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SynjoDeonecros

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Username
SynjoDeonecros
Joined
2010 Aug 16
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Last Active
2010 Dec 8
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  • reg wrote: I've seen Snowberry + 1.8.6 package somewhere on NewDoom forums. So have I, but I haven't been able to get the link to work; it always times out on me. Is there another way of getting a Snowberry that is compatible with 1.8.6? I …
  • Now that isn't fair. And all of the resource packs I've found have the same problems; some of the monsters move around like possessed chess pieces, not like they should. There HAS to be a way to fix this in 1.8.6, because other than that issue, the …
  • DaniJ wrote: It can bar a couple of minor differences. You are having a problem because the newer version of that addon has been packaged for use with Snowberry, not Kickstart. Kickstart won't have a clue what to do with the files. Well, is…
  • Well, that sucks. I thought it was said that both v. 1.8.6 and v. 1.9 were able to accept and run the same addons?
  • DaniJ wrote: Sounds like your install directory has gotten in a mess if that is the case. Have a clean out and ensure you aren't running with parts of half-installed mods. I'm using the old 1.8.6 version, and I'm putting them in the proper …
  • Mochtroid-X wrote: For some reason they are not on Doomsday's addon page, but I managed to find a version of the JXRP via a torrent, but I'm probably not allowed to post that here since it also contained copies of all the games that Doomsday plays…
  • I found a few Wolfenstein 3D TCs someone made, specifically the AFAdoomer one, and I was wondering if I could use that in Doomsday. I already got the main Doomsday games and the Absolution TC, and I want to try to play Wolfenstein, too, so any way o…
  • doomiukko wrote: Imo it's ok mod. Actually there's nothing more than just Doom 3 monster models and sounds. Pistol and shotgun zombies, demon and ghost, imp, mancubus, revenant, world chainsaw and HUD fists are replaced. This mod make's playing l…
  • Psychikon wrote: SynjoDeonecros wrote: Hmm, well the Joypad option in the game's options has an option to set the x/y/z and rx/ry/rz axis to either turn, move, strafe, or look, but when I tried messing with them, they didn't work out, and now …
  • Psychikon wrote: SynjoDeonecros wrote: Okay. is there a way I can make the character move with the left analog and look around with the right analog? For some reason, the right analog isn't being recognized by the program, no matter what. …
  • Psychikon wrote: SynjoDeonecros wrote: For some reason, moving around doesn't want to work with my thing. I assigned the buttons to move up, down, left, and right on the d pad, but instead of doing so, it instead turns me around in place, so I…
  • DaniJ wrote: Have you enabled your joypad via the Doomsday control panel and configured the controls? For some reason, moving around doesn't want to work with my thing. I assigned the buttons to move up, down, left, and right on the d pad, …
  • Well, that sucks. I was really hoping to play Absolution. Why is it so hard to emulate Doom 64, anyway?
  • Is there any way of getting the old Absolution project to work on Doomsday? I have the second to last beta (1.8.6), and I tried putting the old Absolution into it, and while it started up fine, I somehow couldn't move other than turning left and rig…