Application path: C:\Program Files\Doomsday 2.1.0\bin\Doomsday.exe Build: 2.1-Unstable [#2686] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 1, 0, 2686 ] Detected SteamApps path: e:\steam\SteamApps\common Using Steam WAD folder: e:\steam\SteamApps\common\Final DOOM\base Using Steam WAD folder: e:\steam\SteamApps\common\Heretic Shadow of the Serpent Riders\base Using Steam WAD folder: e:\steam\SteamApps\common\Hexen\base Using Steam WAD folder: e:\steam\SteamApps\common\Hexen Deathkings of the Dark Citadel\base Using Steam WAD folder: e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads Using user-selected package folder (including subfolders): C:\Blade\Pruebas\Doomsday Engine\Hexen Doomsday Complete Package Using user-selected package folder (including subfolders): C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures Executable: Doomsday Engine 2.1.0 [#2686] (Unstable 64-bit) May 11 2018 03:16:07 Command line options: 0: C:\Program Files\Doomsday 2.1.0\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Identified 827 data bundles in 0.2 seconds OpenGL 3.3 supported (Core) [Sys_GLInitialize] OpenGL information: Version: 3.3.0 NVIDIA 390.77 Renderer: GeForce GTX 560/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 32 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.125 Line width range: 1...1 OpenGL Extensions: AMD extensions: multi_draw_indirect ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_bit_encoding, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: draw_buffers, texture_float, texture_mirror_once EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, window_rectangles EXTX extensions: framebuffer_mixed_formats IBM extensions: rasterpos_clip, texture_mirrored_repeat KHR extensions: blend_equation_advanced, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness KTX extensions: buffer_region NV extensions: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object, shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3 NVX extensions: conditional_render, gpu_memory_info, multigpu_info S3 extensions: s3tc SGIS extensions: generate_mipmap, texture_lod SGIX extensions: depth_texture, shadow SUN extensions: slice_accum WGL extensions: EXT_swap_control WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd FMOD driver 0: "Audífono del auricular (Corsair VOID RGB USB Gaming Headset)" Rate:48000Hz Mode:7.1 Channels:8 FMOD driver 1: "D2342P (NVIDIA High Definition Audio)" Rate:48000Hz Mode: Stereo Channels:2 FMOD driver 2: "Audio digital (S/PDIF) (2- Dispositivo de High Definition Audio)" Rate:44100Hz Mode:Stereo Channels:2 [WinMM] Aud�fono del auricular (Corsair Line name: CD de audio (CD de audio) Volume name: Volumen (Volumen) [AudioSystem] Current soundfont set to: "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\ runtime\cache\default.sf2" Audio configuration: CD: WinMM::CD Music: FMOD/Ext SFX: FMOD OpenGL 3.3 supported (Core) [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 6 servers from master Loading game "No Rest for the Living"... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading PWAD file "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" (as vanilla) Loading PWAD file "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\deng-dhtp-20121229 original\deng-dhtp-20121229.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\ pk-doom-sfx-20100109.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\required\ GenericModels.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\required\ LightMaps.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\required\ MiscFX.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\required\ Particles.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\AmmoBox.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\AmmoClip.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ ArachnoShot.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ Arachnotron.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ArchVile.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Armor.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Backpack.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ BaronFireball.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ BaronOfHell.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Barrel.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ BerzerkPack.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\BFGShot.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\BigLamp.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ BigStonePillar.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\BigTree.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ BloodPools.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\BossCube.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\BrainStem.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Cacodemon.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ CacoFireball.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ Candelabra.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Candle.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Cell.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\CellLarge.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ColonGibs.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ ComputerMap.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ CyberDemon.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Demon.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\EvilEye.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\FireCan.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\FireStick.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ FloatingSkulls.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ FormerCommando.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ FormerHuman.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ FormerSergeant.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangByFeet.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangingLeg.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangingLegs.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangNoBrain.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangNoGuts.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\HangNoLeg.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangtLookDn.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangtLookUp.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangtNoBrain.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\HangTorso.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HangtSkull.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HeadCandles.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HeadOnAStick.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HeadsOnStick.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HealthPotion.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HeartPillar.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HellKnight.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\HUD-BFG.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-Chaingun.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-Chainsaw.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\HUD-Fists.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-Pistol.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-PlasmaRifle.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-RocketLauncher.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-Shotgun.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ HUD-SuperShotgun.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Imp.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ ImpaledTwitcher.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ ImpFireball.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ Invisibility.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ Invulnerability.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Keen.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\KeyCards.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ LightGoggles.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\LostSoul.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ MancFireball.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Mancubus.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Medikit.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ MediumLamp.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ MegaSphere.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ PainElemental.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ PlasmaShot.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Player.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\PRocket.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ RadiationSuit.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Revenant.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\RevRocket.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Rocket.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\RocketBox.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ShellBox.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Shells.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ShineMaps.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\SkullKeys.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ SkullPillar.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\SmallLamp.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ SoulSphere.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Spectre.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ SpiderMastermind.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ SpinalColumn.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ SpiritualArmor.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\SSSoldier.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Stalag.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ Stalagtite.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Stimpack.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ StonePillar.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\TallTorch.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ TechPillar.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\Tree.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\W-BFG.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ W-Chaingun.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ W-Chainsaw.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ W-PlasmaRifle.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ W-RocketLauncher.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\W-Shotgun.pk3" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdrp.box\ W-SuperShotgun.pk3" (as custom) Loading collection folder "jdrp.box" (as custom) Loading PK3 archive "C:\Blade\Pruebas\Doomsday Engine\Doom Doomsday Textures\jdui-all-20120223.pk3" (as custom) [Textures > loadCompositeTextureDefs] Loaded all 428 texture definitions from "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\ DOOM2.WAD:(basedir)\TEXTURE1.lmp" Parsing primary config "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\game.cfg"... Parsing console commands in "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\runtime\ configs\doom\game.cfg"... Parsing console commands in "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\runtime\ configs\doom\player\bindings.cfg"... [Def_Read] Parsing definition files... Definitions: 1 episodes 30 animation groups 6 composite fonts 10 finales 175 lights 10 map infos 4 materials 1395 models 147 particle generators 3 skies 45 songs 110 sound effects 138 sprite names 1369 states 100 surface decorations 50 surface reflections 368 text strings 11 texture environments 140 things [ResourceSystem > setupModel] Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" [ResourceSystem] Model init completed in 3.19 seconds Known maps: 0: MAP01 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 1: MAP02 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 2: MAP03 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 3: MAP04 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 4: MAP05 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 5: MAP06 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 6: MAP07 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 7: MAP08 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 8: MAP09 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\NERVE.WAD" 9: MAP10 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 10: MAP11 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 11: MAP12 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 12: MAP13 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 13: MAP14 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 14: MAP15 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 15: MAP16 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 16: MAP17 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 17: MAP18 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 18: MAP19 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 19: MAP20 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 20: MAP21 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 21: MAP22 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 22: MAP23 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 23: MAP24 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 24: MAP25 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 25: MAP26 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 26: MAP27 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 27: MAP28 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 28: MAP29 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 29: MAP30 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 30: MAP31 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 31: MAP32 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" 32: MAP33 "e:\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads\DOOM2.WAD" Found 33 maps in total. No Rest for the Living Failed to load "(basedir)\data\jdoom\textures\Particle00.tga" Failed to load "(basedir)\data\jdoom\textures\Particle23.tga" Loaded textures for particle IDs: 1-22 [InFineSystem > FinaleInterpreter > AudioSystem] Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Starting music "dm2ttl" looped Starting music "dm2ttl" Writing console state to "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\game.cfg"... Writing input bindings to "C:\Users\Matroska\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\player\bindings.cfg"... Unloading game... [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds [PackageLoader] Unloading 7 packages Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown