: 1 episodes 16 animation groups 5 composite fonts 7 finales 86 lights 49 map infos 4 materials 2129 models 269 particle generators 38 songs 245 sound effects 300 sprite names 3053 states 27 surface decorations 42 surface reflections 162 text strings 4 texture environments 402 things [ResourceSystem] Model init completed in 2.88 seconds Known maps: 0: MAP01 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 1: MAP02 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 2: MAP03 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 3: MAP04 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 4: MAP05 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 5: MAP06 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 6: MAP08 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 7: MAP09 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 8: MAP10 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 9: MAP11 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 10: MAP12 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 11: MAP13 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 12: MAP21 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 13: MAP22 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 14: MAP23 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 15: MAP24 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 16: MAP25 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 17: MAP26 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 18: MAP27 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 19: MAP28 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 20: MAP30 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 21: MAP31 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 22: MAP32 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 23: MAP33 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 24: MAP34 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 25: MAP35 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 26: MAP36 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 27: MAP37 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 28: MAP38 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 29: MAP39 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" 30: MAP40 "C:\Users\veird\Dropbox\IWADS\HEXEN.WAD" Found 31 maps in total. Hexen Loaded textures for particle IDs: 0-97 [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem] Starting music "hexen" looped Game begins... Episode: Untitled (Singleplayer) [S_StartMusic > AudioSystem] Starting music "winnowr" looped Loading map "MAP01"... Current map elements: 1770 Lines 400 Sectors 1972 Vertexes 12 Polyobjs Forced pause for 7 tics Map: WINNOWING HALL (Uri: Maps:MAP01, warp: 1) - Author: Raven Software [BindContext] All weapons All weapons Flechette Flechette Flechette Crystal Vial Quartz Flask [BindContext] Map warp [S_StartMusic > AudioSystem] Starting music "swampr" looped Loading map "MAP08"... Current map elements: 2154 Lines 397 Sectors 2198 Vertexes 2 Polyobjs Forced pause for 7 tics Map: DARKMERE (Uri: Maps:MAP08, warp: 8) - Author: Raven Software [BindContext] All weapons Writing console state to "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\game.cfg"... Writing input bindings to "C:\Users\veird\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ hexen\player\bindings.cfg"... Unloading game... Game ended [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.02 seconds [MasterWorker] Received 8 servers from master [PackageLoader] Unloading 7 packages Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown