Application path: C:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe Build: 2.0.3-Stable [#2464] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 0, 3, 2464 ] Using user-selected WAD folder: C:\Users\Manuel\Documents\Peliculas, Anime y Videojuegos\DOS Identified 286 data bundles in 0.0 seconds Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2464) Oct 1 2017 03:17:16 Command line options: 0: C:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" OpenGL 2.1 supported [Sys_GLInitialize] OpenGL information: Version: 4.0.0 - Build 10.18.10.4358 Renderer: Intel(R) HD Graphics Vendor: Intel Capabilities: Compressed texture formats: 20 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.5 Line width range: 0...6.99219 OpenGL Extensions: 3DFX extensions: texture_compression_FXT1 ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth, copy_buffer, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, robustness, sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_objects, shader_precision, shader_subroutine, shading_language_100, shading_language_420pack, shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_multisample, texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage, texture_storage_multisample, texture_swizzle, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: separate_stencil EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, transform_feedback IBM extensions: texture_mirrored_repeat INTEL extensions: map_texture, performance_queries, performance_query KHR extensions: blend_equation_advanced, debug NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod SUN extensions: multi_draw_arrays WGL extensions: ARB_buffer_region, ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, NV_DX_interop WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 [AudioSystem] Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD OpenGL 2.1 supported [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 8 servers from master Loading game "Heretic: Shadow of the Serpent Riders"... Path "auto" now mapped to "data\jheretic\auto" Path "auto" now mapped to "defs\jheretic\auto" Loading IWAD file archive entry "heretic/HERETIC.WAD" (as vanilla) IWAD file archive entry "heretic/HERETIC.WAD" from archive in "C:\Users\Manuel\Documents\Peliculas, Anime y Videojuegos\DOS\heretic.zip": cannot access data file within another file Loading PK3 archive "(basedir)\data\libheretic.pk3" (as vanilla) [CallbackThread] Uncaught exception: (in LumpIndex::lump) Invalid lump index -1, valid range: [0..56) (in BusyMode::performTask) Task failed: Uncaught exception from busy thread Application terminated due to exception: (in BusyMode::performTask) Task failed: Uncaught exception from busy thread Unloading game... [PackageLoader] Unloading 7 packages Restoring original display mode due to shutdown