Application path: /usr/bin/doomsday-2.1.0 Build: 2.1-Unstable [#2829] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 1, 0, 2829 ] Using user-selected WAD folder: ~/Documents/DOOM/DOOM Using user-selected package folder (including subfolders): ~/Documents/DOOM/addons Using user-selected package folder (including subfolders): ~/Documents/DOOM/addons/ com.hiriwa.dhmp.20180311 Using user-selected package folder (including subfolders): ~/Documents/DOOM/addons/ deng-dhtp-20171001 Using user-selected package folder (including subfolders): ~/Documents/DOOM/addons/ jdmu-doom-classic-20080930 Using user-selected package folder (including subfolders): ~/Documents/DOOM/addons/Abbspack Fullpack v7.1 (deus-ex fixed edition) Identified 299 data bundles in 0.0 seconds Executable: Doomsday Engine 2.1.0 [#2829] (Unstable 64-bit) Oct 1 2018 05:13:35 Command line options: 0: /usr/bin/doomsday [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)/net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack" [Joystick_Init] No joysticks found OpenGL 3.3 supported (Core) [Sys_GLInitialize] OpenGL information: Version: 3.3 (Core Profile) Mesa 18.0.5 Renderer: llvmpipe (LLVM 6.0, 256 bits) Vendor: VMware, Inc. Capabilities: Compressed texture formats: 10 Use texture compression: no Available texture units: 32 Variable texture anisotropy unavailable. Maximum texture size: 8192 Line width granularity: 0.1 Line width range: 1...255 OpenGL Extensions: AMD extensions: conservative_depth, draw_buffers_blend, seamless_cubemap_per_texture, shader_stencil_export, shader_trinary_minmax, vertex_shader_layer, vertex_shader_viewport_index ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, compressed_texture_pixel_storage, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_shader, framebuffer_object, framebuffer_sRGB, get_program_binary, get_texture_sub_image, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, occlusion_query2, pipeline_statistics_query, pixel_buffer_object, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex, robustness, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_bit_encoding, shader_objects, shader_stencil_export, shader_subroutine, shader_texture_lod, shading_language_420pack, shading_language_packing, stencil_texturing, sync, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression_rgtc, texture_cube_map_array, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array ATI extensions: blend_equation_separate, texture_float, texture_mirror_once EXT extensions: abgr, blend_equation_separate, draw_buffers2, draw_instanced, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_sRGB, packed_depth_stencil, packed_float, pixel_buffer_object, polygon_offset_clamp, provoking_vertex, shader_integer_mix, texture_array, texture_compression_dxt1, texture_compression_rgtc, texture_compression_s3tc, texture_integer, texture_mirror_clamp, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, vertex_array_bgra IBM extensions: multimode_draw_arrays KHR extensions: context_flush_control, debug, no_error MESA extensions: pack_invert, shader_integer_functions, texture_signed_rgba, ycbcr_texture NV extensions: conditional_render, depth_clamp, packed_depth_stencil OES extensions: EGL_image S3 extensions: s3tc [AudioSystem] Current soundfont set to: "/home/doom/.doomsday/runtime/cache/default.sf2" Audio configuration: CD: Disabled Music: SDLMixer::Music SFX: SDLMixer OpenGL 3.3 supported (Core) [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 13 servers from master [PackageLoader] Unloading 7 packages Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown