Application path: C:\Users\Hafiz_000\Desktop\Game\DME\bin\Doomsday.exe Build: 2.0.3-Stable [#2464] Created a new 32.0 MB memory volume. Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using GOG.com WAD folder: C:\Users\Hafiz_000\Desktop\Game\Final DOOM Using GOG.com WAD folder: C:\Users\Hafiz_000\Desktop\Game\Final DOOM\Plutonia Using GOG.com WAD folder: C:\Users\Hafiz_000\Desktop\Game\Final DOOM\TNT Identified 284 data bundles in 0.0 seconds Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2464) Oct 1 2017 03:17:16 Command line options: 0: C:\Users\Hafiz_000\Desktop\Game\DME\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" OpenGL 2.1 supported [Sys_GLInitialize] OpenGL information: Version: 4.4.0 - Build 21.20.16.4528 Renderer: Intel(R) HD Graphics 500 Vendor: Intel Capabilities: Compressed texture formats: 48 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.0078125 Line width range: 0.0078125...30.9922 OpenGL Extensions: 3DFX extensions: texture_compression_FXT1 AMD extensions: depth_clamp_separate, vertex_shader_layer, vertex_shader_viewport_index ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, robustness_isolation, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack, shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: separate_stencil EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color, separate_specular_color, shader_framebuffer_fetch, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, timer_query, transform_feedback IBM extensions: texture_mirrored_repeat INTEL extensions: conservative_rasterization, fragment_shader_ordering, framebuffer_CMAA, map_texture, multi_rate_fragment_shader, performance_query KHR extensions: blend_equation_advanced, blend_equation_advanced_coherent, debug, texture_compression_astc_hdr, texture_compression_astc_ldr NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod SUN extensions: multi_draw_arrays WGL extensions: ARB_buffer_region, ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2 WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 [AudioSystem] Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD OpenGL 2.1 supported [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically Starting tutorial (not shown before)