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        <title>News — dengine Forums</title>
        <link>https://talk.dengine.net/</link>
        <pubDate>Mon, 15 Jun 2026 21:42:38 +0000</pubDate>
        <language>en</language>
            <description>News — dengine Forums</description>
    <atom:link href="https://talk.dengine.net/categories/news/feed.rss" rel="self" type="application/rss+xml"/>
    <item>
        <title>The Switchover – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2873/the-switchover-doomsday-blog</link>
        <pubDate>Tue, 22 Dec 2020 19:49:39 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2873@/discussions</guid>
        <description><![CDATA[
                <div><strong>The Switchover – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="https://blog.dengine.net/2020/12/the-switchover/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.3.1 released – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2888/doomsday-2-3-1-released-doomsday-blog</link>
        <pubDate>Fri, 05 Feb 2021 07:29:04 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2888@/discussions</guid>
        <description><![CDATA[
                <div><strong>Doomsday 2.3.1 released – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="https://blog.dengine.net/2021/02/doomsday-2-3-1-released/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Wonders and Mysteries of the M1 – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2882/wonders-and-mysteries-of-the-m1-doomsday-blog</link>
        <pubDate>Sat, 09 Jan 2021 07:58:55 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2882@/discussions</guid>
        <description><![CDATA[
                <div><strong>Wonders and Mysteries of the M1 – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2021/01/wonders-and-mysteries-of-the-m1/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.3 released – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2879/doomsday-2-3-released-doomsday-blog</link>
        <pubDate>Wed, 30 Dec 2020 10:07:22 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2879@/discussions</guid>
        <description><![CDATA[
                <div><strong>Doomsday 2.3 released – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="https://blog.dengine.net/2020/12/doomsday-2-3-released/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Build 3649 — almost final stable 2.3</title>
        <link>https://talk.dengine.net/discussion/2878/build-3649-almost-final-stable-2-3</link>
        <pubDate>Tue, 29 Dec 2020 12:10:51 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2878@/discussions</guid>
        <description><![CDATA[As luck would have it, after changing the release type to stable I still noticed that deep water in TNT MAP02 is broken again. I'll fix it and make another build tomorrow. So build 3650 should be the <i>final</i> stable 2.3 release.<br /><br />
Otherwise build 3649 seems fine, though.]]>
        </description>
    </item>
    <item>
        <title>A lighthouse in the storm – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2793/a-lighthouse-in-the-storm-doomsday-blog</link>
        <pubDate>Tue, 28 Jan 2020 20:53:17 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2793@/discussions</guid>
        <description><![CDATA[
                <div><img src="http://blog.dengine.net/wp-content/uploads/2020/01/lighthouse-in-a-stormy-sea-825x510.jpg" alt="image" /><strong>A lighthouse in the storm – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2020/01/a-lighthouse-in-the-storm/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.2 released – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2768/doomsday-2-2-released-doomsday-blog</link>
        <pubDate>Wed, 18 Dec 2019 14:30:52 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2768@/discussions</guid>
        <description><![CDATA[
                <div><strong>Doomsday 2.2 released – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2019/12/doomsday-2-2-released/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>What’s new in 2.2 – Doomsday Blog</title>
        <link>https://talk.dengine.net/discussion/2760/what-s-new-in-2-2-doomsday-blog</link>
        <pubDate>Fri, 06 Dec 2019 02:53:07 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2760@/discussions</guid>
        <description><![CDATA[
                <div><strong>What’s new in 2.2 – Doomsday Blog</strong>
                   <p>Doomsday Blog</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2019/12/whats-new-in-2-2/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.1 released</title>
        <link>https://talk.dengine.net/discussion/2646/doomsday-2-1-released</link>
        <pubDate>Wed, 12 Dec 2018 05:44:28 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2646@/discussions</guid>
        <description><![CDATA[
                <div><img src="http://blog.dengine.net/wp-content/uploads/2018/12/doom_25.png" alt="image" /><strong>Doomsday 2.1 released</strong>
                   <p>Doomsday 2.1 has been released (build 2900), coinciding with the 25th anniversary of DOOM! This version contains several improvements for an all-around nicer experience: Graphics optimization. Whil…</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2018/12/doomsday-2-1-released/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>What’s new in 2.1</title>
        <link>https://talk.dengine.net/discussion/2626/what-s-new-in-2-1</link>
        <pubDate>Mon, 26 Nov 2018 14:16:43 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2626@/discussions</guid>
        <description><![CDATA[                <div><strong>What’s new in 2.1</strong>
                   <p>Version 2.1 is now feature complete. While I originally hoped to focus on multiplayer-related enhancements in this release, it turned out a little differently. Roughly speaking the first half of 20…</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2018/11/whats-new-in-2-1/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Focus adjustments</title>
        <link>https://talk.dengine.net/discussion/2224/focus-adjustments</link>
        <pubDate>Fri, 01 Apr 2016 08:05:29 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2224@/discussions</guid>
        <description><![CDATA[&lt;div id="bridgedd"&gt; &lt;div class="excerpt-title"&gt;This is a blog excerpt.  &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fblog%2F2016%2F04%2Ffocus-adjustments%2F%26quot">http://dengine.net/blog/2016/04/focus-adjustments/&amp;quot</a>; target="_blank"&gt;Read Full Article&lt;/a&gt; &lt;/div&gt; &lt;br /&gt; I took a good look at the project roadmap in the Tracker and decided it was time to do some spring cleaning.<br />
I've now updated the plan for the 2.x releases so that each version has a specific focus. For instance, the 2.0 release will focus on the Home UI and basic package management, and the 2.1 release will focus on multiplayer improvements.<br />
While the roadmap is just a plan and plans may always change, defining a clear focus area for each version will help in pushing things forward. Not doing this would mean that each release has the risk of ballooning ... &lt;/div&gt;]]>
        </description>
    </item>
    <item>
        <title>2.1 Unstable [#2769] for Windows?</title>
        <link>https://talk.dengine.net/discussion/2570/2-1-unstable-2769-for-windows</link>
        <pubDate>Sat, 04 Aug 2018 14:27:11 +0000</pubDate>
        <category>News</category>
        <dc:creator>wyland</dc:creator>
        <guid isPermaLink="false">2570@/discussions</guid>
        <description><![CDATA[Why is there no Windows version?]]>
        </description>
    </item>
    <item>
        <title>Further rendering explorations – Part 3</title>
        <link>https://talk.dengine.net/discussion/2566/further-rendering-explorations-part-3</link>
        <pubDate>Fri, 27 Jul 2018 06:12:13 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2566@/discussions</guid>
        <description><![CDATA[
                <div><img src="http://blog.dengine.net/wp-content/uploads/2018/07/e2m2.jpg" alt="image" /><strong>Further rendering explorations – Part 3</strong>
                   <p>This is the final installment of a short series of posts detailing what I’ve learned while exploring the possible directions that a redesigned Doomsday renderer could take. This post is about…</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2018/07/further-rendering-explorations-part-3/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Further rendering explorations – Part 2</title>
        <link>https://talk.dengine.net/discussion/2559/further-rendering-explorations-part-2</link>
        <pubDate>Mon, 16 Jul 2018 23:37:09 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2559@/discussions</guid>
        <description><![CDATA[
                <div><img src="http://blog.dengine.net/wp-content/uploads/2018/06/pbr1.png" alt="image" /><strong>Further rendering explorations – Part 2</strong>
                   <p>During the spring I’ve been exploring the possibilities and potential directions that a completely redesigned renderer could take. Continuing from part one, this post contains more of the res…</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2018/07/further-rendering-explorations-part-2/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Further rendering explorations – Part 1</title>
        <link>https://talk.dengine.net/discussion/2558/further-rendering-explorations-part-1</link>
        <pubDate>Sat, 07 Jul 2018 05:05:47 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2558@/discussions</guid>
        <description><![CDATA[
                <div><img src="http://blog.dengine.net/wp-content/uploads/2018/06/test_gloom.png" alt="image" /><strong>Further rendering explorations – Part 1</strong>
                   <p>When it comes to graphics, things sure have changed since the beginning of the project. Back in the day — almost 20 (!) years ago — GPUs were relatively slow, you had a few MBs of VRAM, and screen …</p>
                   <p><a rel="nofollow" href="http://blog.dengine.net/2018/06/further-rendering-explorations-part-1/">Read the full story here</a></p>
                   <div></div>
                </div>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.0 RC2</title>
        <link>https://talk.dengine.net/discussion/2381/doomsday-2-0-rc2</link>
        <pubDate>Wed, 08 Mar 2017 20:35:03 +0000</pubDate>
        <category>News</category>
        <dc:creator>dengine.net</dc:creator>
        <guid isPermaLink="false">2381@/discussions</guid>
        <description><![CDATA[            <div><strong>Doomsday 2.0 RC2</strong>
               <p>The second release candidate is available: build 2257. This build has a number of bugfixes and minor improvements, particularly when it comes to loading and unloading data files. Some of the fixes …</p>
               <p><a rel="nofollow" href="http://dengine.net/blog/2017/03/doomsday-2-0-rc2/">Read the full story here</a></p>
               <div></div>
            </div>]]>
        </description>
    </item>
    <item>
        <title>Welcome to Doomsday Engine Talk — forums migrated</title>
        <link>https://talk.dengine.net/discussion/2376/welcome-to-doomsday-engine-talk-forums-migrated</link>
        <pubDate>Mon, 06 Mar 2017 06:03:18 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2376@/discussions</guid>
        <description><![CDATA[The dengine.net discussion forums have been migrated to a new platform. The old one, phpBB, was starting to really show its age and complexity so I made the decision to move to a <a href="/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fvanillaforums.com%2Fen%2Ffeatures%2F" rel="nofollow">better and faster one</a>. This should improve your experience here significantly:<br /><ul><li>Pages load faster and many operations, like posting a new message, happen without page reloads.</li>
<li>When writing posts and comments, drafts get autosaved so you don't ever lose your message (this actually happened to me several times with phpBB).</li>
<li>There are a lot of nice design touches like autoexpanding text entry boxes.</li>
<li>It is officially supported by the web hosting company, so I don't have to waste my time manually applying security updates, etc.</li>
</ul><br />
All of the old posts and user accounts have been migrated from the old forums. You may need to upload a new avatar image, though. Any URLs pointing to the old forums were redirected to the corresponding place in the new ones.<br /><br />
Over the coming days I will still be doing some fine-tuning. For instance, the mobile theme hasn't been customized yet with an appropriate color palette for the site. Let me know if you find anything that looks broken or illegible!]]>
        </description>
    </item>
    <item>
        <title>Doomsday 2.0 RC1</title>
        <link>https://talk.dengine.net/discussion/2372/doomsday-2-0-rc1</link>
        <pubDate>Thu, 02 Mar 2017 11:17:19 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2372@/discussions</guid>
        <description><![CDATA[&lt;div id="bridgedd"&gt; &lt;div class="excerpt-title"&gt;This is a blog excerpt.  &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fblog%2F2017%2F03%2Fdoomsday-2-0-rc1%2F%26quot">http://dengine.net/blog/2017/03/doomsday-2-0-rc1/&amp;quot</a>; target="_blank"&gt;Read Full Article&lt;/a&gt; &lt;/div&gt; &lt;br /&gt; Build 2250 is the first Release Candidate for 2.0.<br />
The full release notes will be available later, but the short version is that 2.0 introduces two big changes in how Doomsday works:<br /><br />
The Snowberry front-end application has been replaced with a new Home screen within Doomsday itself.<br />
Doomsday has gained more understanding of various data file formats, resource packs, and add-ons so that it can load them without assistance from a front-end app. This Packages system has wide effects inside the engine, influencing game session configuration, savegames, multiplayer games, and the UI.<br /><br />
The updated Readme covers most of the new stuff, so that is ... &lt;/div&gt;]]>
        </description>
    </item>
    <item>
        <title>Consolidation</title>
        <link>https://talk.dengine.net/discussion/2115/consolidation</link>
        <pubDate>Fri, 13 Nov 2015 21:34:58 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2115@/discussions</guid>
        <description><![CDATA[&lt;div id="bridgedd"&gt; &lt;div class="excerpt-title"&gt;This is a blog excerpt.  &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fwww.dengine.net%2Fblog%2F2015%2F11%2Fconsolidation%2F%26quot">http://www.dengine.net/blog/2015/11/consolidation/&amp;quot</a>; target="_blank"&gt;Read Full Article&lt;/a&gt; &lt;/div&gt; &lt;br /&gt; &lt;p&gt;You may recall that last year, I &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fforums%2Fviewtopic.php%3Ff%3D24%26t%3D1799%23topic%22%3Edecided">http://dengine.net/forums/viewtopic.php?f=24&amp;t=1799#topic"&gt;decided</a> to move&lt;/a&gt; my developer blog posts from the forums onto a separate blog. A number of other Doomsday web resources have also been sprouting outside dengine.net (like the &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftracker.dengine.net%22%3Ebug">http://tracker.dengine.net"&gt;bug</a> tracker&lt;/a&gt; and &lt;a href="<a rel="nofollow" href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fsource.dengine.net%2Fcodex%22%3Ecommit">http://source.dengine.net/codex"&gt;commit</a> tag index&lt;/a&gt;). When it came time to renew hosting of the website, I came to realize that it was time to sort out this situation and commit to the idea of a consolidated web presence for Doomsday — this was the motivation for moving to a domain of our own in the first place.&lt;/p&gt;<br />
&lt;p&gt;&lt;br /&gt; &lt;/div&gt;]]>
        </description>
    </item>
    <item>
        <title>Upcoming server move</title>
        <link>https://talk.dengine.net/discussion/2106/upcoming-server-move</link>
        <pubDate>Tue, 20 Oct 2015 14:56:56 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2106@/discussions</guid>
        <description><![CDATA[<b>Update:</b> The move has been completed.<br /><br />
The dengine.net website will be moving to another server sometime before the end of this month, i.e., within the next two weeks. The website will be down for a couple of days during this time. We will be using Twitter (<a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftwitter.com%2Fdengteam" rel="nofollow">@dengteam</a>) to give status reports during the downtime.<br /><br />
The project's SourceForge page (where we currently host file downloads) and the bug tracker are unaffected by the move. While the built-in autoupdater will not work during the downtime, the latest builds will be available directly from the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fcode.iki.fi%2Fbuilds%2F" rel="nofollow">Autobuilder</a>.]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.15 Released</title>
        <link>https://talk.dengine.net/discussion/2021/doomsday-1-15-released</link>
        <pubDate>Sat, 06 Jun 2015 10:35:32 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2021@/discussions</guid>
        <description><![CDATA[The <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1616" rel="nofollow">stable version 1.15</a> (build #1616) is now available.<br /><br />
Highlights of this release:
<ul><li><b>Custom episodes.</b> Episode (DED) definitions specify the structure of game episodes (including hubs) enabling entirely new episodes and modifying the originals.</li>
<li><b>MAPINFO support.</b> MAPINFO (Hexen) definitions are now supported in Doom and Heretic, too. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect).</li>
<li><b>Improved BSP builder.</b> Better performance and more robust interpretation of Doom map hacks.</li>
<li><b>Adjustable pixel density.</b> If your GPU is on the slower side, you can improve performance by reducing game view resolution. The rest of the UI remains sharp since the display mode isn't changed. As a bonus, you can also achieve a nice nostalgic aesthetic similar to the original Doom on a VGA display.</li>
<li><b>UI improvements.</b> Refinement of the Doomsday UI continues: the tutorial has been made a little nicer, savegames can be deleted via the Home/taskbar savegame selection menu, alert notifications are hidden automatically after a couple of minutes (so you don't have to keep looking at the yellow triangle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays.</li>
<li><b>Set IWAD folder in the Home screen.</b> Allows starting Doomsday without the front-end or any command line options. We are not ready to remove the frontend altogether, since you still can't select add-ons or resource packs via the GUI, but this is significant progress toward an independent Doomsday.</li>
<li><b>Bug fixes.</b> Many bugs have been fixed, for example Hexen savegame problems. See the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDetailed_list_of_changes_in_Doomsday_version_1.15" rel="nofollow">Detailed notes</a> to see a summary of the fixes.</li>
<li><b>Dependencies.</b> Many of the libraries Doomsday is built on have been updated. Qt 5, SDL 2, and C++11 provide new and improved functionality that runs better on modern operating systems.</li>
</ul><br />
See the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DVersion_1.15" rel="nofollow">release notes</a> for screenshots and more information about what has changed since the previous stable release. There's plenty that has changed under the hood, too.<br /><br />
When you encounter bugs please submit them to the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftracker.skyjake.fi%2Fprojects%2Fdeng%2F" rel="nofollow">Doomsday Engine Tracker</a>. Downloads and other links are available on the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net" rel="nofollow">dengine.net front page</a>.<br /><br />
- Deng Team]]>
        </description>
    </item>
    <item>
        <title>1.15 Release Candidate 2</title>
        <link>https://talk.dengine.net/discussion/2015/1-15-release-candidate-2</link>
        <pubDate>Tue, 26 May 2015 12:50:05 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2015@/discussions</guid>
        <description><![CDATA[We discovered a couple of issues with 1.15 RC1, so here is a new release candidate: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1606" rel="nofollow">1.15 RC2 (build 1606)</a><br /><br />
Changes in RC2:
<ul><li>Fixed a possible (rare) crash when exiting a map.</li>
<li>Fixed a possible crash in the 64-bit version (OS X and Linux) when binding input controls in the game menu.</li>
<li>Hexen: Death Wyvern no longer gets stuck in the central pillar of its cave.</li>
<li>Hexen: Death Wyvern's fire now appears more glowing and less solid.</li>
<li>Hexen: Added a subtle light source on an important secret door.</li>
<li>No longer shut down the engine when an XG plane mover related error occurs.</li>
<li>Windows: The obsolete <i>wadmapconverter.dll</i> is removed by the installer.</li>
</ul><br />
Please report bugs in the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftracker.skyjake.fi%2Fprojects%2Fdeng" rel="nofollow">Tracker</a>. When reporting bugs, don't forget to mention "1.15 RC2" in the description. Depending on the urgency of discovered issues, we'll evaluate if they will get fixed in new RCs or later patch builds.<br /><br />
You can read more about Doomsday 1.15 (and RC1) in the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fforums%2Fviewtopic.php%3Ff%3D4%26t%3D2009%23topic" rel="nofollow">previous news post</a>.]]>
        </description>
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    <item>
        <title>1.15 Release Candidate 1</title>
        <link>https://talk.dengine.net/discussion/2009/1-15-release-candidate-1</link>
        <pubDate>Mon, 18 May 2015 20:13:53 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">2009@/discussions</guid>
        <description><![CDATA[We have now finished all the work planned for version 1.15. The headline features for this release will be customizable episode structure for games, Hexen-style MAPINFO support for Doom and Heretic, improvements in the BSP builder, adjustable pixel density in the renderer, various UI improvements (including OS X retina support), and plenty of bug fixes.<br /><br /><a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1598" rel="nofollow">1.15 RC1 (build 1598)</a> is now available for downloading. We're still putting together the full release notes, however you may already find them here: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.15" rel="nofollow">Release notes for 1.15.0</a>.<br /><br />
You may recall that during past years we've had a "Candidate phase" during which we've tried to focus on bug fixes. We're changing things up this time, and have decided to go with a more traditional Release Candidate model. In other words, we've already been through a couple months of bug fixing, and the first release candidate is roughly equivalent to the past Stable .0 releases.<br /><br />
If serious game-breaking issues (for example crashes or savegame problems) are discovered in RC1, we will put together further RC builds. Otherwise there will no further RCs, and we will just make a new build designated Stable (with any minor finishing touches as needed).<br /><br />
So please go <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1598" rel="nofollow">play the RC</a> and report bugs in the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftracker.skyjake.fi%2Fprojects%2Fdeng" rel="nofollow">Tracker</a>! When reporting bugs, don't forget to mention "1.15 RC1" in the description. Depending on the urgency of discovered issues, we'll evaluate if they will get fixed in new RCs or later patch builds.<br /><br /><b>Moving forward</b><br /><br />
Finally, a few words about the next steps for the project. Work will continue on two major branches:
<ul><li>The plan is to begin making automated (although infrequent) builds from the "stable" branch to produce patches for 1.15. The goal for these patches is to improve stability and fix any incorrect behavior. No new features will be added.</li>
<li>The real focus will be on the "master" branch, which will continue forward with new unstable builds. The version number for these will be 2.0. The biggest reason for incrementing the major version number is that the Snowberry frontend will be retired, and the engine will gain basic add-on management functionality in the Home screen.</li>
</ul><br />
Once the 2.0 unstable builds really get underway we can share more details about the transition to a standalone app. However, be prepared that some add-on functionality will be unavailable in upcoming unstable builds.]]>
        </description>
    </item>
    <item>
        <title>Dry Spell</title>
        <link>https://talk.dengine.net/discussion/1973/dry-spell</link>
        <pubDate>Wed, 25 Feb 2015 17:29:14 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1973@/discussions</guid>
        <description><![CDATA[Work continues to ship the stable version of 1.15.<br /><br />
Last week I wrote a <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fetc.skyjake.fi%2F2015%2F02%2Fwhen-its-done%2F" rel="nofollow">blog post</a> that explores some of the reasons behind the recent lack of new stable releases and patches. Summarizing, during the three-month stable release cycles there was always a certain amount of pressure on us to deliver the planned set of features. With Doomsday being a hobby project, eventually this generated enough negative energy that we had to reconsider some of our practices.<br /><br />
In plain language, we can't promise to deliver features on a specific date when there is no guarantee that time or energy is available for working on the project. While implicitly this has always been the intention, our release process didn't fully support it.<br /><br />
Thus we've hit the reset button and are reconsidering how releases will be made in the future. The appropriate model should be such that we can work on things that motivate us — this keeps the project moving forward — while bug fixes and other patches still get released regularly.<br /><br />
In practice, we are planning to use the autobuilder to make monthly patch builds for the stable version (when fixes are available). The increased granularity of stable versions also allows releasing code in smaller chunks, so that the stable branch isn't compromised by huge amounts of new code at once. Finally, further automating the stable releasing will improve our motivation to put effort into bug fixing since patches will be made available effortlessly — making patches is somewhat of a chore after the stable branch has had time to diverge from the latest work.<br /><br />
After 1.15.0 has been dealt with, expect us to make fewer promises about what will be included in the next release. New features will be released when they're done. However, there will be a larger number of small stable (patch) releases.]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14.5 Released</title>
        <link>https://talk.dengine.net/discussion/1831/doomsday-1-14-5-released</link>
        <pubDate>Thu, 19 Jun 2014 16:53:57 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1831@/discussions</guid>
        <description><![CDATA[A new patch for 1.14 was released today. This one fixes an autosave related bug in Hexen and a minor issue in Doom.<br /><br />
Download: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1265" rel="nofollow">build1265</a> | <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.5" rel="nofollow">Release notes for 1.14.5</a>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14.4 Released</title>
        <link>https://talk.dengine.net/discussion/1792/doomsday-1-14-4-released</link>
        <pubDate>Sat, 24 May 2014 21:28:40 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1792@/discussions</guid>
        <description><![CDATA[We've released another patch for 1.14. This one <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.4" rel="nofollow">addresses a couple of regressions</a> in Hexen that potentially prevent one from completing the game. Updating is recommended especially if you play Hexen.<br /><br />
Download: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1239" rel="nofollow">build1239</a> | <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.4" rel="nofollow">Release notes for 1.14.4</a>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14.3 Released</title>
        <link>https://talk.dengine.net/discussion/1784/doomsday-1-14-3-released</link>
        <pubDate>Thu, 15 May 2014 10:10:12 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1784@/discussions</guid>
        <description><![CDATA[Another small patch for 1.14 is now available. Version <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.3" rel="nofollow">1.14.3</a> fixes a game saving error where one would sometimes get a message about a file that "already exists". This was caused by a bug in a previously unused part of code in the Doomsday file system.<br /><br />
Download: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1230" rel="nofollow">build1230</a> | <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.3" rel="nofollow">Release notes for 1.14.3</a>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14.2 Released</title>
        <link>https://talk.dengine.net/discussion/1777/doomsday-1-14-2-released</link>
        <pubDate>Wed, 07 May 2014 14:59:38 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1777@/discussions</guid>
        <description><![CDATA[We have released version <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.2" rel="nofollow">1.14.2</a> with a couple of important bug fixes:
<ul><li>Hexen: Saving the game causes the maps in the hub to reset, resulting in invalid game world state</li>
<li>Doom 2: Crash playing sci2.wad MAP13</li>
<li>Better compatibility with vanilla Doom renderer: dynamic map-hacks dependent on non-neighbor planes</li>
<li>Doomsday crashes after starting install of update (although installer is still run)</li>
<li>OS X: Warning message about failure to load example plugin</li>
</ul>
Download: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1222" rel="nofollow">build1222</a> | <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.2" rel="nofollow">Release notes for 1.14.2</a>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14.1 Released</title>
        <link>https://talk.dengine.net/discussion/1763/doomsday-1-14-1-released</link>
        <pubDate>Sun, 27 Apr 2014 11:03:20 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1763@/discussions</guid>
        <description><![CDATA[We have released version <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.1" rel="nofollow">1.14.1</a> that improves stability and fixes several bugs in the renderer, UI, multiplayer, and games:
<ul><li>Particles shut off shortly after level start</li>
<li>Flickering light decoration on moving platform</li>
<li>Letterboxed/pillarboxed drawing of the game is broken</li>
<li>Heretic ghost mummies' floating spirits not disappearing after death</li>
<li>Gracefully abort if OpenGL version isn't sufficient</li>
<li>Shift key state not recognized by bindings when typing in console</li>
<li>Invalid time shown in Updater settings dialog</li>
<li>Multiplayer weapons aren't remaining in play</li>
<li>Error when running doomsday-host</li>
<li>Doom: Invulnerability effect not cleared between maps</li>
<li>Hexen Deathkings: New game crash while viewing ending</li>
<li>Crash at startup when log level is set to verbose or extra verbose</li>
<li>Snowberry: Obsolete log verbosity options</li>
<li>Renderer optimization: Line side surface decoration updating following plane move</li>
</ul>
Download: <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1212" rel="nofollow">build1212</a> | <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DDoomsday_version_1.14.1" rel="nofollow">Release notes for 1.14.1</a>]]>
        </description>
    </item>
    <item>
        <title>Doomsday 1.14 Released</title>
        <link>https://talk.dengine.net/discussion/1746/doomsday-1-14-released</link>
        <pubDate>Wed, 16 Apr 2014 22:01:44 +0000</pubDate>
        <category>News</category>
        <dc:creator>skyjake</dc:creator>
        <guid isPermaLink="false">1746@/discussions</guid>
        <description><![CDATA[The <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fbuild1201" rel="nofollow">stable version 1.14</a> (build #1201) is now available.<br /><br />
In this release we've focused on several UI improvements, particularly related to client-side multiplayer UI. We have also improved the management of savegames so that you can access them at any time — even from the Home screen when no game is loaded. See the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net%2Fdew%2Findex.php%3Ftitle%3DVersion_1.14" rel="nofollow">release notes</a> for screenshots and more information about what has changed since the previous stable release.<br /><ul><li>When you encounter bugs please submit them to the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Ftracker.skyjake.fi%2Fprojects%2Fdeng%2F" rel="nofollow">Doomsday Engine Tracker</a>.</li>
<li>Downloads and other links are available on the <a href="/home/leaving?allowTrusted=1&amp;target=http%3A%2F%2Fdengine.net" rel="nofollow">dengine.net front page</a>.</li>
</ul>
- Deng Team]]>
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