000.185 (i) Application path: /usr/bin/doomsday-2.0.3 000.185 (i) Build: 2.0.3-Stable [#2525] 000.471 Created a new 32.0 MB memory volume. 000.598 [Config::read] modules/Config matches version [ 2, 0, 3, 2525 ] 000.599 R (i) Ignoring non-existent UnixInfo paths.iwaddir WAD folder: /usr/share/games/doom 000.599 R (i) Using user-selected WAD folder: /mnt/Data/Games_dos/DoomHereticFiles 000.599 R (i) Using user-selected package folder (including subfolders): /mnt/Data/Games_dos/DoomHereticFiles/WoM 001.100 R(WRN) [DataBundle] Failed to identify WAD file "/mnt/Data/Games_dos/DoomHereticFiles/TEXTURE_PACK_FINAL.wad": [FormatError] (in DataBundle::identify) WAD file "/mnt/Data/Games_dos/DoomHereticFiles/ TEXTURE_PACK_FINAL.wad" {"/local/wads/DoomHereticFiles/TEXTURE_PACK_FINAL.wad": data sourced from "/mnt/Data/Games_dos/DoomHereticFiles/TEXTURE_PACK_FINAL.wad"}: file contents may be corrupted — WAD lump directory was not found 001.147 R Identified 432 data bundles in 0.1 seconds 001.235 (i) Executable: Doomsday Engine 2.0.3 (Stable 32-bit +D +R) Nov 29 2017 20:08:57 001.235 Command line options: 001.235 0: doomsday 001.239 [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 001.254 Loading shader definitions from archive entry "renderer.pack/lensflares.pack/ shaders.dei" from archive in "(basedir)/net.dengine.client.pack" 001.684 I (i) [Joystick_Init] No joysticks found 001.842 G (i) OpenGL 2.1 supported 001.844 G [Sys_GLInitialize] OpenGL information: Version: 3.0 Mesa 17.2.4 Renderer: NV92 Vendor: nouveau Capabilities: Compressed texture formats: 10 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.1 Line width range: 1...10 001.844 G OpenGL Extensions: 001.845 G AMD extensions: conservative_depth, performance_monitor, shader_trinary_minmax 001.846 G ANGLE extensions: texture_compression_dxt3, texture_compression_dxt5 001.846 G APPLE extensions: packed_pixels 001.847 G ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, draw_buffers, draw_elements_base_vertex, draw_instanced, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, get_program_binary, get_texture_sub_image, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, robustness, sampler_objects, seamless_cube_map, separate_shader_objects, shader_bit_encoding, shader_clock, shader_objects, shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_packing, shadow, stencil_texturing, sync, texture_barrier, texture_border_clamp, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, window_pos 001.847 G ATI extensions: blend_equation_separate, draw_buffers, fragment_shader, separate_stencil, texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once 001.847 G EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, copy_texture, depth_bounds_test, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, subtexture, texture, texture3D, texture_array, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, vertex_array, vertex_array_bgra, window_rectangles 001.848 G IBM extensions: multimode_draw_arrays, rasterpos_clip, texture_mirrored_repeat 001.848 G INGR extensions: blend_func_separate 001.848 G KHR extensions: context_flush_control, debug, no_error 001.849 G MESA extensions: pack_invert, shader_integer_functions, texture_signed_rgba, window_pos 001.849 G NV extensions: blend_square, conditional_render, depth_clamp, fog_distance, light_max_exponent, packed_depth_stencil, primitive_restart, texgen_reflection, texture_barrier, texture_env_combine4, texture_rectangle, vdpau_interop 001.849 G OES extensions: EGL_image, read_format 001.850 G S3 extensions: s3tc 001.850 G SGIS extensions: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod 001.851 G SUN extensions: multi_draw_arrays 001.941 A [AudioSystem] Audio configuration: CD: Disabled Music: SDLMixer::Music SFX: SDLMixer 002.142 G (i) OpenGL 2.1 supported 002.784 R [Def_Read] Parsing definition files... 002.798 R Definitions: 002.798 R 4 materials 002.798 R [ResourceSystem] Model init completed in 0.00 seconds 002.798 (i) Game could not be selected automatically 003.197 N [MasterWorker] Received 8 servers from master 010.428 R [PackageLoader] Unloading 7 packages 010.617 (i) Z_Shutdown: Used 1 volumes, total 33554432 bytes. 010.621 G (i) Restoring original display mode due to shutdown