I would like a similar feature so people can skip to the next episode in doom & heretic.
I enabled the cheat on both to do this, but i'm having a hard time to do the cheat, probably because there is some reserved key by dengine in multiplayer…
Something happened between the 2.1.0 official build and some of the latest 2.1.1 build.
The memory was going pretty high, 800MB + per instance.
I reverted to 2.1.0, and everything seems to be good. between 100-200 MB per instance, steady.
indeed it seems to be related to the lan discovery. I wasn't able to run the -noautodiscovery option on the client, but I isolated the server to another vlan, and with only the masterlist pushing the info, there was no lag.
i know when you run a server, if you add -userdir [folder] as a launch parameter, it will select this folder to put the savegame. I don't know if you can add this for when you launch your specific game from the gui.
I just tried on a windows 10 pc with the same config, and it seems to work perfectly with a random port.
So ... yeah I guess this is a bug that is affecting linux only.
edit : I opened this bug : https://tracker.dengine.net/issues/2277
I tried only 1 heretic server with port 43002, on my lan i see the server on port 43002, but on the master list, it's still on 13209 (default) port. I also tried to specify the port with my launch with "-port 43002" but it's still the same.
I added the userdir variable, they now have their own directory, but the result is the same.
When i enabled only 1 server at a time, i saw they were all being advertised on port 13209 on the master list. The weird thing is when I check the shell,…