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John

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John
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2013 Jun 10
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Jun 25, 16:55
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  • I had the same problem but I updated my 2007 version of DHMP to the 2018 version and this solved the chain-gun rendering problem for me.
  • I did a quick search of this site and found this but it is not the only thread addressing this problem, so, if it does not help try doing more searches of this site. http://talk.dengine.net/discussion/comment/16772#Comment_16772
  • Sigil v1.2 is being worked on now and one of the things on the agenda to do is to add the ded files for Doomsday. No doubt with Skyjake's sigil.ded it has made that part of the new version much easier. The present version of Sigil is 1.1.
  • I just finished the first episode of both the “Sigil_Compatabile.Wad” & the “Sigil.Wad” on both Risen 3D and the latest version of Doomsday, although I have not found all of the secrets yet. In this first level I did not see any differences bet…
  • I think the problem is that you are not using the best Wad file for Doomsday. If you had said E3M5 then you would have been using a Wad file that is designed to be compatible in ports like Doomsday. Basically the Wad file you are using has things …
  • I can confirm that "SIGIL_COMPAT.wad" works in the latest Doomsday and it seemed to be much better looking than in the latest version of Risen 3D for some reason. I have only played a few minutes of the first episode so maybe if I adjusted the li…
    in Sigil? Comment by John Jun 1, 05:30
  • Vermil wrote: » Yep, it seems that linetype doesn't work at all in the current version of Dday Heretic. It does work in Doom however. Reported: https://tracker.dengine.net/issues/2327 Are you sure that Doom II does not also have this …
  • FWIW: Chain gun rendering is still good in 3010 in both Doom I & II. Might try deleting "Persist.pack"?
  • John wrote: » The chain gun is properly rendered (not in HD of course) if I drop the jDoom Resource Pack (jdrp) file.box.jdrp. The Specific pk3 is jdrp-w-chaingun.1.01.pk3 – 4/4/07. These minor cosmetic alterations are not a problem for me. …
  • If you are having low FPS problems in Hexen substituting the Hexen_ds.pks Neural enhancement pack in place of an HD pack (e.g. the excellent Hexen Authentic Recourse Pack (XARP) v0.13) will give you about a 35+ FPS boost in framerate.
  • The chain gun is properly rendered (not in HD of course) if I drop the jDoom Resource Pack (jdrp) file.box.jdrp. The Specific pk3 is jdrp-w-chaingun.1.01.pk3 – 4/4/07. These minor cosmetic alterations are not a problem for me.
  • For what it is worth, I played Doom 1 and 2 first episodes with 38 add-ons and all seemed normal except the HUD Sprit for the Chain Gun (only the rotating barrels were visible, the actual gun holding the rotating barrels was almost completely absent…
  • Looks Very Good and could not be more original! If you wish a bit of a challenge using a Neural AI look at Doom64 Absolution (the stand-alone version) it has very pixelated textures and sprits. The Doom64 that can run under Doomsday had many HD …
  • One thing that can cause this is a font size setting of “medium or large” on your computer. Go to: Control Panel > Appearance & Personalization > Display > Now check what you have your font size set to. Default or 100% might…
  • zam0th wrote: » Just in case this helps the devs to understand the situation better: 0. turn "Show FPS" on; 1. load a level; 2. don't touch anything, just watch the FPS meter. You will see that at first FPS goes up to very high numbers (in m…
  • I too have had the same problem for a very long time, maybe 10 years or more. When people first complained about this graphics glitch DaniJ (I think) made changes that seemed to have fixed this for most people (apparently), but not on my machine.…
  • Build 2399 fixed my loading problem with all add-on packages loaded. Switching to SDL_Mixer fixed my sound problem. Thank you!!
  • I removed all add-on packages one at a time and when I removed Jdrp.box this allowed me to get into the beginning Doomsday loading screen. I then restored all of the other add-on packages except for Jdrp.box & I tried running Hexen & Her…
  • As stated in my original post when I go back to Build 2381 everything seems to work, but unlike Veirdo I just load the 2381 Build on top of the nonfunctioning (for me) Build 2387. However, this never works the first time as Doomsday.exe in the “b…
  • For what it is worth, years ago I saw this exact same behavior in Doom, namely monsters everywhere and then the next 2 or 3 rooms which should have been full of monsters were empty. I assumed it was a “work in progress” and soon would be fixed, so …
  • The new dhmp is certainly looking very good indeed, congratulations Kurikai! However, the orientation of some seems less than optimal. On the very first level of Doom 2 the armuorbonuses are all facing the wall and the stimpack is facing a support…
  • Does this thread help any? http://dengine.net/talk/discussion/2398/pwad-individual-warp-function/p1
  • I am using IE 11 but now that I know that Java is required that is the problem. I am not allowed to have the run-time client for Java on my Computer (or torrents and soon flash), if I wish to continue to use my home machine for any material from wo…
  • skyjake wrote: » Build 2269 is from 2.1, while 2270 is a build of 2.0. If you really want to downgrade, you first need to uninstall the previous version manually using the system Add or Remove Programs feature. Note that downgrading may cause p…
  • On my machine the path to game.dei is: C:\Users\Name\AppData\Local\Deng Team\Doomsday Engine\runtime\configs
  • On the Build Download page you might consider changing the "7" in "Windows 7" to all versions of Windows that are supported. At present, this may give the impression that Win 8 & 10 are not supported by Doomsday 2 (I don't think XP is supported…
  • As I mentioned above I was having the same problem with ".Box" for two of the packs (except for Hexen). But after Skyjake's fix they now work, however, I did have to deselect all of the individual ".pk3" files that composed these two ".box" packs i…
  • Thank you very much Skyjake! I found the new "Fast Monsters" option under "Gameplay Options" and it works GREAT!
  • I have used both of the last two builds of Doomsday 2 RC1 and they reconized Doom2.wad just fine. Where did you store the Doom2.wad? I put all my IWAD files in the Data Folder under Doomsday 2 where they were recognized without having to provi…
  • Bob Hoskins wrote: Hi all, Firstly, I'm using the latest #2247 build of Doomsday but I'm having problems getting the jDoom Resource Pack from the add-ons page to work. I have a folder containing the rest of my add-ons and they're working fin…