ok, found out the reason, the build script is trying to pushd into the decotations folder, but does not exist. which then breaks the package building.
there are no decoratiosn yet, but a dead cacodemon, is a decoration, so i will create a dead ca…
thanks, for som reason it's adding the building scripts into the pack, but i dont' know why, it's not on mine. in the terminal can you type "apt install tree" then run "tree on the root dhmp folder? then paste the output on pastebin?
Files from the dhtp are not in a format useful for any doom engines.
There is a build script that put's all the textures and flats and shinemaps(what you are missing) into locations that each engine expects.
I use Ubuntu, therefore i wrote the b…
Did you follow the build instructions?
Though you will need windows subsystem for linux
Then run bash and run the build script in bash
On the dhtp page click the "for…
As you can see in the dhtp github src, the folder layout is different than the folder layout of doom engines
If you have a separate folder for brutal doom, the script the compiles the pacakges sorts textures into the correct location.
So you can c…
krazlegan wrote: »
KuriKai wrote: »
Have you guys setup a fork of the dhtp on github yet to upload your textures to so I can pull them into the dhtp
How do I do that?
I have created an account on GitHub, and access the DHTP GitHub…
Switches are available here to use
Maybe other things like lights could be posted so they are easy to reuse?
Have you guys setup a fork of the dhtp on gi…
Easiest way for me is if people make a fork of the dhtp on github then add their textures to their fork, then request a pull so I can pull it into the DHTP and release a new pack, also allows me to track who made what
Hey, good job on those textures, do you also have bstone2?
What licence do you have with it?
may I suggest...
"You MAY use/edit Clemens 's Textures and Flats for any use you see fit ONLY IF you give credit."
as this will allow peo…
yeah all models use doomsdays default particles at the moment, we are waiting the particles being upgraded to the new renderer.
Nah that error is just me leaving in a test line. will not be in the next release.
doom removes the barrel sprite/mod…
The explosions are in the model, but an issue with the priority of the rendering passes meant that the explosion animation never happened
I have fixed this and uploaded pushed a new version to github
We have now released a new version of the Doom High-res Model pack for The Doomsday Engine
Grab it here https://github.com/KuriKai/dhmp
DHMP is now in one selectable pack that selects all the models(26) by default