Application path: D:\Doomsday 2.2.2\bin\Doomsday.exe Version: 2.2.2 (stable build 3313) Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 2, 2, 3313 ] Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common Using user-selected package folder (including subfolders): (basedir) Waited for 0.083 seconds for file system to be ready Executable: Doomsday Engine 2.2.2 (Stable 64-bit #3313) Jan 28 2020 10:00:32 Command line options: 0: D:\Doomsday 2.2.2\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Identified 874 data bundles in 0.1 seconds [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\ net.dengine.client.pack" [Joystick_Init] Joystick name: Controller (Inno GamePad..) OpenGL 3.3 supported (Core) [Sys_GLInitialize] OpenGL information: Version: 3.3.0 NVIDIA 445.87 Renderer: GeForce GTX 1080/PCIe/SSE2 Vendor: NVIDIA Corporation Capabilities: Compressed texture formats: 51 Use texture compression: no Available texture units: 32 Maximum texture anisotropy: 16 Maximum texture size: 32768 Line width granularity: 0.125 Line width range: 1...1 OpenGL Extensions: AMD extensions: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index ARB extensions: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: draw_buffers, texture_float, texture_mirror_once EXT extensions: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles EXTX extensions: framebuffer_mixed_formats IBM extensions: rasterpos_clip, texture_mirrored_repeat KHR extensions: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup KTX extensions: buffer_region NV extensions: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list, compute_program5, conditional_render, conservative_raster, conservative_raster_dilate, conservative_raster_pre_snap_triangles, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, memory_attachment, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, sample_locations, sample_mask_override_coverage, shader_atomic_counters, shader_atomic_float, shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned, shader_thread_group, shader_thread_shuffle, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle NVX extensions: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2, linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence OVR extensions: multiview, multiview2 S3 extensions: s3tc SGIS extensions: generate_mipmap, texture_lod SGIX extensions: depth_texture, shadow SUN extensions: slice_accum WGL extensions: EXT_swap_control WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd FMOD driver 0: "AVT C285 (2- NVIDIA High Definition Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2 FMOD driver 1: "Audífono de los auriculares con micrófono (Microsoft LifeChat LX-3000) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2 [WinMM] AVT C285 (2- NVIDIA High Defini Line name: CD de audio (CD de audio) Volume name: Volumen (Volumen) [AudioSystem] Initializing 16 sound effect channels Current soundfont set to: "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\ runtime\cache\default.sf2" Audio configuration: CD: WinMM::CD Music: FluidSynth/Ext (MIDI only) Music 2: FMOD/Ext SFX: FMOD OpenGL 3.3 supported (Core) [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 6 servers from master Loading game "Ultimate DOOM"... [PackageLoader] Loading shader definitions from archive entry "shaders.dei" from archive in archive entry "com.hiriwa.dhmp.pack/hud.pack/hud.rocketlauncher.pack" Loading shader definitions from archive entry "shaders.dei" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/cacodemon.pack" Loading shader definitions from archive entry "shaders.dei" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/pinky-spectre.pack" Loading shader definitions from archive entry "shaders.dei" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/candelabra.pack" Model asset "model.thing.misc17" is now available Model asset "model.thing.misc19" is now available Model asset "model.thing.clip" is now available Model asset "model.thing.misc21" is now available Model asset "model.thing.misc18" is now available Model asset "model.thing.misc22" is now available [Bank::Job > ModelDrawable] Loading model from archive entry "clip.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/clip.pack" Loading model from archive entry "ammobox.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/ammobox.pack" Loading model from archive entry "rocketbox.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/boxofrockets.pack" Model asset "model.thing.misc3" is now available Model asset "model.thing.misc13" is now available Model asset "model.thing.misc2" is now available Model asset "model.weapon.chain" is now available Model asset "model.weapon.missile" is now available Model asset "model.thing.head" is now available Model asset "model.thing.sergeant" is now available Model asset "model.thing.shadows" is now available Model asset "model.thing.spider" is now available Model asset "model.thing.barrel" is now available Model asset "model.thing.misc76" is now available Model asset "model.thing.misc50" is now available Model asset "model.thing.misc36" is now available Model asset "model.thing.misc37" is now available Model asset "model.thing.misc32" is now available Model asset "model.thing.misc33" is now available Model asset "model.thing.misc34" is now available Model asset "model.thing.misc35" is now available Model asset "model.thing.misc31" is now available Model asset "model.thing.misc47" is now available Model asset "model.thing.misc48" is now available Model asset "model.thing.misc40" is now available Model asset "model.thing.misc11" is now available Model asset "model.thing.misc10" is now available [Bank::Job > ModelDrawable] Loading model from archive entry "energy_cell_pack.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/energycellpack.pack" Model asset "model.thing.chaingun" is now available Model asset "model.thing.misc27" is now available Texture asset "texture.reflect.e2m8" is now available Texture asset "texture.reflect.e2m9" is now available Texture asset "texture.reflect.e2m4" is now available Texture asset "texture.reflect.e2m5" is now available Texture asset "texture.reflect.map19" is now available Texture asset "texture.reflect.e2m6" is now available Texture asset "texture.reflect.e2m7" is now available Texture asset "texture.reflect.map04" is now available Texture asset "texture.reflect.map05" is now available Texture asset "texture.reflect.map06" is now available Texture asset "texture.reflect.map20" is now available Texture asset "texture.reflect.map07" is now available Texture asset "texture.reflect.map21" is now available Texture asset "texture.reflect.map01" is now available Texture asset "texture.reflect.map02" is now available Texture asset "texture.reflect.map03" is now available Texture asset "texture.reflect.map26" is now available Texture asset "texture.reflect.map27" is now available Texture asset "texture.reflect.map28" is now available Texture asset "texture.reflect.map29" is now available Texture asset "texture.reflect.map22" is now available Texture asset "texture.reflect.map23" is now available Texture asset "texture.reflect.map24" is now available Texture asset "texture.reflect.map08" is now available Texture asset "texture.reflect.map25" is now available Texture asset "texture.reflect.map09" is now available Texture asset "texture.reflect.e1m1" is now available Texture asset "texture.reflect.e1m2" is now available Texture asset "texture.reflect.e1m3" is now available Texture asset "texture.reflect.e1m4" is now available Texture asset "texture.reflect.e1m9" is now available Texture asset "texture.reflect.e3m1" is now available Texture asset "texture.reflect.e3m2" is now available Texture asset "texture.reflect.map10" is now available Texture asset "texture.reflect.e1m5" is now available Texture asset "texture.reflect.e1m6" is now available Texture asset "texture.reflect.e1m7" is now available Texture asset "texture.reflect.map15" is now available Texture asset "texture.reflect.e3m7" is now available Texture asset "texture.reflect.e1m8" is now available Texture asset "texture.reflect.map16" is now available Texture asset "texture.reflect.e3m8" is now available Texture asset "texture.reflect.map17" is now available Texture asset "texture.reflect.e3m9" is now available Texture asset "texture.reflect.map30" is now available Texture asset "texture.reflect.map18" is now available Texture asset "texture.reflect.map31" is now available Texture asset "texture.reflect.map32" is now available Texture asset "texture.reflect.e3m3" is now available Texture asset "texture.reflect.map11" is now available Texture asset "texture.reflect.e3m4" is now available Texture asset "texture.reflect.map12" is now available Texture asset "texture.reflect.e3m5" is now available Texture asset "texture.reflect.map13" is now available Texture asset "texture.reflect.e3m6" is now available Texture asset "texture.reflect.map14" is now available Texture asset "texture.reflect.e2m1" is now available Texture asset "texture.reflect.e2m2" is now available Texture asset "texture.reflect.e2m3" is now available [Bank::Job > ModelDrawable] Loading model from archive entry "rocket.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/rocket.pack" Loading model from archive entry "shotgunshells.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/ammunition.pack/shotgunshells.pack" Loading model from archive entry "armorbonus.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/artifact.pack/armorbonus.pack" Loading model from archive entry "berserk.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/artifact.pack/berserk.pack" Loading model from archive entry "healthbonus.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/artifact.pack/healthbonus.pack" Loading model from archive entry "chaingun_hud.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/hud.pack/hud.chaingun.pack" Loading model from archive entry "rocketlauncher-hud.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/hud.pack/hud.rocketlauncher.pack" Loading model from archive entry "caco.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/cacodemon.pack" Loading model from archive entry "pinky.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/pinky-spectre.pack" Loading model from archive entry "pinky.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/pinky-spectre.pack" Loading model from archive entry "spidermm.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/monsters.pack/spidermastermind.pack" Loading model from archive entry "barrel.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/barrel.pack" Loading model from archive entry "bigtree.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/bigtree.pack" Loading model from archive entry "candelabra.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/candelabra.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "pillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/pillar.pack" Loading model from archive entry "postlight.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/postlight.pack" Loading model from archive entry "stalagmite.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/stalagmite.pack" Loading model from archive entry "techpillar.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/techpillar.pack" Loading model from archive entry "torchtree.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/obstacles.pack/torchtree.pack" Loading model from archive entry "medikit.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/powerup.pack/medikit.pack" Loading model from archive entry "stimpack.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/powerup.pack/stimpack.pack" Loading model from archive entry "chaingun.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/weapons.pack/chaingun.pack" Loading model from archive entry "rocket_launcher.fbx" from archive in archive entry "com.hiriwa.dhmp.pack/weapons.pack/rocketlauncher.pack" Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading IWAD file "(basedir)\DOOM.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla) Loading PK3 archive "(basedir)\addons\deng-dhtp-20171001.pk3" (as custom) Loading PK3 archive archive entry "slide-skyboxes/slide-doom-sky1.pk3" (as custom) PK3 archive archive entry "slide-skyboxes/slide-doom-sky1.pk3" (contains 3 files from archive in archive entry "slide-skyboxes/slide-doom-sky1.pk3") from archive in "(basedir)\addons\ slide-skyboxes.zip": cannot access data file within another file Loading PK3 archive archive entry "slide-skyboxes/slide-doom-sky2.pk3" (as custom) PK3 archive archive entry "slide-skyboxes/slide-doom-sky2.pk3" (contains 3 files from archive in archive entry "slide-skyboxes/slide-doom-sky2.pk3") from archive in "(basedir)\addons\ slide-skyboxes.zip": cannot access data file within another file Loading PK3 archive archive entry "slide-skyboxes/slide-doom-sky3.pk3" (as custom) PK3 archive archive entry "slide-skyboxes/slide-doom-sky3.pk3" (contains 3 files from archive in archive entry "slide-skyboxes/slide-doom-sky3.pk3") from archive in "(basedir)\addons\ slide-skyboxes.zip": cannot access data file within another file Loading PK3 archive archive entry "slide-skyboxes/slide-doom-sky4.pk3" (as custom) PK3 archive archive entry "slide-skyboxes/slide-doom-sky4.pk3" (contains 3 files from archive in archive entry "slide-skyboxes/slide-doom-sky4.pk3") from archive in "(basedir)\addons\ slide-skyboxes.zip": cannot access data file within another file Loading PK3 archive "(basedir)\addons\pk-doom-sfx-20100109.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\required\jdrp-genericmodels.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\required\jdrp-lightmaps.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\required\jdrp-miscfx.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\required\jdrp-particles.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\required\jdrp-shinemaps.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-ammobox.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-ammoclip.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-arachnotron.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-archvile.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-armor.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-backpack.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-baronfireball.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-baronofhell.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-barrel.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-berzerkpack.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-bfgshot.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-biglamp.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-bigstonepillar.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-bigtree.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-bloodpools.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-bosscube.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-brainstem.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-cacodemon.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-cacofireball.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-candelabra.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-candle.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-cell.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-celllarge.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-colongibs.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-computermap.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-demon.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-evileye.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-firecan.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-firestick.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-floatingskulls.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-formercommando.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-formerhuman.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-formersergeant.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangingleg.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangtlookdn.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangtlookup.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangtnobrain.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangtorso.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hangtskull.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-headcandles.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-headonastick.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-headsonstick.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-healthpotion.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-heartpillar.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hellknight.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-bfg.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-chaingun.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-chainsaw.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-fists.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-shotgun.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-hud-supershotgun.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-imp.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-impaledtwitcher.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-impfireball.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-invisibility.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-invulnerability.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-keen.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-keycards.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-lightgoggles.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-lostsoul.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-mancfireball.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-mancubus.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-medikit.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-megasphere.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-painelemental.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-plasmashot.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-player.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-procket.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-radiationsuit.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-revenant.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-revrocket.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-rocket.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-rocketbox.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-shellbox.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-shells.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-skullkeys.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-skullpillar.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-smalllamp.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-soulsphere.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-spectre.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-spidermastermind.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-spinalcolumn.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-spiritualarmor.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-sssoldier.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-stalag.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-stalagtite.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-stimpack.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-stonepillar.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-talltorch.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-techpillar.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-tree.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-bfg.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-plasmarifle.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3" (as custom) Loading PK3 archive "(basedir)\addons\jdrp.box\jdrp-w-supershotgun.1.01.pk3" (as custom) Loading collection folder "jdrp.box" (as custom) Loading PK3 archive "(basedir)\addons\jdui-all-20120223.pk3" (as custom) Loading PK3 archive "(basedir)\addons\d1music.pk3" (as custom) Initializing "model.thing.misc21" New 8192x8192 model texture atlas allocated Initializing "model.thing.chaingun" Initializing "model.thing.misc36" Initializing "model.thing.misc22" Initializing "model.thing.misc40" Initializing "model.thing.misc37" Initializing "model.thing.misc50" Initializing "model.thing.misc32" Initializing "model.thing.misc33" Initializing "model.thing.misc76" Initializing "model.thing.misc34" Initializing "model.thing.spider" Initializing "model.thing.misc47" Initializing "model.thing.misc35" Initializing "model.thing.sergeant" Initializing "model.thing.misc48" Initializing "model.thing.shadows" Initializing "model.thing.misc17" Initializing "model.thing.misc10" Initializing "model.thing.misc11" Initializing "model.thing.misc13" Initializing "model.weapon.missile" Initializing "model.thing.misc18" Initializing "model.thing.misc19" Initializing "model.weapon.chain" Initializing "model.thing.clip" Initializing "model.thing.head" Initializing "model.thing.misc31" Initializing "model.thing.misc2" Initializing "model.thing.misc3" Initializing "model.thing.misc27" Initializing "model.thing.barrel" [Textures > loadCompositeTextureDefs] Loaded all 125 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE1.lmp" Loaded all 162 texture definitions from "(basedir)\DOOM.WAD:(basedir)\TEXTURE2.lmp" Parsing primary config "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\ game.cfg"... Parsing console commands in "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\game.cfg"... Failed to load "(basedir)\data\jdoom\textures\Particle00.tga" Failed to load "(basedir)\data\jdoom\textures\Particle23.tga" Loaded textures for particle IDs: 1-22 Parsing console commands in "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\player\bindings.cfg"... [Def_Read] Parsing definition files... Definitions: 4 episodes 28 animation groups 6 composite fonts 8 finales 175 lights 37 map infos 4 materials 1395 models 139 particle generators 4 skies 110 songs 219 sound effects 138 sprite names 1369 states 98 surface decorations 47 surface reflections 371 text strings 12 texture environments 140 things [ResourceSystem > setupModel] Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" Failed to locate "Models:LostSoul/Lostsoul_flame.md2" [ResourceSystem] Model init completed in 1.17 seconds Known maps: 0: E1M1 "(basedir)\DOOM.WAD" 1: E1M2 "(basedir)\DOOM.WAD" 2: E1M3 "(basedir)\DOOM.WAD" 3: E1M4 "(basedir)\DOOM.WAD" 4: E1M5 "(basedir)\DOOM.WAD" 5: E1M6 "(basedir)\DOOM.WAD" 6: E1M7 "(basedir)\DOOM.WAD" 7: E1M8 "(basedir)\DOOM.WAD" 8: E1M9 "(basedir)\DOOM.WAD" 9: E2M1 "(basedir)\DOOM.WAD" 10: E2M2 "(basedir)\DOOM.WAD" 11: E2M3 "(basedir)\DOOM.WAD" 12: E2M4 "(basedir)\DOOM.WAD" 13: E2M5 "(basedir)\DOOM.WAD" 14: E2M6 "(basedir)\DOOM.WAD" 15: E2M7 "(basedir)\DOOM.WAD" 16: E2M8 "(basedir)\DOOM.WAD" 17: E2M9 "(basedir)\DOOM.WAD" 18: E3M1 "(basedir)\DOOM.WAD" 19: E3M2 "(basedir)\DOOM.WAD" 20: E3M3 "(basedir)\DOOM.WAD" 21: E3M4 "(basedir)\DOOM.WAD" 22: E3M5 "(basedir)\DOOM.WAD" 23: E3M6 "(basedir)\DOOM.WAD" 24: E3M7 "(basedir)\DOOM.WAD" 25: E3M8 "(basedir)\DOOM.WAD" 26: E3M9 "(basedir)\DOOM.WAD" 27: E4M1 "(basedir)\DOOM.WAD" 28: E4M2 "(basedir)\DOOM.WAD" 29: E4M3 "(basedir)\DOOM.WAD" 30: E4M4 "(basedir)\DOOM.WAD" 31: E4M5 "(basedir)\DOOM.WAD" 32: E4M6 "(basedir)\DOOM.WAD" 33: E4M7 "(basedir)\DOOM.WAD" 34: E4M8 "(basedir)\DOOM.WAD" 35: E4M9 "(basedir)\DOOM.WAD" Found 36 maps in total. Ultimate DOOM Failed to load "(basedir)\data\jdoom\textures\Particle00.tga" Failed to load "(basedir)\data\jdoom\textures\Particle23.tga" Loaded textures for particle IDs: 1-22 [InFineSystem > FinaleInterpreter > S_StartMusic > AudioSystem] Starting music "intro" Writing console state to "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\ game.cfg"... Writing input bindings to "C:\Users\YFM\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\ player\bindings.cfg"... Unloading game... [Folder] Model asset "model.thing.misc40" is now unavailable Model asset "model.thing.sergeant" is now unavailable Model asset "model.thing.shadows" is now unavailable Model asset "model.thing.misc50" is now unavailable Model asset "model.weapon.chain" is now unavailable Model asset "model.thing.misc19" is now unavailable Model asset "model.thing.barrel" is now unavailable Model asset "model.thing.clip" is now unavailable Model asset "model.thing.misc47" is now unavailable Model asset "model.thing.misc2" is now unavailable Model asset "model.thing.misc31" is now unavailable Model asset "model.thing.misc27" is now unavailable Model asset "model.thing.misc13" is now unavailable Model asset "model.thing.misc11" is now unavailable Model asset "model.thing.misc76" is now unavailable Texture asset "texture.reflect.e1m1" is now unavailable Texture asset "texture.reflect.e1m2" is now unavailable Texture asset "texture.reflect.e1m3" is now unavailable Texture asset "texture.reflect.e1m4" is now unavailable Texture asset "texture.reflect.e1m5" is now unavailable Texture asset "texture.reflect.e1m6" is now unavailable Texture asset "texture.reflect.e1m7" is now unavailable Texture asset "texture.reflect.e1m8" is now unavailable Texture asset "texture.reflect.e1m9" is now unavailable Texture asset "texture.reflect.e2m1" is now unavailable Texture asset "texture.reflect.e2m2" is now unavailable Texture asset "texture.reflect.e2m3" is now unavailable Texture asset "texture.reflect.e2m4" is now unavailable Texture asset "texture.reflect.e2m5" is now unavailable Texture asset "texture.reflect.e2m6" is now unavailable Texture asset "texture.reflect.e2m7" is now unavailable Texture asset "texture.reflect.e2m8" is now unavailable Texture asset "texture.reflect.e2m9" is now unavailable Texture asset "texture.reflect.e3m1" is now unavailable Texture asset "texture.reflect.e3m2" is now unavailable Texture asset "texture.reflect.e3m3" is now unavailable Texture asset "texture.reflect.e3m4" is now unavailable Texture asset "texture.reflect.e3m5" is now unavailable Texture asset "texture.reflect.e3m6" is now unavailable Texture asset "texture.reflect.e3m7" is now unavailable Texture asset "texture.reflect.e3m8" is now unavailable Texture asset "texture.reflect.e3m9" is now unavailable Texture asset "texture.reflect.map01" is now unavailable Texture asset "texture.reflect.map02" is now unavailable Texture asset "texture.reflect.map03" is now unavailable Texture asset "texture.reflect.map04" is now unavailable Texture asset "texture.reflect.map05" is now unavailable Texture asset "texture.reflect.map06" is now unavailable Texture asset "texture.reflect.map07" is now unavailable Texture asset "texture.reflect.map08" is now unavailable Texture asset "texture.reflect.map09" is now unavailable Texture asset "texture.reflect.map10" is now unavailable Texture asset "texture.reflect.map11" is now unavailable Texture asset "texture.reflect.map12" is now unavailable Texture asset "texture.reflect.map13" is now unavailable Texture asset "texture.reflect.map14" is now unavailable Texture asset "texture.reflect.map15" is now unavailable Texture asset "texture.reflect.map16" is now unavailable Texture asset "texture.reflect.map17" is now unavailable Texture asset "texture.reflect.map18" is now unavailable Texture asset "texture.reflect.map19" is now unavailable Texture asset "texture.reflect.map20" is now unavailable Texture asset "texture.reflect.map21" is now unavailable Texture asset "texture.reflect.map22" is now unavailable Texture asset "texture.reflect.map23" is now unavailable Texture asset "texture.reflect.map24" is now unavailable Texture asset "texture.reflect.map25" is now unavailable Texture asset "texture.reflect.map26" is now unavailable Texture asset "texture.reflect.map27" is now unavailable Texture asset "texture.reflect.map28" is now unavailable Texture asset "texture.reflect.map29" is now unavailable Texture asset "texture.reflect.map30" is now unavailable Texture asset "texture.reflect.map31" is now unavailable Texture asset "texture.reflect.map32" is now unavailable Model asset "model.thing.misc18" is now unavailable Model asset "model.thing.misc32" is now unavailable Model asset "model.thing.misc33" is now unavailable Model asset "model.thing.misc34" is now unavailable Model asset "model.thing.misc35" is now unavailable Model asset "model.thing.misc36" is now unavailable Model asset "model.thing.misc37" is now unavailable Model asset "model.thing.misc3" is now unavailable Model asset "model.thing.chaingun" is now unavailable Model asset "model.thing.misc17" is now unavailable Model asset "model.thing.misc48" is now unavailable Model asset "model.thing.misc10" is now unavailable Model asset "model.thing.spider" is now unavailable Model asset "model.thing.misc21" is now unavailable Model asset "model.weapon.missile" is now unavailable Model asset "model.thing.misc22" is now unavailable Model asset "model.thing.head" is now unavailable [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds [MasterWorker] Received 6 servers from master [PackageLoader] Unloading 7 packages Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown