I knew when I asked this that there would be none for this engine but I can work out how to reproduce what I get from the program into dday. it's hard prototyping when you need to close down the program every time you make a small change.
now for your keyboard issue are you only using the keyboard if so then it's a keyboard issue it's self not the game as some keyboards wile pressing certain buttons will lock others. i have had this before. hope this helps.
well if it's an intel integrated gfx card you might want to stick to the older one as if what i found is correct you can only support games up to opengl 4.0 i think doomsday is on 4.2 so thats the main problem.
my laptop can't play a game because…
yo just wondering about the corvus arm and this applys to dday it's self but would it be possible to have the player arms stay on screen and switch to the weapons? i know it will be hard but i think that would be awesome.
but skyjake you are forgetting something. yes doom is not that complex but with better rendering we can get doomsday looking as good as the new doom but for doom, heretic, and hexen and that is worth doing to get the best the doom engine can get.
wile good not true to doom and not true to the original textures in terms of color and look but thanks for sharing Romankusant. also use the uac logo that the original games had as it fits better with doom.
awesome as always. even tho it's not suppose to have a draw string i think for the book of power enhancement it should have one that fits the color of the arrows it fires. i think that would look so cool.