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Darklight

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Darklight
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2014 Sep 29
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Dec 12, 19:36
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  • @DoomsdayNinja84 opinions ?
  • @Vermil perhaps its my dyslexia getting the better of me but I am having a lot of trouble doing this on doomsday the manual is not easy for me to follow and my brain going splat lol atm I am doing the lighting on the maps to get the maps compl…
  • @Vermil thats what I did wrong I assigned it to the mobj ID itself lol so I used Shotguy for example and I used alwayslit. the doomsday manual is not the most complete guide to this but I get the idea now. so I need to assign it to each sprit…
  • @Vermil I tried following the doomsday manual for doing the light but no guide for putting it on a mobj state and it keeps throwing up errors I guess im doing it completely wrong
  • @Vermil thank you
  • @Vermil so I would list SHOTGUY as the texture and use the offset to place it in the right place on the monster in Light decorations? I cant find anything on shinemaps in doomsday manual tho.
  • the more you play with Doomsday the more you realise its nothing like GZDOOM lol I got my eyes sprites ready to be setup but it only replaces the current monster sprite making him just a pair of glowing eyes lol so would I have to attach the ey…
  • @Vermil yea I am using doombuilder and lowering the sector brightness and adjusting lights accordingly. it takes time reloading the mod into doomsday and testing but the effect works well. il post some pics in a few days or release a demo map for y…
  • thank you very much that's useful , I didn't want to sacrifice a Doom weapon can we add an extra weapon to doomsday? or only replace ? I like the idea of a flare gun / limited ammo but I rather avoid a weapon type light source so probably go with a…
  • deus-ex wrote: » Brutal Doom has a built-in flashlight, but it requires a sourceport based on ZDOOM. yea gzdoom have a lot of flashlight mods, its nice for darker survival type maps I had an idea for some map edits and a flashlight only be…
  • Here it is guys !!! lets list the changes !! 1: Red blood have 2 new generators a die and a Blood 1 state 2:Green blood has a new generator 3:Blue Blood has a new generator OK so all blood red/green/blue have had the Blendrsub blood added as …
  • @deus-ex ok I tried adding some bouncing particles to my ded file but the physics behave to much like a bouncing rubber ball rather then a liquid ive tried all different values and it don't look right at all. il finish this stage of the mod and …
  • @deus-ex pro tip 1: when working with a lot of red blood colour new stages bright green so u can see it lol
  • @deus-ex yep looked at the JDRP I reworked that mod remember lol the particles in that mod are two different types there's the falling bouncing particles they just fall straight down bounce and vanish. then when you see the first tex06 line that's …
  • @deus-ex so how do u turn a bouncing particle into a splat ? just leaving it to tick out means u just got this ball of blood how u get it to leave a nice splatter?
  • @deus-ex I guess if I add Alt Rnd and made a particle that bounced with Vector Rnd and Speed Rnd with Radius Rnd I could make a splashing effect gonna have to be 25%-50% random tho as u need blood on the floor first before u can make a splash. ca…
  • deus-ex wrote: » Darklight wrote: » that made no sense to me bouncing blood. Why not? If the blood is happy and just having a good time, it starts to bounce around. Seriously though, spilling liquids will not simply stay flat when touc…
  • Progress report: since my last post I have combined blendrsub and the normal particles together making a nice effect of thinner and thicker blood in places. I have reworked the Blood Spray from the jdrp pack removed blendrsub , recoloured th…
  • @skyjake Wow amazing fix that will help a lot ! I’m gonna do some cleaning up on the mod for the next release atm there’s a lot of blood on damage but that was only so I see changes easily. Red blood just needs resizing it’s notably han…
  • @deus-ex I am making this for people here so opinions matter and I don't mind, as u said I can always make both options and as the mod develops there might be elements that people like from both mods and might work better together rather then separ…
  • @deus-ex ok back to the original particles removed the edited sprites from the pack. I made the green blood lighter see what u think it looks off to me. made a very quick cooling effect on the embers its very rough but just wana know is this what…
  • @deus-ex thanks I didn't resize anything on the barons blood was just getting the colour right but if u don't like the blendrsub il go back to the original I like the look of the red blood on blendrsub tho personal taste something I can always add …
  • deus-ex wrote: » Darklight wrote: » I have edited some of the final death sprites for some monsters and removed the pools of blood they rest in as the difference between my blood and the pool of blood was large I just did a few just to see wha…
  • so a update today nothing huge but I changed all the blood green/red/blue to blendrsub i like it be interesting to know what you think @DoomsdayNinja84 try this one also let me know which you prefer
  • yes there is someone did them once on this forum
  • Ok just letting you know I am making some progress I figured out eventually why Blood1 was applying to Barons /knights and cacodemon so now making some more blood generators to add to the gore which is this mod. experimenting with blendrsub atm c…
  • looked at the cacodemon 3d model and its blood got an idea might try out
  • @DoomsdayNinja84 glad your still around some feed back would be nice !! not sure if the sprites will be kept in this pack was just something I wanted to try see how it looked. the mod changed from Sprites to particles with Deus help and the idea …
  • so quick update I have edited some of the final death sprites for some monsters and removed the pools of blood they rest in as the difference between my blood and the pool of blood was large I just did a few just to see what people think?
  • @deus-ex thank you il take alook at those for examples and see what I can mess about with I was reading through https://manual.dengine.net/ded/generator and such and came across https://manual.dengine.net/ded/light and it does say sprite perhaps il…