Application path: D:\Game Patches and Maps\Doom\Doomsday 2.0.2 x64\bin\Doomsday.exe Build: 2.0.2-Stable [#2372] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 0, 2, 2372 ] Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using user-selected WAD folder: D:\Game Patches and Maps\Doom\Doom WADS Using user-selected package folder (including subfolders): D:\Game Patches and Maps\Doom\Doomsday Active Textures Using user-selected package folder (including subfolders): D:\Game Patches and Maps\Doom\textures etc Executable: Doomsday Engine 2.0.2 (Stable 64-bit #2372) Jul 1 2017 09:51:19 Command line options: 0: D:\Game Patches and Maps\Doom\Doomsday 2.0.2 x64\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Identified 1090 data bundles in 0.1 seconds OpenGL 2.1 supported [Sys_GLInitialize] OpenGL information: Version: 4.6.0 NVIDIA 388.59 Renderer: GeForce GTX 980 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 4 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.125 Line width range: 0.5...10 OpenGL Extensions: AMD extensions: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: draw_buffers, texture_float, texture_mirror_once EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles EXTX extensions: framebuffer_mixed_formats IBM extensions: rasterpos_clip, texture_mirrored_repeat KHR extensions: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness KTX extensions: buffer_region NV extensions: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, command_list, compute_program5, conditional_render, conservative_raster, conservative_raster_dilate, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, sample_locations, sample_mask_override_coverage, shader_atomic_counters, shader_atomic_float, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle NVX extensions: conditional_render, gpu_memory_info, multigpu_info, nvenc_interop S3 extensions: s3tc SGIS extensions: generate_mipmap, texture_lod SGIX extensions: depth_texture, shadow SUN extensions: slice_accum WGL extensions: EXT_swap_control WIN extensions: swap_hint [AudioSystem] Audio configuration: CD: Disabled Music: SDLMixer::Music SFX: SDLMixer OpenGL 2.1 supported [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 7 servers from master Loading game "Ultimate DOOM"... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading IWAD file "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-berzerkpack.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-w-bfg.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-biglamp.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-bigstonepillar.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-bigtree.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-bloodpools.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-rocketbox.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-brainstem.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-candelabra.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-cell.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-tree.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-ammobox.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-lostsoul.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Clip.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-baronfireball.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\BloodSplat.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\CellLarge.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Cell.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-w-chaingun.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hud-chainsaw.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-w-chainsaw.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-colongibs.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-computermap.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Core.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangbyfeet.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\slide-doom-sky1.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\slide-doom-sky2.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\slide-doom-sky3.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\slide-doom-sky4.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-evileye.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-firestick.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Fire.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-hud-fists.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-firecan.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-floatingskulls.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\FontPack.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangtlookdn.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangtnobrain.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangnobrain.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangnoguts.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-hangnoleg.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangingleg.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hanginglegs.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-hangtskull.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-hangtorso.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-headcandles.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-headonastick.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-headsonstick.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-healthpotion.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-heartpillar.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-impfireball.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ImpactFX.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-impaledtwitcher.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-invulnerability.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jDRP-Reflections.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\DecorLights.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\SpiritualArmor.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Armor.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-backpack.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-medikit.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-mediumlamp.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\KeyCards.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\SkullKeys.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Invisibility.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\LightGoggles.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\MegaSphere.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Barrel.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Particles.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-w-plasmarifle.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-plasmashot.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\RadiationSuit.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-w-rocketlauncher.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-procket.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\RocketItem.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ScreenEffects.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Shells.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Shellbox.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\W_Shotgun.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-skullpillar.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\SmallLamp.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-soulsphere.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\jdrp-stalag.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Stalagtite.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\StatusBar.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Stimpack.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-stonepillar.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\SmallStonePillars.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\TallTorches.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\TechPillar.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\TeleportFX.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\BFGShot.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\Candle.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\ jdrp-cacofireball.1.01.pk3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\Doomsday Active Textures\GUIPack.PK3" (as custom) Loading PK3 archive "D:\Game Patches and Maps\Doom\textures etc\deng-dhtp-20150723.pk3" (as custom) [Textures > loadCompositeTextureDefs] Loaded all 125 texture definitions from "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD: (basedir)\TEXTURE1.lmp" Loaded all 162 texture definitions from "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD: (basedir)\TEXTURE2.lmp" Parsing primary config "C:\Users\DaneTerabyte\AppData\Local\Deng Team\Doomsday Engine\runtime\ configs\doom\game.cfg"... Parsing console commands in "C:\Users\DaneTerabyte\AppData\Local\Deng Team\Doomsday Engine\runtime\ configs\doom\game.cfg"... Failed to load "(basedir)\data\jdoom\textures\Particle00.tga" Failed to load "(basedir)\data\jdoom\textures\Particle23.tga" Loaded textures for particle IDs: 1-22, 24-31 Parsing console commands in "C:\Users\DaneTerabyte\AppData\Local\Deng Team\Doomsday Engine\runtime\ configs\doom\player\bindings.cfg"... [Def_Read] Parsing definition files... [ > Def_ReadProcessDED] "(basedir)\Defs\jDoom\Auto\jDRP-StartAnim.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-BFG.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-Chaingun.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-Pistol.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-PlasmaRifle.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-RocketLauncher.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-Shotgun.ded" not found! "(basedir)\Defs\jDoom\Auto\HUD-SuperShotgun.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Arachnotron.ded" not found! "(basedir)\Defs\jDoom\Auto\M-ArchVile.ded" not found! "(basedir)\Defs\jDoom\Auto\M-BaronOfHell.ded" not found! "(basedir)\Defs\jDoom\Auto\M-BossCube.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Cacodemon.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Cyberdemon.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Demon.ded" not found! "(basedir)\Defs\jDoom\Auto\M-FormerCommando.ded" not found! "(basedir)\Defs\jDoom\Auto\M-FormerHuman.ded" not found! "(basedir)\Defs\jDoom\Auto\M-FormerSergeant.ded" not found! "(basedir)\Defs\jDoom\Auto\M-HellKnight.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Imp.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Keen.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Mancubus.ded" not found! "(basedir)\Defs\jDoom\Auto\M-PainElemental.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Revenant.ded" not found! "(basedir)\Defs\jDoom\Auto\M-Spectre.ded" not found! "(basedir)\Defs\jDoom\Auto\M-SpiderMastermind.ded" not found! "(basedir)\Defs\jDoom\Auto\M-SSSoldier.ded" not found! "(basedir)\Defs\jDoom\Auto\Player.ded" not found! "(basedir)\Defs\jDoom\Auto\W-SuperShotgun.ded" not found! "(basedir)\Defs\jDoom\Auto\A-Rocket.ded" not found! "(basedir)\Defs\jDoom\Auto\D-Candleabra.ded" not found! "(basedir)\Defs\jDoom\Auto\D-HangtLookUp.ded" not found! "(basedir)\Defs\jDoom\Auto\D-SpinalColumn.ded" not found! "(basedir)\Defs\jDoom\Auto\X-ArachnoShot.ded" not found! "(basedir)\Defs\jDoom\Auto\X-MancFireball.ded" not found! "(basedir)\Defs\jDoom\Auto\X-RevRocket.ded" not found! "(basedir)\Defs\jDoom\Auto\X-RespawnFX.ded" not found! [Def_Read] Definitions: 4 episodes 28 animation groups 6 composite fonts 14 finales 142 lights 37 map infos 4 materials 831 models 73 particle generators 8 skies 69 songs 110 sound effects 138 sprite names 1176 states 179 surface decorations 83 surface reflections 368 text strings 8 texture environments 140 things [ResourceSystem > setupModel] No skins found for model "(basedir)\Data\jDoom\Models\unitquad.md2" (it may use a custom skin specified in a DED) Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion_new.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate "Models:explosion.md2" Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\ Models\Items\K-KeyCard\KeyCard.md2" Failed to locate skin "Ruby.png" for model "(basedir)\Data\jDoom\ Models\Items\K-KeyCard\KeyCard.md2" [ResourceSystem] Model init completed in 0.81 seconds Known maps: 0: E1M1 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 1: E1M2 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 2: E1M3 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 3: E1M4 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 4: E1M5 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 5: E1M6 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 6: E1M7 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 7: E1M8 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 8: E1M9 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 9: E2M1 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 10: E2M2 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 11: E2M3 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 12: E2M4 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 13: E2M5 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 14: E2M6 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 15: E2M7 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 16: E2M8 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 17: E2M9 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 18: E3M1 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 19: E3M2 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 20: E3M3 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 21: E3M4 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 22: E3M5 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 23: E3M6 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 24: E3M7 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 25: E3M8 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 26: E3M9 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 27: E4M1 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 28: E4M2 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 29: E4M3 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 30: E4M4 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 31: E4M5 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 32: E4M6 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 33: E4M7 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 34: E4M8 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" 35: E4M9 "D:\Game Patches and Maps\Doom\Doom WADS\DOOM.WAD" Found 36 maps in total. Ultimate DOOM Failed to load "(basedir)\data\jdoom\textures\Particle00.tga" Failed to load "(basedir)\data\jdoom\textures\Particle23.tga" Loaded textures for particle IDs: 1-22, 24-31 [InFineSystem > FinaleInterpreter > AudioSystem] Starting music "intro" Starting music "intro" Starting music "intro" Starting music "intro" Starting music "intro" Starting music "intro" Starting music "intro" Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"... [AudioSystem] Starting music "e2m6" looped Loading map "E2M6"... Current map elements: 1094 Lines 181 Sectors 1094 Vertexes Front of Line #954 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #960 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #936 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #938 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #945 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #951 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #547 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #544 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #651 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #643 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #652 is missing a material for the top section. Flats:CEIL3_5 was chosen to complete the definition. Front of Line #942 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #943 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #940 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #543 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #538 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #537 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #549 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #533 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Back of Line #541 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #531 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #956 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #957 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #958 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #685 is missing a material for the bottom section. Flats:FLOOR1_1 was chosen to complete the definition. Front of Line #684 is missing a material for the bottom section. Flats:FLOOR1_1 was chosen to complete the definition. Front of Line #674 is missing a material for the bottom section. Flats:FLOOR1_1 was chosen to complete the definition. Front of Line #720 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #720 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #721 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #721 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #718 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #718 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Back of Line #717 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #698 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #698 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #722 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #722 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #723 is missing a material for the bottom section. Flats:FLOOR0_6 was chosen to complete the definition. Front of Line #723 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #729 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #710 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #709 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #730 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #63 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #977 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #978 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #979 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #971 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #975 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #976 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #974 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #66 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #91 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #94 is missing a material for the bottom section. Flats:FLAT5 was chosen to complete the definition. Front of Line #139 is missing a material for the bottom section. Flats:FLOOR0_1 was chosen to complete the definition. Front of Line #138 is missing a material for the bottom section. Flats:FLOOR0_1 was chosen to complete the definition. Front of Line #614 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #614 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #616 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #616 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #566 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #566 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #548 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #548 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #617 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #617 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #615 is missing a material for the bottom section. Flats:FLOOR0_7 was chosen to complete the definition. Front of Line #615 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #1084 is missing a material for the top section. Flats:CEIL3_4 was chosen to complete the definition. Front of Line #495 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Back of Line #573 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #497 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #920 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #921 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #922 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #923 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #816 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Back of Line #851 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #809 is missing a material for the top section. Flats:FLAT23 was chosen to complete the definition. Front of Line #43 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #34 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #39 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #964 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #33 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #29 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #963 is missing a material for the bottom section. Flats:FLOOR6_1 was chosen to complete the definition. Front of Line #24 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #24 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #22 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #4 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #4 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #5 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #5 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #6 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #6 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #7 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #7 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #8 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #8 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #9 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #9 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #10 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #10 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #11 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #11 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #25 is missing a material for the bottom section. Flats:FLOOR0_5 was chosen to complete the definition. Front of Line #25 is missing a material for the top section. Flats:FLOOR4_8 was chosen to complete the definition. Front of Line #30 is missing a material for the top section. Flats:FLAT20 was chosen to complete the definition. Back of Line #35 is missing a material for the top section. Flats:FLAT20 was chosen to complete the definition. Front of Line #26 is missing a material for the top section. Flats:FLAT20 was chosen to complete the definition. Created a new 32.0 MB memory volume. Forced pause for 28 tics Map: Halls of the Damned (Uri: Maps:E2M6, warp: 6) - Author: id Software Game loaded [BindContext] Ammo (no keys) added 'startinf' failed 'startinf' failed Unloading game... Game ended [PackageLoader] Unloading 7 packages Z_Shutdown: Used 2 volumes, total 67108864 bytes. Restoring original display mode due to shutdown