000.021 (i) Application path: /usr/bin/doomsday-2.3.0 000.021 (i) Version: 2.3 (stable build 3908) 000.117 Created a new 32.0 MB memory volume. 000.274 [Config::read] modules/Config matches version [ 2, 3, 0, 3908 ] 000.275 R (i) Using command-line WAD folder: /share/Roms/Doom 000.290 R Identified 293 data bundles in 0.0 seconds 000.329 (i) Executable: Doomsday Engine 2.3.0 (Stable 64-bit +D +R) Apr 24 2021 00:23:46 000.329 Command line options: 000.329 0: doomsday 000.329 1: -iwad 000.329 2: /share/Roms/Doom/ 000.330 [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 000.336 Loading shader definitions from archive entry "renderer.pack/lensflares.pack/ shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 000.442 I (i) [Joystick_Init] No joysticks found 000.491 G (i) OpenGL 3.3 supported (Core) 000.491 G [Sys_GLInitialize] OpenGL information: Version: 4.5 (Core Profile) Mesa 21.1.7 Renderer: AMD PITCAIRN (DRM 2.50.0, 5.10.61-gentoo-x86_64, LLVM 12.0.1) Vendor: AMD Capabilities: Compressed texture formats: 10 Use texture compression: no Available texture units: 32 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.1 Line width range: 1...2048 000.491 G OpenGL Extensions: 000.491 G AMD extensions: conservative_depth, depth_clamp_separate, draw_buffers_blend, gpu_shader_int64, multi_draw_indirect, performance_monitor, pinned_memory, query_buffer_object, seamless_cubemap_per_texture, shader_stencil_export, shader_trinary_minmax, texture_texture4, vertex_shader_layer, vertex_shader_viewport_index 000.491 G ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 000.491 G ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_420pack, shading_language_include, shading_language_packing, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression_bptc, texture_compression_rgtc, texture_cube_map_array, texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array 000.491 G ATI extensions: blend_equation_separate, meminfo, texture_float, texture_mirror_once 000.491 G EXT extensions: EGL_image_storage, EGL_sync, abgr, blend_equation_separate, demote_to_helper_invocation, depth_bounds_test, draw_buffers2, draw_instanced, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, memory_object, memory_object_fd, packed_depth_stencil, packed_float, pixel_buffer_object, polygon_offset_clamp, provoking_vertex, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shader_samples_identical, texture_array, texture_compression_dxt1, texture_compression_rgtc, texture_compression_s3tc, texture_filter_anisotropic, texture_integer, texture_mirror_clamp, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, vertex_array_bgra, vertex_attrib_64bit, window_rectangles 000.491 G IBM extensions: multimode_draw_arrays 000.491 G INTEL extensions: blackhole_render 000.491 G KHR extensions: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, texture_compression_astc_ldr, texture_compression_astc_sliced_3d 000.491 G MESA extensions: framebuffer_flip_y, pack_invert, shader_integer_functions, texture_signed_rgba 000.491 G NV extensions: alpha_to_coverage_dither_control, compute_shader_derivatives, conditional_render, copy_image, depth_clamp, packed_depth_stencil, shader_atomic_int64, texture_barrier 000.491 G NVX extensions: gpu_memory_info 000.491 G OES extensions: EGL_image 000.491 G S3 extensions: s3tc 000.501 A (i) [AudioSystem] Initializing 16 sound effect channels 000.525 A Current soundfont set to: "/home/dave/.doomsday/runtime/cache/default.sf2" 000.525 A Audio configuration: CD: Disabled Music: FluidSynth/Ext (MIDI only) Music 2: SDLMixer::Music SFX: SDLMixer 000.543 G (i) OpenGL 3.3 supported (Core) 000.932 R [Def_Read] Parsing definition files... 000.942 R Definitions: 000.942 R 4 materials 000.942 R [ResourceSystem] Model init completed in 0.00 seconds 000.942 (i) Game could not be selected automatically 003.237 N [MasterWorker] Received 11 servers from master 006.173 Loading game "DOOM 2: Hell on Earth"... 006.478 R Path "auto" now mapped to "data/jdoom/auto" 006.478 R Path "auto" now mapped to "defs/jdoom/auto" 006.478 R (i) Loading IWAD file "/share/Roms/Doom/DOOM2.WAD" (as vanilla) 006.505 R (i) Loading PK3 archive "(basedir)/libdoom.pk3" (as vanilla) 007.118 R [Textures > loadCompositeTextureDefs] Loaded all 428 texture definitions from "/share/Roms/Doom/DOOM2.WAD:(basedir)/TEXTURE1.lmp" 007.165 S (i) Parsing primary config "~/.doomsday/runtime/configs/doom/game.cfg"... 007.165 S Parsing console commands in "~/.doomsday/runtime/configs/doom/game.cfg"... 007.174 S Parsing console commands in "~/.doomsday/runtime/configs/doom/player/bindings.cfg"... 007.253 R [Def_Read] Parsing definition files... 007.551 R Definitions: 007.552 R 1 episodes 30 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 4 materials 27 particle generators 3 skies 69 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 371 text strings 11 texture environments 140 things 007.602 R [ResourceSystem] Model init completed in 0.00 seconds 007.620 R Known maps: 007.620 R 0: MAP01 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 1: MAP02 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 2: MAP03 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 3: MAP04 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 4: MAP05 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 5: MAP06 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 6: MAP07 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 7: MAP08 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 8: MAP09 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 9: MAP10 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 10: MAP11 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 11: MAP12 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 12: MAP13 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 13: MAP14 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 14: MAP15 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 15: MAP16 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 16: MAP17 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 17: MAP18 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 18: MAP19 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 19: MAP20 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 20: MAP21 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 21: MAP22 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 22: MAP23 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 23: MAP24 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 24: MAP25 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 25: MAP26 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 26: MAP27 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 27: MAP28 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 28: MAP29 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 29: MAP30 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 30: MAP31 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 31: MAP32 "/share/Roms/Doom/DOOM2.WAD" 007.620 R 007.620 R Found 32 maps in total. 007.916 007.916 DOOM 2: Hell on Earth 007.916 007.956 A [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem] Starting music "dm2ttl" 011.405 Game begins... 011.405 011.406 (i) Episode: Hell On Earth (Singleplayer) 011.406 011.406 A [S_StartMusic > AudioSystem] Starting music "map01" looped 011.409 Loading map "MAP01"... 011.438 M (i) Current map elements: 011.438 M (i) 370 Lines 59 Sectors 447 Vertexes 011.976 Forced pause for 28 tics 011.976 011.976 (i) Map: Entryway (Uri: Maps:MAP01, warp: 1) - Author: id Software 011.976 018.628 S (v) Writing console state to "~/.doomsday/runtime/configs/doom/game.cfg"... 018.637 S (v) Writing input bindings to "~/.doomsday/runtime/configs/doom/player/bindings.cfg"... 018.640 Unloading game... 018.646 Game ended 019.584 R [Def_Read] Parsing definition files... 019.613 R Definitions: 019.613 R 4 materials 019.623 R [ResourceSystem] Model init completed in 0.00 seconds 021.959 N [MasterWorker] Received 11 servers from master 022.770 R [PackageLoader] Unloading 7 packages 022.980 (i) Z_Shutdown: Used 1 volumes, total 33554432 bytes. 022.980 G (i) Restoring original display mode due to shutdown