Application path: H:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe Build: 2.0.3-Stable [#2398] Created a new 32.0 MB memory volume. [Config::read] modules/Config matches version [ 2, 0, 3, 2398 ] Detected SteamApps path: h:\program files (x86)\steam\SteamApps\common Using Steam WAD folder: h:\program files (x86)\steam\SteamApps\common\Heretic Shadow of the Serpent Riders\base Using Steam WAD folder: h:\program files (x86)\steam\SteamApps\common\Hexen\base Using Steam WAD folder: h:\program files (x86)\steam\SteamApps\common\Hexen Deathkings of the Dark Citadel\base Using Steam WAD folder: h:\program files (x86)\steam\SteamApps\common\DOOM 3 BFG Edition\base\wads Using user-selected WAD folder: H:\dosgames\DOOM2 Using user-selected WAD folder: H:\dosgames\DOOM_SE Using user-selected WAD folder: H:\dosgames\PLUTONIA Using user-selected WAD folder: H:\dosgames\TNT Using user-selected package folder (including subfolders): H:\slide_skyboxes Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2398) Jul 27 2017 12:31:17 Command line options: 0: H:\Program Files\Doomsday 2.0.3\bin\Doomsday.exe [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/ shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Loading shader definitions from archive entry "renderer.pack/ lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack" Identified 319 data bundles in 0.1 seconds OpenGL 2.1 supported [Sys_GLInitialize] OpenGL information: Version: 4.0.0 - Build 10.18.10.4358 Renderer: Intel(R) HD Graphics 4000 Vendor: Intel Capabilities: Compressed texture formats: 20 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 16384 Line width granularity: 0.5 Line width range: 0...6.99219 OpenGL Extensions: 3DFX extensions: texture_compression_FXT1 ARB extensions: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth, copy_buffer, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, instanced_arrays, internalformat_query, internalformat_query2, map_buffer_alignment, map_buffer_range, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, robustness, sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding, shader_objects, shader_precision, shader_subroutine, shading_language_100, shading_language_420pack, shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, texture_multisample, texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage, texture_storage_multisample, texture_swizzle, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, viewport_array, window_pos ATI extensions: separate_stencil EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, transform_feedback IBM extensions: texture_mirrored_repeat INTEL extensions: map_texture, performance_queries, performance_query KHR extensions: blend_equation_advanced, debug NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod SUN extensions: multi_draw_arrays WGL extensions: ARB_buffer_region, ARB_create_context, ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear, NV_DX_interop WIN extensions: swap_hint [AudioSystem > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 [AudioSystem] Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD OpenGL 2.1 supported [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds Game could not be selected automatically [MasterWorker] Received 6 servers from master Loading game "DOOM 2: Hell on Earth"... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading IWAD file "H:\dosgames\DOOM2\DOOM2.WAD" (as vanilla) Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla) Loading PK3 archive "H:\slide_skyboxes\slide-doom2-sky1.pk3" (as custom) Loading PK3 archive "H:\slide_skyboxes\slide-doom2-sky2.pk3" (as custom) Loading PK3 archive "H:\slide_skyboxes\slide-doom2-sky3.pk3" (as custom) [Textures > loadCompositeTextureDefs] Loaded all 428 texture definitions from "H:\dosgames\DOOM2\DOOM2.WAD:(basedir)\TEXTURE1.lmp" Parsing primary config "C:\Users\Admin\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\ game.cfg"... Parsing console commands in "C:\Users\Admin\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\game.cfg"... Parsing console commands in "C:\Users\Admin\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\player\bindings.cfg"... [Def_Read] Parsing definition files... Definitions: 1 episodes 30 animation groups 6 composite fonts 10 finales 9 lights 33 map infos 4 materials 18 models 27 particle generators 6 skies 68 songs 110 sound effects 138 sprite names 974 states 51 surface decorations 368 text strings 11 texture environments 140 things [ResourceSystem > setupModel] No skins found for model "(basedir)\data\jdoom\models\unitquad.md2" (it may use a custom skin specified in a DED) [ResourceSystem] Model init completed in 0.01 seconds Known maps: 0: MAP01 "H:\dosgames\DOOM2\DOOM2.WAD" 1: MAP02 "H:\dosgames\DOOM2\DOOM2.WAD" 2: MAP03 "H:\dosgames\DOOM2\DOOM2.WAD" 3: MAP04 "H:\dosgames\DOOM2\DOOM2.WAD" 4: MAP05 "H:\dosgames\DOOM2\DOOM2.WAD" 5: MAP06 "H:\dosgames\DOOM2\DOOM2.WAD" 6: MAP07 "H:\dosgames\DOOM2\DOOM2.WAD" 7: MAP08 "H:\dosgames\DOOM2\DOOM2.WAD" 8: MAP09 "H:\dosgames\DOOM2\DOOM2.WAD" 9: MAP10 "H:\dosgames\DOOM2\DOOM2.WAD" 10: MAP11 "H:\dosgames\DOOM2\DOOM2.WAD" 11: MAP12 "H:\dosgames\DOOM2\DOOM2.WAD" 12: MAP13 "H:\dosgames\DOOM2\DOOM2.WAD" 13: MAP14 "H:\dosgames\DOOM2\DOOM2.WAD" 14: MAP15 "H:\dosgames\DOOM2\DOOM2.WAD" 15: MAP16 "H:\dosgames\DOOM2\DOOM2.WAD" 16: MAP17 "H:\dosgames\DOOM2\DOOM2.WAD" 17: MAP18 "H:\dosgames\DOOM2\DOOM2.WAD" 18: MAP19 "H:\dosgames\DOOM2\DOOM2.WAD" 19: MAP20 "H:\dosgames\DOOM2\DOOM2.WAD" 20: MAP21 "H:\dosgames\DOOM2\DOOM2.WAD" 21: MAP22 "H:\dosgames\DOOM2\DOOM2.WAD" 22: MAP23 "H:\dosgames\DOOM2\DOOM2.WAD" 23: MAP24 "H:\dosgames\DOOM2\DOOM2.WAD" 24: MAP25 "H:\dosgames\DOOM2\DOOM2.WAD" 25: MAP26 "H:\dosgames\DOOM2\DOOM2.WAD" 26: MAP27 "H:\dosgames\DOOM2\DOOM2.WAD" 27: MAP28 "H:\dosgames\DOOM2\DOOM2.WAD" 28: MAP29 "H:\dosgames\DOOM2\DOOM2.WAD" 29: MAP30 "H:\dosgames\DOOM2\DOOM2.WAD" 30: MAP31 "H:\dosgames\DOOM2\DOOM2.WAD" 31: MAP32 "H:\dosgames\DOOM2\DOOM2.WAD" Found 32 maps in total. DOOM 2: Hell on Earth [InFineSystem > FinaleInterpreter > AudioSystem] Starting music "dm2ttl" Writing console state to "C:\Users\Admin\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\game.cfg"... Writing input bindings to "C:\Users\Admin\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\ doom\player\bindings.cfg"... Unloading game... [Def_Read] Parsing definition files... Definitions: 4 materials [ResourceSystem] Model init completed in 0.00 seconds [MasterWorker] Received 6 servers from master [PackageLoader] Unloading 7 packages Z_Shutdown: Used 1 volumes, total 33554432 bytes. Restoring original display mode due to shutdown