Prototype stage
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt. <a href="http://dengine.net/blog/2016/02/prototype-stage/" target="_blank">Read Full Article</a> </div> <br /> I'm still focusing squarely on finishing a fully functional first iteration of the new Home UI, and it is coming along nicely. Here's a brief glimpse of how things are looking currently (click for an animated gif):
Basic tasks like selecting a game or a saved game are working, and I have a list of the multiplayer games up as well. Main focus is now on the Packages tab, where I've revamped the list's appearance. The next step is to implement some additional features for managing packages, like sorting, filtering and searching. After that the only thing that's needed is a ... </div>
Basic tasks like selecting a game or a saved game are working, and I have a list of the multiplayer games up as well. Main focus is now on the Packages tab, where I've revamped the list's appearance. The next step is to implement some additional features for managing packages, like sorting, filtering and searching. After that the only thing that's needed is a ... </div>
Comments
Also, soon it will be possible to mark packages as hidden and have them be loaded automatically in case they are required, for instance for packages containing common resources for many models.